diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-22 12:15:03 +0200 |
commit | 9037aca03bfa4312794a6954752628381256f777 (patch) | |
tree | b5402ae6552ca84bb4cdf9a2f1507dc460a399ac /src/crepe/facade/SdlContext.cpp | |
parent | 176ac90fce318334f1377d94d6e637e1eff84c3c (diff) |
merged further and changed to standard
Diffstat (limited to 'src/crepe/facade/SdlContext.cpp')
-rw-r--r-- | src/crepe/facade/SdlContext.cpp | 213 |
1 files changed, 0 insertions, 213 deletions
diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp deleted file mode 100644 index 44d1bdf..0000000 --- a/src/crepe/facade/SdlContext.cpp +++ /dev/null @@ -1,213 +0,0 @@ - - -#include "SdlContext.h" -#include "SDL_hints.h" -#include "SDL_rect.h" -#include "SDL_stdinc.h" -#include "api/Sprite.h" -#include "api/Transform.h" -#include "facade/Texture.h" -#include "util/log.h" -#include <SDL2/SDL.h> -#include <SDL2/SDL_image.h> -#include <SDL2/SDL_render.h> -#include <SDL2/SDL_surface.h> -#include <SDL2/SDL_video.h> -#include <cstddef> -#include <iostream> -#include <ostream> - -using namespace crepe; - -SdlContext & SdlContext::get_instance() { - static SdlContext instance; - return instance; -} - -void SdlContext::handleEvents(bool & running) { - SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - running = false; - } - } -} -void SdlContext::clearScreen() { SDL_RenderClear(this->m_game_renderer); } - -void SdlContext::presentScreen() { SDL_RenderPresent(this->m_game_renderer); } - -void SdlContext::draw(const api::Sprite & sprite, - const api::Transform & transform) { - static SDL_RendererFlip renderFlip - = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flipX) - | (SDL_FLIP_VERTICAL * sprite.flip.flipY)); - - // needs maybe camera for position - static SDL_Rect dstrect = { - .x = static_cast<int>(transform.position.x), - .y = static_cast<int>(transform.position.y), - .w - = static_cast<int>(sprite.sprite_image->get_rect().w * transform.scale), - .h - = static_cast<int>(sprite.sprite_image->get_rect().h * transform.scale), - }; - - SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->get_texture(), - &sprite.sprite_image->get_rect(), &dstrect, 0, NULL, - renderFlip); -} - -SdlContext::SdlContext() { - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() - << std::endl; - return; - } - - m_game_window = SDL_CreateWindow( - "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - 1920, 1080, SDL_WINDOW_SHOWN); - if (!m_game_window) { - std::cerr << "Window could not be created! SDL_Error: " - << SDL_GetError() << std::endl; - } - - m_game_renderer - = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED); - if (!m_game_renderer) { - std::cerr << "Renderer could not be created! SDL_Error: " - << SDL_GetError() << std::endl; - SDL_DestroyWindow(m_game_window); - return; - } - int imgFlags = IMG_INIT_PNG; - if (!(IMG_Init(imgFlags) & imgFlags)) { - std::cout << "SDL_image could not initialize! SDL_image Error: " - << IMG_GetError() << std::endl; - } - - SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); - SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); - //SDL_SetHint(SDL_HINT_RENDER_OPENGL_SHADERS, "1"); - SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "X"); - - - - - const char * hint = SDL_GetHint(SDL_HINT_RENDER_BATCHING); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_BATCHING: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_DRIVER: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_OPENGL_SHADERS: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_SCALE_QUALITY: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_VSYNC: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_TIMER_RESOLUTION); - if (hint != NULL) { - std::cout << "SDL_HINT_TIMER_RESOLUTION: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT); - if (hint != NULL) { - std::cout << "SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT: " << hint - << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN); - if (hint != NULL) { - std::cout << "SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN: " - << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE); - if (hint != NULL) { - std::cout << "SDL_HINT_RENDER_LOGICAL_SIZE_MODE: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER); - if (hint != NULL) { - std::cout << "SDL_HINT_VIDEO_DOUBLE_BUFFER: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_OPENGL_ES_DRIVER); - if (hint != NULL) { - std::cout << "SDL_HINT_OPENGL_ES_DRIVER: " << hint << std::endl; - } - - hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION); - if (hint != NULL) { - std::cout << "SDL_HINT_FRAMEBUFFER_ACCELERATION: " << hint << std::endl; - } - - std::cout << "HALLO " << std::endl; -} - -SdlContext::~SdlContext() { - if (m_game_renderer) SDL_DestroyRenderer(m_game_renderer); - - if (m_game_window) { - SDL_DestroyWindow(m_game_window); - } - IMG_Quit(); - SDL_Quit(); -} - -SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip, - const int row, const int col) { - dbg_trace(); - - SDL_Surface * tmp = IMG_Load(path); - if (!tmp) { - std::cerr << "Error surface " << IMG_GetError << std::endl; - } - - clip.w = tmp->w / col; - clip.h = tmp->h / row; - - SDL_Texture * CreatedTexture - = SDL_CreateTextureFromSurface(m_game_renderer, tmp); - - if (!CreatedTexture) { - std::cerr << "Error could not create texture " << IMG_GetError - << std::endl; - } - SDL_FreeSurface(tmp); - - return CreatedTexture; -} - -SDL_Texture * SdlContext::setTextureFromPath(const char * path) { - dbg_trace(); - - SDL_Surface * tmp = IMG_Load(path); - if (!tmp) { - std::cerr << "Error surface " << IMG_GetError << std::endl; - } - SDL_Texture * CreatedTexture - = SDL_CreateTextureFromSurface(m_game_renderer, tmp); - - if (!CreatedTexture) { - std::cerr << "Error could not create texture " << IMG_GetError - << std::endl; - } - SDL_FreeSurface(tmp); - - return CreatedTexture; -} |