diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-03 09:28:12 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-03 09:28:12 +0100 |
commit | b6609b0fbc263f4fd93791f3897c5f2840b962f2 (patch) | |
tree | 71d316d3197275d5253e4d531cddf626c2f9a503 /src/crepe/facade/SDLContext.h | |
parent | e1a6c367a7d4233ed5f38a68ee4d69c3cef1c4f5 (diff) |
implemented feedback removed get_width and height --> get_size for both texture and sdlcontext
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 29 |
1 files changed, 6 insertions, 23 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e128bfd..e49ca78 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,6 +12,7 @@ #include "../api/Camera.h" #include "../api/Sprite.h" +#include "api/Color.h" #include "api/Texture.h" #include "types.h" @@ -105,18 +106,11 @@ private: std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture_from_path(const std::string & path); /** - * \brief Gets the width of a texture. + * \brief Gets the size of a texture. * \param texture Reference to the Texture object. - * \return Width of the texture as an integer. + * \return Width and height of the texture as an integer. */ - int get_width(const Texture & texture) const; - - /** - * \brief Gets the height of a texture. - * \param texture Reference to the Texture object. - * \return Height of the texture as an integer. - */ - int get_height(const Texture & texture) const; + ivec2 get_size(const Texture & ctx); private: //! Will use draw,clear_screen, present_screen, camera. @@ -165,20 +159,9 @@ private: * \brief Set an additional color value multiplied into render copy operations. * * \param texture the given texture to adjust - * \param r Red color - * \param g Green color - * \param b Blue color - */ - void set_rbg_texture(const Texture & texture, const uint8_t & r, const uint8_t & g, - const uint8_t & b); - - /** - * \brief Set an additional alpha value multiplied into render copy operations. - * - * \param texture modify the given texture alpha channel - * \param alpha alpha channel + * \param color the color data for the texture */ - void set_alpha_texture(const Texture & texture, const uint8_t & alpha); + void set_color_texture(const Texture & texture, const Color & color); private: //! sdl Window |