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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-02 15:57:59 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-02 15:57:59 +0200
commitde2c2593f9f272c5151d74af4ff846fdd70a9bc7 (patch)
tree4001a60809734a60b75e39da5c994d9381b6efe2 /src/crepe/facade/SdlContext.h
parent41bd601ef62d967c80cc0591eaf6b4290baae425 (diff)
working resource manager and textures and sprite to new standard
Diffstat (limited to 'src/crepe/facade/SdlContext.h')
-rw-r--r--src/crepe/facade/SdlContext.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/crepe/facade/SdlContext.h b/src/crepe/facade/SdlContext.h
index c275300..329a374 100644
--- a/src/crepe/facade/SdlContext.h
+++ b/src/crepe/facade/SdlContext.h
@@ -1,29 +1,38 @@
#pragma once
+#include "SDL_rect.h"
#include "Texture.h"
+#include "api/spritesheet.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
-#include <string>
namespace crepe {
+class Texture;
+class Spritesheet;
+
class SdlContext {
+public:
+ void loop(const Texture& , api::Spritesheet&);
+
+ // singleton
+ static SdlContext & get_instance();
private:
SdlContext();
virtual ~SdlContext();
- // singleton
- static SdlContext & get_instance();
SdlContext(const SdlContext &) = delete;
SdlContext(SdlContext &&) = delete;
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
SDL_Texture* setTextureFromPath(const char*);
+ SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
private:
friend class Texture;
+ friend class api::Spritesheet;
SDL_Window* m_game_window;
SDL_Renderer* m_game_renderer;