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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:26:04 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:26:04 +0100 |
commit | a444da0b35123a9e51cde1f5be9aab0204eb5b66 (patch) | |
tree | cb3c02bbd94b2750c57c4579de5f7f8def05f324 /src/crepe/facade/SDLContext.h | |
parent | f71769f7d2e9530a49295d0c0c86c2f6add069d8 (diff) | |
parent | 81404db80bbf9463c3d535ae389e7fbb753a902c (diff) |
merge master
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b9c7fbd..b687f87 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -17,8 +17,10 @@ #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" +#include "types.h" #include "EventData.h" +#include "FontFacade.h" namespace crepe { class Texture; @@ -242,6 +244,20 @@ private: CameraAuxiliaryData cam_aux_data; private: + //! instance of the font_facade + FontFacade font_facade{}; + +public: + /** + * \brief Function to Get asset from font_family + * + * This function uses the FontFacade function to convert a font_family to an asset. + * + * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist) + * + * \return asset with the font style absolute path + */ + Asset get_font_from_name(const std::string & font_family); //! variable to store the state of each key (true = pressed, false = not pressed) keyboard_state_t keyboard_state; //! lookup table for converting SDL_SCANCODES to Keycodes |