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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 18:18:29 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-12 18:18:29 +0100
commit6a83afb0da8abb7a6db068dbf4e885617b71383e (patch)
treea3fbde5cd940a5b2a113ec6ad428ea383245c80a /src/crepe/facade/SDLContext.h
parentc926205fa73bfbc15fd184de512db7092daefe95 (diff)
parentd8ab8df9e61d908348a25d9556ec2e8c19656315 (diff)
Merge branch 'wouter/LoopManager-new' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index e358c21..536dec5 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -58,12 +58,23 @@ private:
private:
//! Will only use get_ticks
friend class AnimatorSystem;
-
+ //! Will only use delay
+ friend class LoopTimer;
/**
* \brief Gets the current SDL ticks since the program started.
* \return Current ticks in milliseconds as a constant uint64_t.
*/
uint64_t get_ticks() const;
+ /**
+ * \brief Pauses the execution for a specified duration.
+ *
+ * This function uses SDL's delay function to halt the program execution
+ * for a given number of milliseconds, allowing for frame rate control
+ * or other timing-related functionality.
+ *
+ * \param ms Duration of the delay in milliseconds.
+ */
+ void delay(int ms) const;
private:
/**