diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 14:06:54 +0100 |
commit | 3344e0df01435be903e38ccbd3b9cee608d574e7 (patch) | |
tree | 949a3a2d28ce143621f9da90aaea5361d95f9074 /src/crepe/facade/SDLContext.h | |
parent | 158022890cb9abd308a6a445588cc2fca8d84e67 (diff) |
implemented feedback
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 287ad5d..718c40f 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -124,9 +124,10 @@ private: * \param transform Reference to the Transform for positioning. * \param camera Reference to the Camera for view adjustments. */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); + void draw(const Sprite & sprite, const Transform & transform, const Camera & camera) const; - void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, const double & scale, const Camera & camera); + void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, + const double & scale, const Camera & camera) const; //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -147,7 +148,7 @@ private: * \param sprite Reference to the sprite to calculate the rectangle * \return sdl rectangle to draw a src image */ - SDL_Rect get_src_rect(const Sprite & sprite); + SDL_Rect get_src_rect(const Sprite & sprite) const; /** * \brief calculates the sqaure size of the image for an destination * @@ -158,7 +159,8 @@ private: * on the camera * \return sdl rectangle to draw a dst image to draw on the screen */ - SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, const Camera & cam); + SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, + const Camera & cam) const; private: //! sdl Window |