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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2024-12-11 19:57:04 +0100 |
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committer | GitHub <noreply@github.com> | 2024-12-11 19:57:04 +0100 |
commit | 194ee3f192c3343c3ccc28dfa97fed180503ffd4 (patch) | |
tree | a717b19dde13c131aa6ddaebd5e23567b9c18de0 /src/crepe/facade/SDLContext.h | |
parent | 59954bfc14cdb32997a3fb09e6ee1b393a4dc027 (diff) | |
parent | 942fd5adcd3e7f73404601933359d22587843f25 (diff) |
Merge pull request #71 from lonkaars/niels/UI
pixel to game units for input system
Diffstat (limited to 'src/crepe/facade/SDLContext.h')
-rw-r--r-- | src/crepe/facade/SDLContext.h | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 46b779f..bcadf87 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -24,7 +24,6 @@ class Texture; class Mediator; /** - * \class SDLContext * \brief Facade for the SDL library * * SDLContext is a singleton that handles the SDL window and renderer, provides methods for @@ -33,7 +32,7 @@ class Mediator; class SDLContext { public: //! data that the camera component cannot hold - struct CameraValues { + struct CameraAuxiliaryData { //! zoomed in viewport in game_units vec2 zoomed_viewport; @@ -64,7 +63,6 @@ public: struct RenderContext { const Sprite & sprite; const Texture & texture; - const CameraValues & cam; const vec2 & pos; const double & angle; const double & scale; @@ -193,18 +191,20 @@ public: void present_screen(); /** - * \brief sets the background of the camera (will be adjusted in future PR) - * \param camera Reference to the Camera object. - * \return camera data the component cannot store + * \brief calculates camera view settings. such as black_bars, zoomed_viewport, scaling and + * adjusting window size. + * + * \note only supports windowed mode. + * \param camera Reference to the current Camera object in the scene. + * \param new_pos new camera position from transform and offset */ - CameraValues set_camera(const Camera & camera); + void update_camera_view(const Camera & camera, const vec2 & new_pos); public: //! the data needed to construct a sdl dst rectangle struct DestinationRectangleData { const Sprite & sprite; const Texture & texture; - const CameraValues & cam; const vec2 & pos; const double & img_scale; }; @@ -233,6 +233,13 @@ private: //! black bars rectangle to draw SDL_FRect black_bars[2] = {}; + + /** + * \cam_aux_data extra data that the component cannot hold. + * + * - this is defined in this class because get_events() needs this information aswell + */ + CameraAuxiliaryData cam_aux_data; }; } // namespace crepe |