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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
commit8513b2dad0ec43678f17cca0510db4d1a938279a (patch)
tree8437473da7eb9c7fae6369d2767fcd305fab856f /src/crepe/facade/SDLContext.h
parent4ce924b1b1322ee4da3ba50d6da856ad13a2190b (diff)
working moving camera, flip animations, resizing with animations, and black bars
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 68d1630..04c60cc 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -118,9 +118,9 @@ private:
* \param transform Reference to the Transform for positioning.
* \param camera Reference to the Camera for view adjustments.
*/
- void draw(const Sprite & sprite, const Transform & transform, const Vector2 & scale);
+ void draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, const Vector2 & cam_scale);
- void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & scale);
+ void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const Vector2 & cam_pos, const double & img_scale, const Vector2 & cam_scale);
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -152,7 +152,7 @@ private:
* on the camera
* \return sdl rectangle to draw a dst image to draw on the screen
*/
- SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & scale) const;
+ SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, const double & img_scale , const Vector2 & scale) const;
private:
//! sdl Window