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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 12:15:03 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-22 12:15:03 +0200
commit9037aca03bfa4312794a6954752628381256f777 (patch)
treeb5402ae6552ca84bb4cdf9a2f1507dc460a399ac /src/crepe/facade/SdlContext.cpp
parent176ac90fce318334f1377d94d6e637e1eff84c3c (diff)
merged further and changed to standard
Diffstat (limited to 'src/crepe/facade/SdlContext.cpp')
-rw-r--r--src/crepe/facade/SdlContext.cpp213
1 files changed, 0 insertions, 213 deletions
diff --git a/src/crepe/facade/SdlContext.cpp b/src/crepe/facade/SdlContext.cpp
deleted file mode 100644
index 44d1bdf..0000000
--- a/src/crepe/facade/SdlContext.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-
-
-#include "SdlContext.h"
-#include "SDL_hints.h"
-#include "SDL_rect.h"
-#include "SDL_stdinc.h"
-#include "api/Sprite.h"
-#include "api/Transform.h"
-#include "facade/Texture.h"
-#include "util/log.h"
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
-#include <SDL2/SDL_render.h>
-#include <SDL2/SDL_surface.h>
-#include <SDL2/SDL_video.h>
-#include <cstddef>
-#include <iostream>
-#include <ostream>
-
-using namespace crepe;
-
-SdlContext & SdlContext::get_instance() {
- static SdlContext instance;
- return instance;
-}
-
-void SdlContext::handleEvents(bool & running) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_QUIT) {
- running = false;
- }
- }
-}
-void SdlContext::clearScreen() { SDL_RenderClear(this->m_game_renderer); }
-
-void SdlContext::presentScreen() { SDL_RenderPresent(this->m_game_renderer); }
-
-void SdlContext::draw(const api::Sprite & sprite,
- const api::Transform & transform) {
- static SDL_RendererFlip renderFlip
- = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flipX)
- | (SDL_FLIP_VERTICAL * sprite.flip.flipY));
-
- // needs maybe camera for position
- static SDL_Rect dstrect = {
- .x = static_cast<int>(transform.position.x),
- .y = static_cast<int>(transform.position.y),
- .w
- = static_cast<int>(sprite.sprite_image->get_rect().w * transform.scale),
- .h
- = static_cast<int>(sprite.sprite_image->get_rect().h * transform.scale),
- };
-
- SDL_RenderCopyEx(this->m_game_renderer, sprite.sprite_image->get_texture(),
- &sprite.sprite_image->get_rect(), &dstrect, 0, NULL,
- renderFlip);
-}
-
-SdlContext::SdlContext() {
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError()
- << std::endl;
- return;
- }
-
- m_game_window = SDL_CreateWindow(
- "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- 1920, 1080, SDL_WINDOW_SHOWN);
- if (!m_game_window) {
- std::cerr << "Window could not be created! SDL_Error: "
- << SDL_GetError() << std::endl;
- }
-
- m_game_renderer
- = SDL_CreateRenderer(m_game_window, -1, SDL_RENDERER_ACCELERATED);
- if (!m_game_renderer) {
- std::cerr << "Renderer could not be created! SDL_Error: "
- << SDL_GetError() << std::endl;
- SDL_DestroyWindow(m_game_window);
- return;
- }
- int imgFlags = IMG_INIT_PNG;
- if (!(IMG_Init(imgFlags) & imgFlags)) {
- std::cout << "SDL_image could not initialize! SDL_image Error: "
- << IMG_GetError() << std::endl;
- }
-
- SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
- SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
- //SDL_SetHint(SDL_HINT_RENDER_OPENGL_SHADERS, "1");
- SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "X");
-
-
-
-
- const char * hint = SDL_GetHint(SDL_HINT_RENDER_BATCHING);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_BATCHING: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_DRIVER: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_OPENGL_SHADERS: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_SCALE_QUALITY: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_VSYNC: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_TIMER_RESOLUTION);
- if (hint != NULL) {
- std::cout << "SDL_HINT_TIMER_RESOLUTION: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT);
- if (hint != NULL) {
- std::cout << "SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT: " << hint
- << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN);
- if (hint != NULL) {
- std::cout << "SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN: "
- << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
- if (hint != NULL) {
- std::cout << "SDL_HINT_RENDER_LOGICAL_SIZE_MODE: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER);
- if (hint != NULL) {
- std::cout << "SDL_HINT_VIDEO_DOUBLE_BUFFER: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_OPENGL_ES_DRIVER);
- if (hint != NULL) {
- std::cout << "SDL_HINT_OPENGL_ES_DRIVER: " << hint << std::endl;
- }
-
- hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
- if (hint != NULL) {
- std::cout << "SDL_HINT_FRAMEBUFFER_ACCELERATION: " << hint << std::endl;
- }
-
- std::cout << "HALLO " << std::endl;
-}
-
-SdlContext::~SdlContext() {
- if (m_game_renderer) SDL_DestroyRenderer(m_game_renderer);
-
- if (m_game_window) {
- SDL_DestroyWindow(m_game_window);
- }
- IMG_Quit();
- SDL_Quit();
-}
-
-SDL_Texture * SdlContext::setTextureFromPath(const char * path, SDL_Rect & clip,
- const int row, const int col) {
- dbg_trace();
-
- SDL_Surface * tmp = IMG_Load(path);
- if (!tmp) {
- std::cerr << "Error surface " << IMG_GetError << std::endl;
- }
-
- clip.w = tmp->w / col;
- clip.h = tmp->h / row;
-
- SDL_Texture * CreatedTexture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
-
- if (!CreatedTexture) {
- std::cerr << "Error could not create texture " << IMG_GetError
- << std::endl;
- }
- SDL_FreeSurface(tmp);
-
- return CreatedTexture;
-}
-
-SDL_Texture * SdlContext::setTextureFromPath(const char * path) {
- dbg_trace();
-
- SDL_Surface * tmp = IMG_Load(path);
- if (!tmp) {
- std::cerr << "Error surface " << IMG_GetError << std::endl;
- }
- SDL_Texture * CreatedTexture
- = SDL_CreateTextureFromSurface(m_game_renderer, tmp);
-
- if (!CreatedTexture) {
- std::cerr << "Error could not create texture " << IMG_GetError
- << std::endl;
- }
- SDL_FreeSurface(tmp);
-
- return CreatedTexture;
-}