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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-11-24 16:39:52 +0100 |
commit | eb11f6609ab91bc46948ca9fc5743078f88ae48e (patch) | |
tree | df8044d7df87b5e5011d6f72d5acc6bbca454445 /src/crepe/facade/SDLContext.h | |
parent | 020cdfddcd06e162515deee4941ce91f3a945ee6 (diff) | |
parent | 1499363d85abedbdb571e33801b821f4dfabc638 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 841ffc9..20e30b3 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,7 +12,8 @@ #include "../api/Sprite.h" #include "../api/Transform.h" #include "api/Camera.h" -#include "api/Vector2.h" + +#include "types.h" namespace crepe { @@ -120,7 +121,7 @@ private: */ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); - void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, + void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, const double & scale, const Camera & camera); //! Clears the screen, preparing for a new frame. @@ -153,7 +154,7 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, + SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale, const Camera & cam) const; private: |