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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-08 15:43:45 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-08 15:43:45 +0200
commitafdd12277a43d3ad7755f028e85c569dece84f0b (patch)
tree1b619bbd2c95cb676c53f2410a94dd16b5fb54fe /src/crepe/facade/SdlContext.h
parent035444c1b7ee2e76c235e16eafd6115e849eec73 (diff)
rendering system
Diffstat (limited to 'src/crepe/facade/SdlContext.h')
-rw-r--r--src/crepe/facade/SdlContext.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/crepe/facade/SdlContext.h b/src/crepe/facade/SdlContext.h
index 329a374..c8f1304 100644
--- a/src/crepe/facade/SdlContext.h
+++ b/src/crepe/facade/SdlContext.h
@@ -1,23 +1,28 @@
#pragma once
#include "SDL_rect.h"
-#include "Texture.h"
-#include "api/spritesheet.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
namespace crepe {
-class Texture;
-class Spritesheet;
class SdlContext {
public:
- void loop(const Texture& , api::Spritesheet&);
+
+ void handleEvents(bool& running);
+ void clearScreen();
+ void presentScreen();
+ void draw(const api::Sprite&, const api::Transform&);
// singleton
static SdlContext & get_instance();
+ SDL_Texture* setTextureFromPath(const char*);
+ SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
+
private:
SdlContext();
virtual ~SdlContext();
@@ -27,12 +32,8 @@ private:
SdlContext & operator=(const SdlContext &) = delete;
SdlContext & operator=(SdlContext &&) = delete;
- SDL_Texture* setTextureFromPath(const char*);
- SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
private:
- friend class Texture;
- friend class api::Spritesheet;
SDL_Window* m_game_window;
SDL_Renderer* m_game_renderer;