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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 16:39:52 +0100
commiteb11f6609ab91bc46948ca9fc5743078f88ae48e (patch)
treedf8044d7df87b5e5011d6f72d5acc6bbca454445 /src/crepe/facade/SDLContext.h
parent020cdfddcd06e162515deee4941ce91f3a945ee6 (diff)
parent1499363d85abedbdb571e33801b821f4dfabc638 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 841ffc9..20e30b3 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -12,7 +12,8 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "api/Camera.h"
-#include "api/Vector2.h"
+
+#include "types.h"
namespace crepe {
@@ -120,7 +121,7 @@ private:
*/
void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
- void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
+ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
const double & scale, const Camera & camera);
//! Clears the screen, preparing for a new frame.
@@ -153,7 +154,7 @@ private:
* on the camera
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale,
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
const Camera & cam) const;
private: