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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 22:43:32 +0100
commit3e94ecb3dac5003a3d58210ed1a4d1f1cb2083d1 (patch)
tree67c3e1c122652ae09e58e7de49db668e252c4730 /src/crepe/facade/Sound.cpp
parentf2509e89c02894ebd3ad992324eb300103621d26 (diff)
add script unit tests + major refactoring
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r--src/crepe/facade/Sound.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
index 648ec81..3a6e1e1 100644
--- a/src/crepe/facade/Sound.cpp
+++ b/src/crepe/facade/Sound.cpp
@@ -1,26 +1,24 @@
+#include <memory>
+
#include "../util/log.h"
+#include "../Asset.h"
#include "Sound.h"
#include "SoundContext.h"
using namespace crepe;
+using namespace std;
-Sound::Sound(std::unique_ptr<Asset> res) {
- dbg_trace();
- this->load(std::move(res));
-}
+Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); }
-Sound::Sound(const char * src) {
- dbg_trace();
- this->load(std::make_unique<Asset>(src));
-}
-
-void Sound::load(std::unique_ptr<Asset> res) {
- this->sample.load(res->canonical());
+unique_ptr<Resource> Sound::clone(const Asset & src) const {
+ auto instance = make_unique<Sound>(*this);
+ instance->sample.load(src.canonical());
+ return instance;
}
void Sound::play() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) {
// resume if paused
ctx.engine.setPause(this->handle, false);
@@ -32,13 +30,13 @@ void Sound::play() {
}
void Sound::pause() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (ctx.engine.getPause(this->handle)) return;
ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.seek(this->handle, 0);
}
@@ -46,7 +44,7 @@ void Sound::rewind() {
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setVolume(this->handle, this->volume);
}
@@ -54,7 +52,8 @@ void Sound::set_volume(float volume) {
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundContext & ctx = SoundContext::get_instance();
+ SoundContext & ctx = this->context;
if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
ctx.engine.setLooping(this->handle, this->looping);
}
+