diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
commit | 9037aca03bfa4312794a6954752628381256f777 (patch) | |
tree | b5402ae6552ca84bb4cdf9a2f1507dc460a399ac /src/crepe/facade/Sound.cpp | |
parent | 176ac90fce318334f1377d94d6e637e1eff84c3c (diff) |
merged further and changed to standard
Diffstat (limited to 'src/crepe/facade/Sound.cpp')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp deleted file mode 100644 index 64fa281..0000000 --- a/src/crepe/facade/Sound.cpp +++ /dev/null @@ -1,60 +0,0 @@ -#include "util/log.h" - -#include "Sound.h" -#include "SoundContext.h" - -using namespace crepe; - -Sound::Sound(std::unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} - -Sound::Sound(const char * src) { - dbg_trace(); - this->load(std::make_unique<Asset>(src)); -} - -void Sound::load(std::unique_ptr<Asset> res) { - this->sample.load(res->canonical()); -} - -void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) { - // resume if paused - ctx.engine.setPause(this->handle, false); - } else { - // or start new sound - this->handle = ctx.engine.play(this->sample, this->volume); - ctx.engine.setLooping(this->handle, this->looping); - } -} - -void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); - if (ctx.engine.getPause(this->handle)) return; - ctx.engine.setPause(this->handle, true); -} - -void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.seek(this->handle, 0); -} - -void Sound::set_volume(float volume) { - this->volume = volume; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setVolume(this->handle, this->volume); -} - -void Sound::set_looping(bool looping) { - this->looping = looping; - - SoundContext & ctx = SoundContext::get_instance(); - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setLooping(this->handle, this->looping); -} |