diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 20:00:21 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-08 20:00:21 +0100 |
commit | 7817c85e84560933a33ad86ec3f9ca3d48d327d5 (patch) | |
tree | c309b9f779ca33f01d5755222a56ffca517baef4 /src/crepe/api | |
parent | 0feda3d123ff99a1b9e41837482268bebfd9140a (diff) | |
parent | ac8a58a2a16118ea4c40fcc533c3420edde45122 (diff) |
Merge branch 'niels/cleanup' of github.com:lonkaars/crepe
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Animator.cpp | 23 | ||||
-rw-r--r-- | src/crepe/api/Animator.h | 78 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/api/Camera.cpp | 18 | ||||
-rw-r--r-- | src/crepe/api/Camera.h | 59 | ||||
-rw-r--r-- | src/crepe/api/Color.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/Color.h | 17 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 9 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 79 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 15 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 60 | ||||
-rw-r--r-- | src/crepe/api/Transform.h | 2 |
12 files changed, 332 insertions, 35 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp new file mode 100644 index 0000000..4b4d4be --- /dev/null +++ b/src/crepe/api/Animator.cpp @@ -0,0 +1,23 @@ + +#include <cstdint> + +#include "util/log.h" + +#include "Component.h" +#include "Sprite.h" +#include "Animator.h" + +using namespace crepe; + +Animator::Animator(uint32_t id, Sprite & ss, int row, int col, int col_animator) + : Component(id), spritesheet(ss), row(row), col(col){ + dbg_trace(); + + animator_rect = spritesheet.sprite_rect; + animator_rect.h /= col; + animator_rect.w /= row; + animator_rect.x = 0; + animator_rect.y = col_animator * animator_rect.h; + this->active = false; +} +Animator::~Animator() { dbg_trace(); } diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h new file mode 100644 index 0000000..ae0a896 --- /dev/null +++ b/src/crepe/api/Animator.h @@ -0,0 +1,78 @@ +#pragma once + +#include <cstdint> + +#include "Component.h" +#include "Sprite.h" + +namespace crepe { +class AnimatorSystem; +class SDLContext; + + +/** + * \brief The Animator component is used to animate sprites by managing the movement + * and frame changes within a sprite sheet. + * + * This component allows for controlling sprite animation through rows and columns of a sprite sheet. + * It can be used to play animations, loop them, or stop them. + */ +class Animator : public Component { + +public: + //TODO: need to implement this + void loop(); + void stop(); + +public: + /** + * \brief Constructs an Animator object that will control animations for a sprite sheet. + * + * \param id The unique identifier for the component, typically assigned automatically. + * \param spritesheet A reference to the Sprite object which holds the sprite sheet for animation. + * \param row The maximum number of rows in the sprite sheet. + * \param col The maximum number of columns in the sprite sheet. + * \param col__animate The specific col index of the sprite sheet to animate. This allows selecting which col to animate from multiple col in the sheet. + * + * This constructor sets up the Animator with the given parameters, and initializes the animation system. + */ + Animator(uint32_t id, Sprite & spritesheet, int row, int col, + int col_animate); + + + ~Animator(); + Animator(const Animator &) = delete; + Animator(Animator &&) = delete; + Animator & operator=(const Animator &) = delete; + Animator & operator=(Animator &&) = delete; + +private: + //! A reference to the Sprite sheet containing the animation frames. + Sprite & spritesheet; + + //! The maximum number of columns in the sprite sheet. + const int col; + + //! The maximum number of rows in the sprite sheet. + const int row; + + //! The current col being animated. + int curr_col = 0; + + //! The current row being animated. + int curr_row = 0; + + Rect animator_rect; + + //TODO: Is this necessary? + //int fps; + +private: + //! AnimatorSystem adjust the private member parameters of Animator; + friend class AnimatorSystem; + + //! SDLContext reads the Animator member var's + friend class SDLContext; +}; +} // namespace crepe +// diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 3b20142..87cbb09 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -16,6 +16,8 @@ target_sources(crepe PUBLIC Scene.cpp SceneManager.cpp Vector2.cpp + Camera.cpp + Animator.