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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:06:17 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-04 14:06:17 +0100 |
commit | ac7cc7d5c5815ee75b58a3b5ceff747ab99015ed (patch) | |
tree | a402c3a3a514f70d8008e75e0cd67d14df94ce49 /src/crepe/facade/SDLContext.cpp | |
parent | 04998545f0c43e76cec9819d1a2993f58e551cab (diff) | |
parent | 210800c5fa71460d9cbcfff808a62cc07e0fdb7a (diff) |
Merge branch 'master' into loek/scripts
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 9f60285..e8be7ca 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,4 +1,5 @@ #include <SDL2/SDL.h> +#include <SDL2/SDL_blendmode.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_keycode.h> #include <SDL2/SDL_rect.h> @@ -7,7 +8,9 @@ #include <SDL2/SDL_video.h> #include <cmath> #include <cstddef> +#include <cstdint> #include <functional> +#include <iostream> #include <memory> #include <stdexcept> @@ -18,6 +21,7 @@ #include "../util/Log.h" #include "SDLContext.h" +#include "api/Color.h" #include "types.h" using namespace crepe; @@ -134,6 +138,7 @@ void SDLContext::draw(const RenderContext & ctx) { SDL_Rect dstrect = this->get_dst_rect(ctx.sprite, ctx.pos, ctx.cam, ctx.cam_pos, ctx.scale); + this->set_color_texture(ctx.sprite.sprite_image, ctx.sprite.color); SDL_RenderCopyEx(this->game_renderer.get(), ctx.sprite.sprite_image.texture.get(), &srcrect, &dstrect, ctx.angle, NULL, render_flip); } @@ -207,16 +212,19 @@ SDLContext::texture_from_path(const std::string & path) { std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture; img_texture = {tmp_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }}; + SDL_SetTextureBlendMode(img_texture.get(), SDL_BLENDMODE_BLEND); return img_texture; } -int SDLContext::get_width(const Texture & ctx) const { - int w; - SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &w, NULL); - return w; -} -int SDLContext::get_height(const Texture & ctx) const { - int h; - SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h); - return h; + +ivec2 SDLContext::get_size(const Texture & ctx) { + ivec2 size; + SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y); + return size; } + void SDLContext::delay(int ms) const { SDL_Delay(ms); } + +void SDLContext::set_color_texture(const Texture & texture, const Color & color) { + SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b); + SDL_SetTextureAlphaMod(texture.texture.get(), color.a); +} |