diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 11:44:21 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-08 11:44:21 +0100 |
commit | 9432900158e6a31815345fcf0af8d28ae34c6da9 (patch) | |
tree | 36f799da46ba8f5e921349d0f004b08d6d2f29ea /src/crepe/facade/SDLContext.h | |
parent | 1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (diff) |
code style
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 126 |
1 files changed, 119 insertions, 7 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index f1ba8a6..a08d0d8 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,48 +1,160 @@ #pragma once +#include <SDL2/SDL_keycode.h> #include <SDL2/SDL_render.h> #include <SDL2/SDL_video.h> #include "../api/Sprite.h" #include "../api/Transform.h" -#include "../system/RenderSystem.h" +#include "api/Camera.h" + +typedef SDL_Keycode CREPE_KEYCODES; + +//FIXME: this needs to be removed +const int SCREEN_WIDTH = 640; +const int SCREEN_HEIGHT = 480; namespace crepe { class Texture; +class LoopManager; + +/** + * \class SDLContext + * \brief Facade for the SDL library + * + * SDLContext is a singleton that handles the SDL window and renderer, provides methods + * for event handling, and rendering to the screen. It is never used directly by the user + */ class SDLContext { public: - // singleton + /** + * \brief Gets the singleton instance of SDLContext. + * \return Reference to the SDLContext instance. + */ static SDLContext & get_instance(); + + /** + * \brief Deleted copy constructor. + */ SDLContext(const SDLContext &) = delete; + + /** + * \brief Deleted move constructor. + */ SDLContext(SDLContext &&) = delete; + + /** + * \brief Deleted copy assignment operator. + * \return Reference to the SDLContext instance. + */ SDLContext & operator=(const SDLContext &) = delete; - SDLContext & operator=(SDLContext &&) = delete; - //TODO decide events wouter? + /** + * \brief Deleted move assignment operator. + * \return Reference to the SDLContext instance. + */ + SDLContext & operator=(SDLContext &&) = delete; private: + friend class LoopManager; + /** + * \brief Handles SDL events such as window close and input. + * \param running Reference to a boolean flag that controls the main loop. + */ void handle_events(bool & running); + private: + friend class AnimatorSystem; + + /** + * \brief Gets the current SDL ticks since the program started. + * \return Current ticks in milliseconds as a constant uint64_t. + */ + const uint64_t get_ticks() const; + + +private: + /** + * \brief Constructs an SDLContext instance. + * Initializes SDL, creates a window and renderer. + */ SDLContext(); + + /** + * \brief Destroys the SDLContext instance. + * Cleans up SDL resources, including the window and renderer. + */ virtual ~SDLContext(); + + private: + friend class Texture; - SDL_Texture * texture_from_path(const char *); - //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col); + friend class Animator; + + /** + * \brief Loads a texture from a file path. + * \param path Path to the image file. + * \return Pointer to the created SDL_Texture. + */ + SDL_Texture * texture_from_path(const char * path); + + /** + * \brief Gets the width of a texture. + * \param texture Reference to the Texture object. + * \return Width of the texture as an integer. + */ + int get_width(const Texture & ); + + /** + * \brief Gets the height of a texture. + * \param texture Reference to the Texture object. + * \return Height of the texture as an integer. + */ + int get_height(const Texture &); + private: + friend class RenderSystem; - void draw(const Sprite &, const Transform &); + + /** + * \brief Draws a sprite to the screen using the specified transform and camera. + * \param sprite Reference to the Sprite to draw. + * \param transform Reference to the Transform for positioning. + * \param camera Reference to the Camera for view adjustments. + */ + void draw(const Sprite & sprite, const Transform & transform, + const Camera & camera); + + /** + * \brief Clears the screen, preparing for a new frame. + */ void clear_screen(); + + /** + * \brief Presents the rendered frame to the screen. + */ void present_screen(); + /** + * \brief Sets the current camera for rendering. + * \param camera Reference to the Camera object. + */ + void camera(const Camera & camera); + private: + //! sdl window SDL_Window * game_window = nullptr; + //! renderer for the crepe engine SDL_Renderer * game_renderer = nullptr; + + //! viewport for the camera window + SDL_Rect viewport = {0, 0, 640, 480}; }; } // namespace crepe |