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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 12:16:41 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-08 12:16:41 +0100
commit2e0b75fc51c4ef025f6b74f7f1648d04039bb955 (patch)
tree8f77d29c65b5b4e99b17accc5aea48c1115e10e4 /src/crepe/facade/SDLContext.cpp
parent9f029bf458d43492093507f9b59a67f4f22c283c (diff)
fixed the includes and const settings
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r--src/crepe/facade/SDLContext.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index bbeb3a9..9a2d15a 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -98,11 +98,11 @@ void SDLContext::handle_events(bool & running) {
*/
}
-void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); }
-void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
+void SDLContext::clear_screen() const { SDL_RenderClear(this->game_renderer); }
+void SDLContext::present_screen() const { SDL_RenderPresent(this->game_renderer); }
void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Camera & cam) {
+ const Camera & cam) const {
static SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
@@ -147,7 +147,7 @@ void SDLContext::camera(const Camera & cam) {
const uint64_t SDLContext::get_ticks() const { return SDL_GetTicks64(); }
-SDL_Texture * SDLContext::texture_from_path(const char * path) {
+SDL_Texture * SDLContext::texture_from_path(const char * path) const {
dbg_trace();
SDL_Surface * tmp = IMG_Load(path);
@@ -165,12 +165,12 @@ SDL_Texture * SDLContext::texture_from_path(const char * path) {
return created_texture;
}
-int SDLContext::get_width(const Texture & ctx) {
+int SDLContext::get_width(const Texture & ctx) const {
int w;
SDL_QueryTexture(ctx.texture, NULL, NULL, &w, NULL);
return w;
}
-int SDLContext::get_height(const Texture & ctx) {
+int SDLContext::get_height(const Texture & ctx) const {
int h;
SDL_QueryTexture(ctx.texture, NULL, NULL, NULL, &h);
return h;