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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-12-03 11:33:48 +0100
commitd1a31a3cafc9aadb047509f5cd8b2befa212add8 (patch)
treeaf43d7e3bd55818565fb253064d3f35a44786a68 /src/crepe/facade/SDLContext.h
parentc396ae5f78222a7c3547ae5e2ce719ae143acb66 (diff)
parentcc821016c8ddce45a1e3f192415f58be237b8a1e (diff)
Merge branch 'jaro/collision-system' into wouter/exampleGame
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h62
1 files changed, 33 insertions, 29 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 546e3fe..a56232f 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -16,7 +16,9 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
+#include "api/Camera.h"
+#include "api/Color.h"
+#include "api/Texture.h"
#include "types.h"
namespace crepe {
@@ -31,6 +33,15 @@ class InputSystem;
* event handling, and rendering to the screen. It is never used directly by the user
*/
class SDLContext {
+public:
+ struct RenderContext {
+ const Sprite & sprite;
+ const Camera & cam;
+ const vec2 & cam_pos;
+ const vec2 & pos;
+ const double & angle;
+ const double & scale;
+ };
public:
//! EventType enum for passing eventType
@@ -147,18 +158,11 @@ private:
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>
texture_from_path(const std::string & path);
/**
- * \brief Gets the width of a texture.
- * \param texture Reference to the Texture object.
- * \return Width of the texture as an integer.
- */
- int get_width(const Texture &) const;
-
- /**
- * \brief Gets the height of a texture.
+ * \brief Gets the size of a texture.
* \param texture Reference to the Texture object.
- * \return Height of the texture as an integer.
+ * \return Width and height of the texture as an integer.
*/
- int get_height(const Texture &) const;
+ ivec2 get_size(const Texture & ctx);
private:
//! Will use draw,clear_screen, present_screen, camera.
@@ -166,14 +170,9 @@ private:
/**
* \brief Draws a sprite to the screen using the specified transform and camera.
- * \param sprite Reference to the Sprite to draw.
- * \param transform Reference to the Transform for positioning.
- * \param camera Reference to the Camera for view adjustments.
+ * \param RenderCtx Reference to rendering data to draw
*/
- void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
-
- void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle,
- const double & scale, const Camera & camera);
+ void draw(const RenderContext & ctx);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -195,18 +194,26 @@ private:
* \return sdl rectangle to draw a src image
*/
SDL_Rect get_src_rect(const Sprite & sprite) const;
+
/**
- * \brief calculates the sqaure size of the image for an destination
+ * \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate the rectangle
- * \param pos the pos in pixel positions
- * \param scale the multiplier to increase of decrease for the specified sprite
- * \param cam Reference to the current camera in the scene to calculate the position based
- * on the camera
+ * \param sprite Reference to the sprite to calculate rectangle
+ * \param pos the pos in world units
+ * \param cam the camera of the current scene
+ * \param cam_pos the current postion of the camera
+ * \param img_scale the image multiplier for increasing img size
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const double & scale,
- const Camera & cam) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,
+ const vec2 & cam_pos, const double & img_scale) const;
+ /**
+ * \brief Set an additional color value multiplied into render copy operations.
+ *
+ * \param texture the given texture to adjust
+ * \param color the color data for the texture
+ */
+ void set_color_texture(const Texture & texture, const Color & color);
private:
//! sdl Window
@@ -214,9 +221,6 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
-
- //! viewport for the camera window
- SDL_Rect viewport = {0, 0, 640, 480};
};
} // namespace crepe