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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 21:22:30 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 21:22:30 +0200
commite0ea870fdfcfbe9e3f0e47215bb809d4353d88e2 (patch)
tree16f694c46ec4b76019187322da2bdd87906bf5ba /src/crepe/facade/SdlContext.cpp
parent7230b630025886939c726e07eba1a0b35511f687 (diff)
removed submodule and updating resource_manager
Diffstat (limited to 'src/crepe/facade/SdlContext.cpp')
-rw-r--r--src/crepe/facade/SdlContext.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp
new file mode 100644
index 0000000..fc68b40
--- /dev/null
+++ b/src/crepe/facade/SdlContext.cpp
@@ -0,0 +1,57 @@
+
+
+#include "SdlContext.h"
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_surface.h>
+#include <SDL2/SDL_video.h>
+#include <SDL2/SDL_image.h>
+
+using namespace crepe;
+
+
+SdlContext& SdlContext::get_instance(){
+ static SdlContext instance;
+ return instance;
+}
+
+
+SdlContext::SdlContext(){
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
+ return;
+ }
+
+ m_game_window = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN);
+ if (!m_game_window) {
+ std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
+ }
+
+ m_game_renderer = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
+ if (!m_game_renderer) {
+ std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl;
+ SDL_DestroyWindow(m_game_window);
+ return;
+ }
+
+ IMG_Init(IMG_INIT_PNG);
+}
+
+SdlContext::~SdlContext(){
+ if(m_game_renderer)
+ SDL_DestroyRenderer(m_game_renderer);
+
+ if (m_game_window) {
+ SDL_DestroyWindow(m_game_window);
+ }
+ IMG_Quit();
+}
+
+
+SDL_Texture* SdlContext::setTextureFromPath(const char* path){
+ SDL_Surface* tmp = IMG_Load(path);
+ SDL_Texture* CreatedTexture = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
+ SDL_FreeSurface(tmp);
+
+ return CreatedTexture;
+}