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authorJAROWMR <jarorutjes07@gmail.com>2024-11-21 20:40:08 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-21 20:40:08 +0100
commitd58a059fd6398527274e77a37b65aa105c8a778b (patch)
tree26d345400739ec685bbe6b26d8d789bbe33b02aa /src/crepe/facade/SDLContext.h
parentfaa9adb84ad3f675587b52fba79cf44b7bdd2034 (diff)
parent115d6f50152dc018073345800ca90b85846ebaa9 (diff)
merge with master
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h35
1 files changed, 29 insertions, 6 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 652a83e..841ffc9 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -1,8 +1,10 @@
#pragma once
#include <SDL2/SDL_keycode.h>
+#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <cmath>
#include <functional>
#include <memory>
#include <string>
@@ -10,10 +12,7 @@
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "api/Camera.h"
-
-// FIXME: this needs to be removed
-const int SCREEN_WIDTH = 640;
-const int SCREEN_HEIGHT = 480;
+#include "api/Vector2.h"
namespace crepe {
@@ -121,6 +120,9 @@ private:
*/
void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
+ void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
+ const double & scale, const Camera & camera);
+
//! Clears the screen, preparing for a new frame.
void clear_screen();
@@ -128,10 +130,31 @@ private:
void present_screen();
/**
- * \brief Sets the current camera for rendering.
+ * \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
*/
- void camera(const Camera & camera);
+ void set_camera(const Camera & camera);
+
+private:
+ /**
+ * \brief calculates the sqaure size of the image
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \return sdl rectangle to draw a src image
+ */
+ SDL_Rect get_src_rect(const Sprite & sprite) const;
+ /**
+ * \brief calculates the sqaure size of the image for an destination
+ *
+ * \param sprite Reference to the sprite to calculate the rectangle
+ * \param pos the pos in pixel positions
+ * \param scale the multiplier to increase of decrease for the specified sprite
+ * \param cam Reference to the current camera in the scene to calculate the position based
+ * on the camera
+ * \return sdl rectangle to draw a dst image to draw on the screen
+ */
+ SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale,
+ const Camera & cam) const;
private:
//! sdl Window