diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 10:26:42 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-26 10:26:42 +0100 |
commit | 60a9879f268977d57b460eec830a3f8b5b24e1a2 (patch) | |
tree | 5e8e870864f85c3c6c66e721379b1e55b9446a03 /src/crepe/facade/SDLContext.h | |
parent | 8cfb59093ce7b18c2b81cc8429a7568a3ba21a73 (diff) |
added window default config settings
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index c9f3299..f72eecb 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -13,6 +13,7 @@ #include "../api/Transform.h" #include "api/Camera.h" +#include "api/Config.h" #include "types.h" namespace crepe { @@ -179,8 +180,7 @@ private: std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; //! viewport for the camera window - //todo change this so that it becomes a vec2 for only width and height - SDL_Rect viewport = {0, 0, 1200, 1200}; + vec2 window = Config::get_instance().win_set.def_size; }; } // namespace crepe |