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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-18 15:08:31 +0100
commitfee42c67918a9370f7f4e074dba9a677afccf90b (patch)
treec5ed200e3c584fafc4c6bd3df48adeed3cfbd31d /src/crepe/facade/SDLContext.cpp
parented1403aea4412bd479244eae8e2940190e71cd28 (diff)
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp57
1 files changed, 22 insertions, 35 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index febbe4b..40189f6 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -14,12 +14,12 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
-#include "../util/log.h"
-#include "Exception.h"
+#include "../util/Log.h"
#include "SDLContext.h"
using namespace crepe;
+using namespace std;
SDLContext & SDLContext::get_instance() {
static SDLContext instance;
@@ -33,26 +33,22 @@ SDLContext::SDLContext() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
throw std::runtime_error("SDL could not initialize!");
}
-
- SDL_Window * tmp_window = SDL_CreateWindow(
- "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
- this->viewport.w, this->viewport.h, 0);
+ SDL_Window * tmp_window
+ = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ this->viewport.w, this->viewport.h, 0);
if (!tmp_window) {
throw std::runtime_error("Window could not be created!");
}
+ this->game_window = {tmp_window, [](SDL_Window * window) { SDL_DestroyWindow(window); }};
- this->game_window
- = {tmp_window, [](SDL_Window * window) { SDL_DestroyWindow(window); }};
-
- SDL_Renderer * tmp_renderer = SDL_CreateRenderer(
- this->game_window.get(), -1, SDL_RENDERER_ACCELERATED);
+ SDL_Renderer * tmp_renderer
+ = SDL_CreateRenderer(this->game_window.get(), -1, SDL_RENDERER_ACCELERATED);
if (!tmp_renderer) {
throw std::runtime_error("Renderer could not be created!");
}
- this->game_renderer = {tmp_renderer, [](SDL_Renderer * renderer) {
- SDL_DestroyRenderer(renderer);
- }};
+ this->game_renderer
+ = {tmp_renderer, [](SDL_Renderer * renderer) { SDL_DestroyRenderer(renderer); }};
int img_flags = IMG_INIT_PNG;
if (!(IMG_Init(img_flags) & img_flags)) {
@@ -95,12 +91,9 @@ void SDLContext::handle_events(bool & running) {
}
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
-void SDLContext::present_screen() {
- SDL_RenderPresent(this->game_renderer.get());
-}
+void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
-void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Camera & cam) {
+void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -125,9 +118,7 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform,
.h = static_cast<int>(adjusted_h),
};
- SDL_RenderCopyEx(this->game_renderer.get(),
- sprite.sprite_image->texture.get(), &srcrect,
-
+ SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,
&dstrect, transform.rotation, NULL, render_flip);
}
@@ -137,8 +128,8 @@ void SDLContext::camera(const Camera & cam) {
this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2);
this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2);
- SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r,
- cam.bg_color.g, cam.bg_color.b, cam.bg_color.a);
+ SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,
+ cam.bg_color.b, cam.bg_color.a);
}
uint64_t SDLContext::get_ticks() const { return SDL_GetTicks64(); }
@@ -151,22 +142,18 @@ SDLContext::texture_from_path(const std::string & path) {
tmp = IMG_Load("../asset/texture/ERROR.png");
}
- std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>>
- img_surface;
- img_surface
- = {tmp, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }};
+ std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> img_surface;
+ img_surface = {tmp, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }};
- SDL_Texture * tmp_texture = SDL_CreateTextureFromSurface(
- this->game_renderer.get(), img_surface.get());
+ SDL_Texture * tmp_texture
+ = SDL_CreateTextureFromSurface(this->game_renderer.get(), img_surface.get());
if (tmp_texture == nullptr) {
- throw Exception("Texture cannot be load from %s", path.c_str());
+ throw runtime_error(format("Texture cannot be load from {}", path));
}
- std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>
- img_texture;
- img_texture = {tmp_texture,
- [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
+ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture;
+ img_texture = {tmp_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
return img_texture;
}