diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 13:46:41 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-04 13:46:41 +0100 |
commit | f9f5600b60d6944dc9a7dd502988703d59d0cd62 (patch) | |
tree | 4f6d7cfe7e15bf0fd3b838769cb2a093de487ba6 /src/crepe/api | |
parent | ac87bfad20e1bcf1fd066a4eda231608fe12f504 (diff) |
Setup some behaviors
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/AI.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/AI.h | 47 |
2 files changed, 44 insertions, 5 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp index 6b63216..7f820a8 100644 --- a/src/crepe/api/AI.cpp +++ b/src/crepe/api/AI.cpp @@ -2,7 +2,7 @@ namespace crepe { -AI::AI(game_object_id_t id, double mass, double max_speed, double max_force) +AI::AI(game_object_id_t id, float mass, float max_speed, float max_force) : Component(id), mass(mass), max_speed(max_speed), diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h index b755439..faeeba5 100644 --- a/src/crepe/api/AI.h +++ b/src/crepe/api/AI.h @@ -7,12 +7,51 @@ namespace crepe { class AI : public Component { public: - AI(game_object_id_t id, double mass, double max_speed, double max_force); + enum BehaviorType { + NONE = 0x00000, + SEEK = 0x00002, + FLEE = 0x00004, + ARRIVE = 0x00008, + PATH_FOLLOW = 0x00010, + }; public: - double mass; - double max_speed; - double max_force; + AI(game_object_id_t id, float mass, float max_speed, float max_force); + + bool on(BehaviorType behavior) const { return (flags & behavior) == behavior; } + void seek_on() { flags |= SEEK; } + void seek_off() { + if (on(SEEK)) flags ^= SEEK; + } + void flee_on() { flags |= FLEE; } + void flee_off() { + if (on(FLEE)) flags ^= FLEE; + } + void arrive_on() { flags |= ARRIVE; } + void arrive_off() { + if (on(ARRIVE)) flags ^= ARRIVE; + } + void path_follow_on() { flags |= PATH_FOLLOW; } + void path_follow_off() { + if (on(PATH_FOLLOW)) flags ^= PATH_FOLLOW; + } + +public: + float mass; + float max_speed; + float max_force; + + // The target to seek or arrive at + vec2 seek_target; + // The target to flee from + vec2 flee_target; + // The distance at which the entity will start to flee from the target + float square_flee_panic_distance = 100.0f * 100.0f; + // The deceleration rate for the arrive behavior (higher values will make the entity decelerate faster (less overshoot)) + float arrive_deceleration = 2.0f; + +private: + int flags = 0; }; } // namespace crepe |