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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:34:00 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 16:34:00 +0100
commit3d27e696185d6f4dfc9e978517ed17844044c5bc (patch)
treeaf65fdcdb44a1f9e6a84a294f267e6f743fea599 /src/crepe/facade/SDLApp.cpp
parent6071387c2bbe6d36a95c113ad137e8e2ce80be27 (diff)
parentae6a103946e437ca85cc69c5fc2cbf68d35ffeae (diff)
Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
Diffstat (limited to 'src/crepe/facade/SDLApp.cpp')
-rw-r--r--src/crepe/facade/SDLApp.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/crepe/facade/SDLApp.cpp b/src/crepe/facade/SDLApp.cpp
new file mode 100644
index 0000000..c6ddeaa
--- /dev/null
+++ b/src/crepe/facade/SDLApp.cpp
@@ -0,0 +1,71 @@
+#include <iostream>
+
+#include "SDLApp.h"
+
+SDLApp::SDLApp(int window_width, int window_height)
+ : window_width(window_width), window_height(window_height), window(nullptr),
+ renderer(nullptr) {}
+
+// FIXME: why is there clean_up and ~SDLApp?
+SDLApp::~SDLApp() { clean_up(); }
+
+bool SDLApp::initialize() {
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ // FIXME: throw exception
+ std::cerr << "SDL Initialization Error: " << SDL_GetError()
+ << std::endl;
+ return false;
+ }
+
+ window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, window_width,
+ window_height, SDL_WINDOW_SHOWN);
+ if (!window) {
+ // FIXME: throw exception
+ std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
+ return false;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if (!renderer) {
+ // FIXME: throw exception
+ std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl;
+ return false;
+ }
+
+ return true;
+}
+
+void SDLApp::handle_events(bool & running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ running = false;
+ }
+ }
+}
+
+void SDLApp::clear_screen() {
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+}
+
+void SDLApp::present_screen() { SDL_RenderPresent(renderer); }
+
+void SDLApp::draw_square(int x, int y, int size) {
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_Rect rect = {x, y, size, size};
+ SDL_RenderFillRect(renderer, &rect);
+}
+
+SDL_Texture * square_texture = nullptr; // Load this with an image or create it
+
+void SDLApp::clean_up() {
+ if (renderer) {
+ SDL_DestroyRenderer(renderer);
+ }
+ if (window) {
+ SDL_DestroyWindow(window);
+ }
+ SDL_Quit();
+}