diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 16:29:18 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-05 16:29:18 +0100 |
commit | ae6a103946e437ca85cc69c5fc2cbf68d35ffeae (patch) | |
tree | a0bd09748c68950353f05d245bed4de470548fc6 /src/crepe/facade/Sound.cpp | |
parent | a5d3564f6d051986376c98abb9c098a8a7183fe0 (diff) | |
parent | 5b248d068a94902be9ca4d00fe07d551f64c49b9 (diff) |
Merge remote-tracking branch 'origin/master' into max/gameobject
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp new file mode 100644 index 0000000..648ec81 --- /dev/null +++ b/src/crepe/facade/Sound.cpp @@ -0,0 +1,60 @@ +#include "../util/log.h" + +#include "Sound.h" +#include "SoundContext.h" + +using namespace crepe; + +Sound::Sound(std::unique_ptr<Asset> res) { + dbg_trace(); + this->load(std::move(res)); +} + +Sound::Sound(const char * src) { + dbg_trace(); + this->load(std::make_unique<Asset>(src)); +} + +void Sound::load(std::unique_ptr<Asset> res) { + this->sample.load(res->canonical()); +} + +void Sound::play() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) { + // resume if paused + ctx.engine.setPause(this->handle, false); + } else { + // or start new sound + this->handle = ctx.engine.play(this->sample, this->volume); + ctx.engine.setLooping(this->handle, this->looping); + } +} + +void Sound::pause() { + SoundContext & ctx = SoundContext::get_instance(); + if (ctx.engine.getPause(this->handle)) return; + ctx.engine.setPause(this->handle, true); +} + +void Sound::rewind() { + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.seek(this->handle, 0); +} + +void Sound::set_volume(float volume) { + this->volume = volume; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setVolume(this->handle, this->volume); +} + +void Sound::set_looping(bool looping) { + this->looping = looping; + + SoundContext & ctx = SoundContext::get_instance(); + if (!ctx.engine.isValidVoiceHandle(this->handle)) return; + ctx.engine.setLooping(this->handle, this->looping); +} |