diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-08 15:43:45 +0200 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-10-08 15:43:45 +0200 |
commit | afdd12277a43d3ad7755f028e85c569dece84f0b (patch) | |
tree | 1b619bbd2c95cb676c53f2410a94dd16b5fb54fe /src/crepe/core | |
parent | 035444c1b7ee2e76c235e16eafd6115e849eec73 (diff) |
rendering system
Diffstat (limited to 'src/crepe/core')
-rw-r--r-- | src/crepe/core/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/crepe/core/renderSystem.cpp | 37 | ||||
-rw-r--r-- | src/crepe/core/renderSystem.h | 13 |
3 files changed, 58 insertions, 0 deletions
diff --git a/src/crepe/core/CMakeLists.txt b/src/crepe/core/CMakeLists.txt new file mode 100644 index 0000000..c44f0f6 --- /dev/null +++ b/src/crepe/core/CMakeLists.txt @@ -0,0 +1,8 @@ +target_sources(crepe PUBLIC + renderSystem.cpp +) + +target_sources(crepe PUBLIC FILE_SET HEADERS FILES + renderSystem.h +) + diff --git a/src/crepe/core/renderSystem.cpp b/src/crepe/core/renderSystem.cpp new file mode 100644 index 0000000..a06aeba --- /dev/null +++ b/src/crepe/core/renderSystem.cpp @@ -0,0 +1,37 @@ + + + +#include "renderSystem.h" +#include <vector> + +#include "api/Color.h" +#include "api/Sprite.h" +#include "api/Transform.h" +#include "facade/SdlContext.h" +#include "facade/Texture.h" + +using namespace crepe::api; + + +static crepe::Texture player("../asset/texture/img.png"); + + +void RenderSystem::render(){ + + Sprite sprite(player, Color::get_red(), {1,1}); + Transform transform ={ + .position = {0,0}, + .rotation = 0, + .scale = 1, + }; + + // this will get changed to ecs getter of componets + crepe::SdlContext& ctx = crepe::SdlContext::get_instance(); + + ctx.draw(sprite, transform); + /* + for(const auto& S : test_objects){ + ctx.draw(S, const api::Transform &) + } + */ +} diff --git a/src/crepe/core/renderSystem.h b/src/crepe/core/renderSystem.h new file mode 100644 index 0000000..9011b30 --- /dev/null +++ b/src/crepe/core/renderSystem.h @@ -0,0 +1,13 @@ + +#pragma once + + + +class RenderSystem { + +public: + RenderSystem() = default; + ~RenderSystem() = default; + + void render(); +}; |