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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:12:47 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:12:47 +0100
commite36ea050972fcaaf3d85d672755bad4ebb2dcd80 (patch)
tree5145e0b66650eea1df301106b7d197a586be65f3 /src/crepe/facade/Sound.cpp
parent333b07775be1ef20fdb5909672c1e4dcabec1b40 (diff)
parentb770475741b7c33d57331f3139c55a3f237ad274 (diff)
merge `master` into `loek/savemgr`loek/savemgr
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r--src/crepe/facade/Sound.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp
new file mode 100644
index 0000000..648ec81
--- /dev/null
+++ b/src/crepe/facade/Sound.cpp
@@ -0,0 +1,60 @@
+#include "../util/log.h"
+
+#include "Sound.h"
+#include "SoundContext.h"
+
+using namespace crepe;
+
+Sound::Sound(std::unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Sound::Sound(const char * src) {
+ dbg_trace();
+ this->load(std::make_unique<Asset>(src));
+}
+
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
+}
+
+void Sound::play() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
+ // resume if paused
+ ctx.engine.setPause(this->handle, false);
+ } else {
+ // or start new sound
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
+ }
+}
+
+void Sound::pause() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
+}
+
+void Sound::rewind() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
+}
+
+void Sound::set_volume(float volume) {
+ this->volume = volume;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
+}
+
+void Sound::set_looping(bool looping) {
+ this->looping = looping;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
+}