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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:01:23 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:01:23 +0100
commit6aa2084b52e632447267bdff5342aa7af224f1d4 (patch)
tree7c12d709e2fe02f832b756d1446b7416cd39fc15 /src/crepe/api
parentdb280c2787cfc77641082f94d40d9231fbc62d56 (diff)
Modified GameObject according to class diagram (design document)
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/GameObject.cpp18
-rw-r--r--src/crepe/api/GameObject.h9
2 files changed, 20 insertions, 7 deletions
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index b167187..708ff71 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -1,7 +1,21 @@
+#include "api/Transform.h"
+
+#include "Metadata.h"
#include "GameObject.h"
using namespace crepe::api;
using namespace std;
-GameObject::GameObject(uint32_t id, string name, string tag, int layer)
- : id(id), name(name), tag(tag), active(true), layer(layer) {}
+GameObject::GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale) : id(id) {
+ auto & mgr = ComponentManager::get_instance();
+ mgr.add_component<Transform>(this->id, position, rotation, scale);
+ mgr.add_component<Metadata>(this->id, name, tag);
+}
+
+void GameObject::set_parent(GameObject & parent) {
+ auto & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> thisMetadata = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> parentMetadata = mgr.get_components_by_id<Metadata>(parent.id);
+ thisMetadata.at(0).get().parent = parent.id;
+ parentMetadata.at(0).get().children.push_back(this->id);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 57508c5..fd513ec 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,20 +3,19 @@
#include <cstdint>
#include <string>
+#include "api/Point.h"
+
namespace crepe::api {
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag, int layer);
+ GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale);
+ void set_parent(GameObject & parent);
template <typename T, typename... Args>
T & add_component(Args &&... args);
uint32_t id;
- std::string name;
- std::string tag;
- bool active;
- int layer;
};
} // namespace crepe::api