diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-12 19:23:25 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-12 19:23:25 +0100 |
commit | cd5f6b542f9cb447e3a9f500713c556a3d034bf3 (patch) | |
tree | 1d3372f30305e9f7a567b220a9b51464ba8ba272 /src/crepe/api | |
parent | ed90fde01c38b878645bb68d3aa7353349f3b300 (diff) | |
parent | fd403d038b017ec8976023471073329896035e36 (diff) |
merge master
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Engine.cpp | 46 | ||||
-rw-r--r-- | src/crepe/api/Engine.h | 10 | ||||
-rw-r--r-- | src/crepe/api/IKeyListener.cpp | 19 | ||||
-rw-r--r-- | src/crepe/api/IKeyListener.h | 50 | ||||
-rw-r--r-- | src/crepe/api/IMouseListener.cpp | 29 | ||||
-rw-r--r-- | src/crepe/api/IMouseListener.h | 73 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 79 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.h | 138 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 4 |
11 files changed, 44 insertions, 412 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 6e062f9..48402ae 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -13,10 +13,7 @@ target_sources(crepe PUBLIC Animator.cpp BoxCollider.cpp CircleCollider.cpp - IKeyListener.cpp - IMouseListener.cpp Engine.cpp - LoopTimer.cpp Asset.cpp EventHandler.cpp Script.cpp @@ -47,11 +44,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES EventHandler.h EventHandler.hpp Event.h - IKeyListener.h - IMouseListener.h Engine.h Engine.hpp - LoopTimer.h Asset.h Button.h UIObject.h diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6472270..ca2d3f1 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -53,7 +53,7 @@ struct Config final { * * Gravity value of game. */ - double gravity = 1; + float gravity = 10; } physics; //! default window settings diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index 8ed55fa..7ae89b9 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -1,36 +1,60 @@ +#include "../util/Log.h" + #include "Engine.h" using namespace crepe; using namespace std; void Engine::start() { - this->setup(); - this->loop(); + try { + this->setup(); + } catch (const exception & e) { + Log::logf(Log::Level::ERROR, "Uncaught exception in setup: {}\n", e.what()); + return; + } + + try { + this->loop(); + } catch (const exception & e) { + Log::logf(Log::Level::ERROR, "Uncaught exception in main loop: {}\n", e.what()); + this->event_manager.trigger_event<ShutDownEvent>(); + } } void Engine::setup() { - LoopTimer & timer = this->loop_timer; this->game_running = true; + this->loop_timer.start(); this->scene_manager.load_next_scene(); - timer.start(); - timer.set_fps(200); + + this->event_manager.subscribe<ShutDownEvent>([this](const ShutDownEvent & event) { + this->game_running = false; + + // propagate to possible user ShutDownEvent listeners + return false; + }); } void Engine::loop() { - LoopTimer & timer = this->loop_timer; + LoopTimerManager & timer = this->loop_timer; SystemManager & systems = this->system_manager; - timer.start(); - while (game_running) { timer.update(); while (timer.get_lag() >= timer.get_fixed_delta_time()) { - systems.fixed_update(); - timer.advance_fixed_update(); + try { + systems.fixed_update(); + } catch (const exception & e) { + Log::logf(Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n", e.what()); + } + timer.advance_fixed_elapsed_time(); } - systems.frame_update(); + try { + systems.frame_update(); + } catch (const exception & e) { + Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", e.what()); + } timer.enforce_frame_rate(); } } diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h index 7601015..5421d60 100644 --- a/src/crepe/api/Engine.h +++ b/src/crepe/api/Engine.h @@ -8,8 +8,8 @@ #include "../manager/SaveManager.h" #include "../manager/SceneManager.h" #include "../manager/SystemManager.h" - -#include "LoopTimer.h" +#include "../manager/LoopTimerManager.h" +#include "../manager/EventManager.h" namespace crepe { @@ -54,14 +54,16 @@ private: ComponentManager component_manager{mediator}; //! Scene manager instance SceneManager scene_manager{mediator}; + //! LoopTimerManager instance + LoopTimerManager loop_timer{mediator}; + //! EventManager instance + EventManager event_manager{mediator}; //! Resource manager instance ResourceManager resource_manager{mediator}; //! Save manager instance SaveManager save_manager{mediator}; //! SDLContext instance SDLContext sdl_context{mediator}; - //! LoopTimer instance - LoopTimer loop_timer{mediator}; //! ReplayManager instance ReplayManager replay_manager{mediator}; //! SystemManager diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp deleted file mode 100644 index 8642655..0000000 --- a/src/crepe/api/IKeyListener.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "IKeyListener.h" - -using namespace crepe; - -// Constructor with specified channel -IKeyListener::IKeyListener(event_channel_t channel) - : event_manager(EventManager::get_instance()) { - this->press_id = event_manager.subscribe<KeyPressEvent>( - [this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel); - this->release_id = event_manager.subscribe<KeyReleaseEvent>( - [this](const KeyReleaseEvent & event) { return this->on_key_released(event); }, - channel); -} - -// Destructor, unsubscribe events -IKeyListener::~IKeyListener() { - event_manager.unsubscribe(this->press_id); - event_manager.unsubscribe(this->release_id); -} diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h deleted file mode 100644 index 180a0a6..0000000 --- a/src/crepe/api/IKeyListener.h +++ /dev/null @@ -1,50 +0,0 @@ -#pragma once - -#include "../manager/EventManager.h" - -#include "Event.h" -#include "EventHandler.h" - -namespace crepe { - -/** - * \class IKeyListener - * \brief Interface for keyboard event handling in the application. - */ -class IKeyListener { -public: - /** - * \brief Constructs an IKeyListener with a specified channel. - * \param channel The channel ID for event handling. - */ - IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL); - virtual ~IKeyListener(); - IKeyListener(const IKeyListener &) = delete; - IKeyListener & operator=(const IKeyListener &) = delete; - IKeyListener & operator=(IKeyListener &&) = delete; - IKeyListener(IKeyListener &&) = delete; - - /** - * \brief Pure virtual function to handle key press events. - * \param event The key press event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_key_pressed(const KeyPressEvent & event) = 0; - - /** - * \brief Pure virtual function to handle key release events. - * \param event The key release event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_key_released(const KeyReleaseEvent & event) = 0; - -private: - //! Key press event id - subscription_t press_id = -1; - //! Key release event id - subscription_t release_id = -1; - //! EventManager reference - EventManager & event_manager; -}; - -} // namespace crepe diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp deleted file mode 100644 index 989aeb3..0000000 --- a/src/crepe/api/IMouseListener.cpp +++ /dev/null @@ -1,29 +0,0 @@ -#include "IMouseListener.h" - -using namespace crepe; - -IMouseListener::IMouseListener(event_channel_t channel) - : event_manager(EventManager::get_instance()) { - this->click_id = event_manager.subscribe<MouseClickEvent>( - [this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); }, - channel); - - this->press_id = event_manager.subscribe<MousePressEvent>( - [this](const MousePressEvent & event) { return this->on_mouse_pressed(event); }, - channel); - - this->release_id = event_manager.subscribe<MouseReleaseEvent>( - [this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); }, - channel); - - this->move_id = event_manager.subscribe<MouseMoveEvent>( - [this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }, channel); -} - -IMouseListener::~IMouseListener() { - // Unsubscribe event handlers - event_manager.unsubscribe(this->click_id); - event_manager.unsubscribe(this->press_id); - event_manager.unsubscribe(this->release_id); - event_manager.unsubscribe(this->move_id); -} diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h deleted file mode 100644 index e19897d..0000000 --- a/src/crepe/api/IMouseListener.h +++ /dev/null @@ -1,73 +0,0 @@ -#pragma once - -#include "../manager/EventManager.h" - -#include "Event.h" -#include "EventHandler.h" - -namespace crepe { - -/** - * \class IMouseListener - * \brief Interface for mouse event handling in the application. - */ -class IMouseListener { -public: - /** - * \brief Constructs an IMouseListener with a specified channel. - * \param channel The channel ID for event handling. - */ - IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL); - virtual ~IMouseListener(); - IMouseListener & operator=(const IMouseListener &) = delete; - IMouseListener(const IMouseListener &) = delete; - IMouseListener & operator=(const IMouseListener &&) = delete; - IMouseListener(IMouseListener &&) = delete; - - /** - * \brief Move assignment operator (deleted). - */ - IMouseListener & operator=(IMouseListener &&) = delete; - - /** - * \brief Handles a mouse click event. - * \param event The mouse click event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0; - - /** - * \brief Handles a mouse press event. - * \param event The mouse press event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_mouse_pressed(const MousePressEvent & event) = 0; - - /** - * \brief Handles a mouse release event. - * \param event The mouse release event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0; - - /** - * \brief Handles a mouse move event. - * \param event The mouse move event to handle. - * \return True if the event was handled, false otherwise. - */ - virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; - -private: - //! Mouse click event id - subscription_t click_id = -1; - //! Mouse press event id - subscription_t press_id = -1; - //! Mouse release event id - subscription_t release_id = -1; - //! Mouse move event id - subscription_t move_id = -1; - //! EventManager reference - EventManager & event_manager; -}; - -} //namespace crepe diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp deleted file mode 100644 index 56e48d3..0000000 --- a/src/crepe/api/LoopTimer.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include <chrono> - -#include "../util/Log.h" -#include "facade/SDLContext.h" -#include "manager/Manager.h" - -#include "LoopTimer.h" - -using namespace crepe; - -LoopTimer::LoopTimer(Mediator & mediator) : Manager(mediator) { - dbg_trace(); - mediator.timer = *this; -} - -void LoopTimer::start() { - this->last_frame_time = std::chrono::steady_clock::now(); - this->elapsed_time = std::chrono::milliseconds(0); - this->elapsed_fixed_time = std::chrono::milliseconds(0); - this->delta_time = std::chrono::milliseconds(0); -} - -void LoopTimer::update() { - auto current_frame_time = std::chrono::steady_clock::now(); - // Convert to duration in seconds for delta time - this->delta_time = std::chrono::duration_cast<std::chrono::duration<double>>( - current_frame_time - last_frame_time); - - if (this->delta_time > this->maximum_delta_time) { - this->delta_time = this->maximum_delta_time; - } - - this->delta_time *= this->game_scale; - this->elapsed_time += this->delta_time; - this->last_frame_time = current_frame_time; -} - -double LoopTimer::get_delta_time() const { return this->delta_time.count(); } - -double LoopTimer::get_current_time() const { return this->elapsed_time.count(); } - -void LoopTimer::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; } - -double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.count(); } - -void LoopTimer::set_fps(int fps) { - this->fps = fps; - // target time per frame in seconds - this->frame_target_time = std::chrono::duration<double>(1.0) / fps; -} - -int LoopTimer::get_fps() const { return this->fps; } - -void LoopTimer::set_game_scale(double value) { this->game_scale = value; } - -double LoopTimer::get_game_scale() const { return this->game_scale; } -void LoopTimer::enforce_frame_rate() { - std::chrono::steady_clock::time_point current_frame_time - = std::chrono::steady_clock::now(); - std::chrono::milliseconds frame_duration - = std::chrono::duration_cast<std::chrono::milliseconds>(current_frame_time - - this->last_frame_time); - - if (frame_duration < this->frame_target_time) { - std::chrono::milliseconds delay_time - = std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time - - frame_duration); - if (delay_time.count() > 0) { - SDLContext & ctx = this->mediator.sdl_context; - ctx.delay(delay_time.count()); - } - } - - this->last_frame_time = current_frame_time; -} - -double LoopTimer::get_lag() const { - return (this->elapsed_time - this->elapsed_fixed_time).count(); -} diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h deleted file mode 100644 index fb52a10..0000000 --- a/src/crepe/api/LoopTimer.h +++ /dev/null @@ -1,138 +0,0 @@ -#pragma once - -#include "manager/Manager.h" -#include <chrono> - -namespace crepe { - -class LoopTimer : public Manager { -public: - /** - * \brief Get the current delta time for the current frame. - * - * \return Delta time in seconds since the last frame. - */ - double get_delta_time() const; - - /** - * \brief Get the current game time. - * - * \note The current game time may vary from real-world elapsed time. It is the cumulative - * sum of each frame's delta time. - * - * \return Elapsed game time in seconds. - */ - double get_current_time() const; - - /** - * \brief Set the target frames per second (FPS). - * - * \param fps The desired frames rendered per second. - */ - void set_fps(int fps); - - /** - * \brief Get the current frames per second (FPS). - * - * \return Current FPS. - */ - int get_fps() const; - - /** - * \brief Get the current game scale. - * - * \return The current game scale, where 0 = paused, 1 = normal speed, and values > 1 speed - * up the game. - */ - double get_game_scale() const; - - /** - * \brief Set the game scale. - * - * \param game_scale The desired game scale (0 = pause, 1 = normal speed, > 1 = speed up). - */ - void set_game_scale(double game_scale); - -private: - friend class Engine; - - /** - * \brief Start the loop timer. - * - * Initializes the timer to begin tracking frame times. - */ - void start(); - - /** - * \brief Enforce the frame rate limit. - * - * Ensures that the game loop does not exceed the target FPS by delaying frame updates as - * necessary. - */ - void enforce_frame_rate(); - - /** - * \brief Get the fixed delta time for consistent updates. - * - * Fixed delta time is used for operations that require uniform time steps, such as physics - * calculations. - * - * \return Fixed delta time in seconds. - */ - double get_fixed_delta_time() const; - - /** - * \brief Get the accumulated lag in the game loop. - * - * Lag represents the difference between the target frame time and the actual frame time, - * useful for managing fixed update intervals. - * - * \return Accumulated lag in seconds. - */ - double get_lag() const; - - /** - * \brief Construct a new LoopTimer object. - * - * Private constructor for singleton pattern to restrict instantiation outside the class. - */ - LoopTimer(Mediator & mediator); - - /** - * \brief Update the timer to the current frame. - * - * Calculates and updates the delta time for the current frame and adds it to the cumulative - * game time. - */ - void update(); - - /** - * \brief Advance the game loop by a fixed update interval. - * - * This method progresses the game state by a consistent, fixed time step, allowing for - * stable updates independent of frame rate fluctuations. - */ - void advance_fixed_update(); - -private: - //! Current frames per second - int fps = 50; - //! Current game scale - double game_scale = 1; - //! Maximum delta time in seconds to avoid large jumps - std::chrono::duration<double> maximum_delta_time{0.25}; - //! Delta time for the current frame in seconds - std::chrono::duration<double> delta_time{0.0}; - //! Target time per frame in seconds - std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / fps; - //! Fixed delta time for fixed updates in seconds - std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0; - //! Total elapsed game time in seconds - std::chrono::duration<double> elapsed_time{0.0}; - //! Total elapsed time for fixed updates in seconds - std::chrono::duration<double> elapsed_fixed_time{0.0}; - //! Time of the last frame - std::chrono::steady_clock::time_point last_frame_time; -}; - -} // namespace crepe diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 40c6bf1..b08c8db 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -53,7 +53,7 @@ public: */ struct Data { //! objects mass - float mass = 0.0; + float mass = 1; /** * \brief Gravity scale factor. * @@ -79,7 +79,7 @@ public: //! Linear velocity of the object (speed and direction). vec2 linear_velocity; //! Maximum linear velocity of the object. This limits the object's speed. - vec2 max_linear_velocity = {INFINITY, INFINITY}; + float max_linear_velocity = INFINITY; //! Linear velocity coefficient. This scales the object's velocity for adjustment or damping. vec2 linear_velocity_coefficient = {1, 1}; //! \} |