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -38,4 +40,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Metadata.h SceneManager.h SceneManager.hpp + Camera.h + Animator.h ) diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp new file mode 100644 index 0000000..dbbfb32 --- /dev/null +++ b/src/crepe/api/Camera.cpp @@ -0,0 +1,18 @@ + +#include <cstdint> + +#include "util/log.h" + +#include "Component.h" +#include "Color.h" +#include "Camera.h" + +using namespace crepe; + +Camera::Camera(uint32_t id, const Color & color) + : Component(id), bg_color(color), aspect_width(640), aspect_height(480), + zoom(1), x(0), y(0) { + dbg_trace(); +} + +Camera::~Camera() { dbg_trace(); } diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h new file mode 100644 index 0000000..708a523 --- /dev/null +++ b/src/crepe/api/Camera.h @@ -0,0 +1,59 @@ +#pragma once + +#include <cstdint> + +#include "Color.h" +#include "Component.h" + +namespace crepe { + +/** + * \class Camera + * \brief Represents a camera component for rendering in the game. + * + * The Camera class defines the view parameters, including background color, + * aspect ratio, position, and zoom level. It controls what part of the game + * world is visible on the screen. + */ +class Camera : public Component { + +public: + /** + * \brief Constructs a Camera with the specified ID and background color. + * \param id Unique identifier for the camera component. + * \param bg_color Background color for the camera view. + */ + Camera(uint32_t id, const Color & bg_color); + + /** + * \brief Destroys the Camera instance. + */ + ~Camera(); + +public: + //! \brief Background color of the camera view. + Color bg_color; + + //! \brief Aspect ratio height for the camera. + double aspect_height; + + //! \brief Aspect ratio width for the camera. + double aspect_width; + + //! \brief X-coordinate of the camera position. + double x; + + //! \brief Y-coordinate of the camera position. + double y; + + //! \brief Zoom level of the camera view. + double zoom; + +public: + /** + * \brief Gets the maximum number of camera instances allowed. + * \return Maximum instance count as an integer. + */ + virtual int get_instances_max() const { return 10; } +}; +} // namespace crepe diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index fc6313d..9e5f187 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -11,8 +11,7 @@ Color Color::cyan = Color(0, 255, 255, 0); Color Color::yellow = Color(255, 255, 0, 0); Color Color::magenta = Color(255, 0, 255, 0); -// FIXME: do we really need double precision for color values? -Color::Color(double red, double green, double blue, double alpha) { +Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { this->a = alpha; this->r = red; this->g = green; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index 6b54888..4ebe3a3 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -1,6 +1,8 @@ #pragma once -namespace crepe { +#include <cstdint> + +namespace crepe{ class Color { @@ -8,7 +10,7 @@ class Color { // instead? public: - Color(double red, double green, double blue, double alpha); + Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); static const Color & get_white(); static const Color & get_red(); static const Color & get_green(); @@ -19,10 +21,10 @@ public: static const Color & get_black(); private: - double r; - double g; - double b; - double a; + uint8_t r; + uint8_t g; + uint8_t b; + uint8_t a; static Color white; static Color red; @@ -32,6 +34,9 @@ private: static Color magenta; static Color yellow; static Color black; + +private: + friend class SDLContext; }; } // namespace crepe diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index d3465c7..db96c32 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,19 +1,22 @@ -#include <cstdint> #include <memory> +#include "facade/SDLContext.h" #include "../util/log.h" #include "Component.h" -#include "Sprite.h" #include "Texture.h" +#include "Sprite.h" using namespace std; using namespace crepe; -Sprite::Sprite(game_object_id_t id, shared_ptr<Texture> image, +Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color, const FlipSettings & flip) : Component(id), color(color), flip(flip), sprite_image(image) { dbg_trace(); + + this->sprite_rect.w = sprite_image->get_width(); + this->sprite_rect.h = sprite_image->get_height(); } Sprite::~Sprite() { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 00dcb27..1db32d7 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,32 +1,91 @@ #pragma once -#include <SDL2/SDL_rect.h> #include <cstdint> #include <memory> -#include "api/Color.h" -#include "api/Texture.h" - +#include "Color.h" +#include "Texture.h" #include "Component.h" + namespace crepe { +struct Rect { + int w = 0; + int h = 0; + int x = 0; + int y = 0; +}; + struct FlipSettings { - bool flip_x = true; - bool flip_y = true; + bool flip_x = false; + bool flip_y = false; }; +class SDLContext; +class Animator; +class AnimatorSystem; + +/** + * \brief Represents a renderable sprite component. + * + * A renderable sprite that can be displayed in the game. It includes a texture, + * color, and flip settings, and is managed in layers with defined sorting orders. + */ class Sprite : public Component { public: - Sprite(game_object_id_t id, std::shared_ptr<Texture> image, + + // TODO: Loek comment in github #27 