diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 15:01:58 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-11 15:01:58 +0100 |
commit | 68c9e7511ea52c6ee70d052bbdf2923cd68bfa8a (patch) | |
tree | 508bfd76d4759eab936300531c7a468aaf740cf2 /src/crepe/api | |
parent | e49893e8de74534494792955c50ea0eabaf3ba38 (diff) |
`make format`wouter/gameloop
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index aa4a21a..b5e5ff7 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,4 +1,6 @@ #include "../facade/SDLContext.h" +#include "../manager/EventManager.h" +#include "../manager/LoopTimerManager.h" #include "../system/AISystem.h" #include "../system/AnimatorSystem.h" #include "../system/AudioSystem.h" @@ -8,8 +10,6 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" -#include "../manager/EventManager.h" -#include "../manager/LoopTimerManager.h" #include "../util/Log.h" #include "LoopManager.h" @@ -54,7 +54,7 @@ void LoopManager::loop() { this->frame_update(); this->loop_timer.enforce_frame_rate(); } - }catch(const exception & e){ + } catch (const exception & e) { Log::logf(Log::Level::ERROR, "Exception caught in main loop: {}", e.what()); this->event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{}); } @@ -72,7 +72,7 @@ void LoopManager::fixed_update() { } // will be called every frame -void LoopManager::frame_update() { +void LoopManager::frame_update() { this->scene_manager.load_next_scene(); this->get_system<AnimatorSystem>().update(); //render diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 0110695..487f07a 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -69,6 +69,7 @@ private: //! Indicates whether the game is running. bool game_running = false; + private: //! Global context Mediator mediator; @@ -90,7 +91,6 @@ private: SDLContext & sdl_context = SDLContext::get_instance(); private: - /** * \brief Callback function for ShutDownEvent * |