diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-22 17:09:40 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-22 17:09:40 +0100 |
commit | aed904bdc2ddaf669940d922611229a171a1f220 (patch) | |
tree | 4067c75308b43f62bdcbd69af8d3c9a4e60abdc3 /src/crepe/facade/SDLContext.cpp | |
parent | 8513b2dad0ec43678f17cca0510db4d1a938279a (diff) |
make format
Diffstat (limited to 'src/crepe/facade/SDLContext.cpp')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 29a8195..4619c46 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -107,8 +107,9 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { .h = sprite.sprite_rect.h, }; } -SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, const Vector2 & cam_pos, - const double & img_scale, const Vector2 & cam_scale) const { +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, + const Vector2 & cam_pos, const double & img_scale, + const Vector2 & cam_scale) const { int pixel_width, pixel_height; @@ -135,7 +136,8 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, co } void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, - const double & angle, const Vector2 & cam_pos, const double & img_scale, const Vector2 & cam_scale) { + const double & angle, const Vector2 & cam_pos, + const double & img_scale, const Vector2 & cam_scale) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) @@ -148,14 +150,16 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, &dstrect, angle, NULL, render_flip); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Vector2 & cam_pos, const Vector2 & cam_scale) { +void SDLContext::draw(const Sprite & sprite, const Transform & transform, + const Vector2 & cam_pos, const Vector2 & cam_scale) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); SDL_Rect srcrect = this->get_src_rect(sprite); - SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale); + SDL_Rect dstrect + = this->get_dst_rect(sprite, transform.position, cam_pos, transform.scale, cam_scale); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, transform.rotation, NULL, render_flip); |