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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:03:48 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-05 16:03:48 +0100
commitb770475741b7c33d57331f3139c55a3f237ad274 (patch)
treea0498c3aad476352f0e2fa0afded15d6cd077cb3 /src/crepe/facade/SDLContext.h
parent74533e9fbcd0360950daec4dc297e48e30a8a2d0 (diff)
create facade folder
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r--src/crepe/facade/SDLContext.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
new file mode 100644
index 0000000..f1ba8a6
--- /dev/null
+++ b/src/crepe/facade/SDLContext.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_video.h>
+
+#include "../api/Sprite.h"
+#include "../api/Transform.h"
+#include "../system/RenderSystem.h"
+
+namespace crepe {
+
+class Texture;
+class SDLContext {
+
+public:
+ // singleton
+ static SDLContext & get_instance();
+ SDLContext(const SDLContext &) = delete;
+ SDLContext(SDLContext &&) = delete;
+ SDLContext & operator=(const SDLContext &) = delete;
+ SDLContext & operator=(SDLContext &&) = delete;
+
+ //TODO decide events wouter?
+
+private:
+ void handle_events(bool & running);
+
+private:
+ SDLContext();
+ virtual ~SDLContext();
+
+private:
+ friend class Texture;
+ SDL_Texture * texture_from_path(const char *);
+ //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
+
+private:
+ friend class RenderSystem;
+ void draw(const Sprite &, const Transform &);
+ void clear_screen();
+ void present_screen();
+
+private:
+ SDL_Window * game_window = nullptr;
+ SDL_Renderer * game_renderer = nullptr;
+};
+
+} // namespace crepe