will be looked another time + // about shared_ptr Texture + /** + * \brief Constructs a Sprite with specified parameters. + * \param game_id Unique identifier for the game object this sprite belongs to. + * \param image Shared pointer to the texture for this sprite. + * \param color Color tint applied to the sprite. + * \param flip Flip settings for horizontal and vertical orientation. + */ + Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color, const FlipSettings & flip); + + /** + * \brief Destroys the Sprite instance. + */ ~Sprite(); - std::shared_ptr<Texture> sprite_image; + + + //! Texture used for the sprite + const std::shared_ptr<Texture> sprite_image; + //! Color tint of the sprite Color color; + //! Flip settings for the sprite FlipSettings flip; - uint8_t sorting_in_layer; - uint8_t order_in_layer; + //! Layer sorting level of the sprite + uint8_t sorting_in_layer = 0; + //! Order within the sorting layer + uint8_t order_in_layer = 0; + +public: + /** + * \brief Gets the maximum number of instances allowed for this sprite. + * \return Maximum instance count as an integer. + * + * For now is this number randomly picked. I think it will eventually be 1. + */ + virtual int get_instances_max() const { return 10; } + +private: + //! Reads the sprite_rect of sprite + friend class SDLContext; + + //! Reads the all the variables plus the sprite_rect + friend class Animator; + + //! Reads the all the variables plus the sprite_rect + friend class AnimatorSystem; + + //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator object is present in GameObject + Rect sprite_rect; }; } // namespace crepe diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 8fc5c13..c31f704 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -21,12 +21,19 @@ Texture::Texture(const char * src) { Texture::~Texture() { dbg_trace(); - if (this->texture != nullptr) { - SDL_DestroyTexture(this->texture); - } + this->texture.reset(); } void Texture::load(unique_ptr<Asset> res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = ctx.texture_from_path(res->canonical()); + this->texture = std::move(ctx.texture_from_path(res->canonical())); +} + +int Texture::get_width() const{ + if (this->texture == nullptr) return 0; + return SDLContext::get_instance().get_width(*this); +} +int Texture::get_height() const{ + if (this->texture == nullptr) return 0; + return SDLContext::get_instance().get_width(*this); } diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 9a86f6f..9bda5fe 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -3,31 +3,73 @@ // FIXME: this header can't be included because this is an API header, and SDL2 // development headers won't be bundled with crepe. Why is this facade in the // API namespace? + #include <SDL2/SDL_render.h> +#include <functional> #include <memory> #include "Asset.h" namespace crepe { -class SDLContext; -} -namespace crepe { +class SDLContext; +class Animator; +/** + * \class Texture + * \brief Manages texture loading and properties. + * + * The Texture class is responsible for loading an image from a source + * and providing access to its dimensions. Textures can be used for rendering. + */ class Texture { public: - Texture(const char * src); - Texture(std::unique_ptr<Asset> res); - ~Texture(); + /** + * \brief Constructs a Texture from a file path. + * \param src Path to the image file to be loaded as a texture. + */ + Texture(const char * src); + + /** + * \brief Constructs a Texture from an Asset resource. + * \param res Unique pointer to an Asset resource containing texture data. + */ + Texture(std::unique_ptr<Asset> res); + + /** + * \brief Destroys the Texture instance, freeing associated resources. + */ + ~Texture(); + + /** + * \brief Gets the width of the texture. + * \return Width of the texture in pixels. + */ + int get_width() const; + + /** + * \brief Gets the height of the texture. + * \return Height of the texture in pixels. + */ + int get_height() const; private: - void load(std::unique_ptr<Asset> res); + /** + * \brief Loads the texture from an Asset resource. + * \param res Unique pointer to an Asset resource to load the texture from. + */ + void load(std::unique_ptr<Asset> res); private: - SDL_Texture * texture = nullptr; + //! The texture of the class from the library + std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; + + //! Grants SDLContext access to private members. + friend class SDLContext; - friend class crepe::SDLContext; + //! Grants Animator access to private members. + friend class Animator; }; } // namespace crepe diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index d7a5b8a..756e45b 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -32,7 +32,7 @@ public: public: //! Translation (shift) Vector2 position; - //! Rotation, in radians + //! Rotation, in degrees double rotation; //! Multiplication factor double scale; |