diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-05 21:10:07 +0100 |
commit | 9604616001ac273f2c966c3c829638e905def7bf (patch) | |
tree | 7e958c2b658a4dbc9e79068d7309513efa928937 /src/crepe/api | |
parent | 018a451051669506be447aa925ecb6a9f5aaf418 (diff) | |
parent | 1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff) |
merge with master and keypressed added to game
Diffstat (limited to 'src/crepe/api')
30 files changed, 299 insertions, 780 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 7bbace0..d22afdf 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,12 +4,12 @@ using namespace crepe; -BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) +BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator) : Component(id), - component_manager(mgr) {} + mediator(mediator) {} template <> BehaviorScript & GameObject::add_component<BehaviorScript>() { ComponentManager & mgr = this->component_manager; - return mgr.add_component<BehaviorScript>(this->id, mgr); + return mgr.add_component<BehaviorScript>(this->id, mgr.mediator); } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index d556fe5..3909b96 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -23,14 +23,13 @@ class BehaviorScript : public Component { protected: /** * \param id Parent \c GameObject id - * \param component_manager Reference to component manager (passed through to \c Script - * instance) + * \param mediator Mediator reference * * \note Calls to this constructor (should) always pass through \c GameObject::add_component, * which has an exception for this specific component type. This was done so the user does * not have to pass references used within \c Script to each \c BehaviorScript instance. */ - BehaviorScript(game_object_id_t id, ComponentManager & component_manager); + BehaviorScript(game_object_id_t id, Mediator & mediator); //! Only ComponentManager is allowed to instantiate BehaviorScript friend class ComponentManager; @@ -55,8 +54,8 @@ protected: friend class ScriptSystem; protected: - //! Reference to component manager (passed to Script) - ComponentManager & component_manager; + //! Reference mediator + Mediator & mediator; }; /** diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index bd59337..b9bb1e2 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -13,14 +13,12 @@ template <class T, typename... Args> BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); - Script * s = new T(std::forward<Args>(args)...); + this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...)); - s->game_object_id = this->game_object_id; - s->active = this->active; - s->component_manager = this->component_manager; - s->event_manager = EventManager::get_instance(); + this->script->game_object_id = this->game_object_id; + this->script->active = this->active; + this->script->mediator = this->mediator; - this->script = std::unique_ptr<Script>(s); return *this; } diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp new file mode 100644 index 0000000..76f74f0 --- /dev/null +++ b/src/crepe/api/Button.cpp @@ -0,0 +1,11 @@ +#include "Button.h" + +namespace crepe { + +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle) + : UIObject(id, dimensions, offset), + is_toggle(is_toggle), + on_click(on_click) {} + +} // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h new file mode 100644 index 0000000..26e7526 --- /dev/null +++ b/src/crepe/api/Button.h @@ -0,0 +1,67 @@ +#pragma once + +#include <functional> + +#include "UIObject.h" + +namespace crepe { + +//! Represents a clickable UI button, derived from the UiObject class. +class Button : public UIObject { +public: + /** + * \brief Constructs a Button with the specified game object ID and dimensions. + * + * \param id The unique ID of the game object associated with this button. + * \param dimensions The width and height of the UIObject + * \param offset The offset relative this GameObjects Transform + * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false. + * \param on_click callback function that will be invoked when the button is clicked. + */ + Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::function<void()> & on_click, bool is_toggle = false); + + /** + * \brief Indicates if the button is a toggle button (can be pressed and released). + * + * A toggle button allows for a pressed/released state, whereas a regular button + * typically only has an on-click state. + */ + bool is_toggle = false; + // TODO: create separate toggle button class + /** + * \brief The callback function to be executed when the button is clicked. + * + * This function is invoked whenever the button is clicked. It can be set to any + * function that matches the signature `void()`. + */ + std::function<void()> on_click = nullptr; + + /** + * \brief Callback function to be executed when the mouse enters the button's boundaries. + * + * This function is triggered when the mouse cursor moves over the button, allowing + * custom actions like visual effects, highlighting, or sound effects. + */ + std::function<void()> on_mouse_enter = nullptr; + + /** + * \brief Callback function to be executed when the mouse exits the button's boundaries. + * + * This function is triggered when the mouse cursor moves out of the button's area, + * allowing custom actions like resetting visual effects or playing exit-related effects. + */ + std::function<void()> on_mouse_exit = nullptr; + +private: + //! friend relation for is_pressed and hover variables + friend class InputSystem; + //! Indicates whether the toggle button is pressed + bool is_pressed = false; + //! Indicates whether the mouse is currently hovering over the button + bool hover = false; + +public: +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index d8215b9..b2e3df8 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -9,15 +9,12 @@ target_sources(crepe PUBLIC Texture.cpp AssetManager.cpp Sprite.cpp - SaveManager.cpp Config.cpp Metadata.cpp - SceneManager.cpp Camera.cpp Animator.cpp BoxCollider.cpp CircleCollider.cpp - EventManager.cpp IKeyListener.cpp IMouseListener.cpp LoopManager.cpp @@ -25,6 +22,8 @@ target_sources(crepe PUBLIC Asset.cpp EventHandler.cpp Script.cpp + Button.cpp + UIObject.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -43,17 +42,12 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Texture.h AssetManager.h AssetManager.hpp - SaveManager.h Scene.h Metadata.h - SceneManager.h - SceneManager.hpp Camera.h Animator.h BoxCollider.h CircleCollider.h - EventManager.h - EventManager.hpp EventHandler.h EventHandler.hpp Event.h @@ -62,4 +56,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES LoopManager.h LoopTimer.h Asset.h + Button.h + UIObject.h ) diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 152bc2c..f2f3daf 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,8 +3,6 @@ #include <string> -#include "system/CollisionSystem.h" - #include "KeyCodes.h" namespace crepe { @@ -90,16 +88,29 @@ public: //! Y-coordinate of the mouse position at the time of the event. int mouse_y = 0; + + // Movement since last event in x + int delta_x = 0; + + // Movement since last event in y + int delta_y = 0; }; /** - * \brief Event triggered during a collision between objects. + * \brief Event triggered when the mouse is moved. */ -class CollisionEvent : public Event { +class MouseScrollEvent : public Event { public: - crepe::CollisionSystem::CollisionInfo info; - CollisionEvent(const crepe::CollisionSystem::CollisionInfo & collisionInfo) - : info(collisionInfo) {} + //! X-coordinate of the mouse position at the time of the event. + int mouse_x = 0; + + //! Y-coordinate of the mouse position at the time of the event. + int mouse_y = 0; + + //! scroll direction (-1 = down, 1 = up) + int scroll_direction = 0; + //! scroll amount in y axis (from and away from the person). + float scroll_delta = 0; }; /** diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h index ef659fd..7bdd9a3 100644 --- a/src/crepe/api/EventHandler.h +++ b/src/crepe/api/EventHandler.h @@ -29,29 +29,29 @@ using EventHandler = std::function<bool(const EventType & e)>; class IEventHandlerWrapper { public: /** - * \brief Virtual destructor for IEventHandlerWrapper. - */ + * \brief Virtual destructor for IEventHandlerWrapper. + */ virtual ~IEventHandlerWrapper() = default; /** - * \brief Executes the handler with the given event. - * - * This method calls the `call()` method of the derived class, passing the event to the handler. - * - * \param e The event to be processed. - * \return A boolean value indicating whether the event is handled. - */ + * \brief Executes the handler with the given event. + * + * This method calls the `call()` method of the derived class, passing the event to the handler. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ bool exec(const Event & e); private: /** - * \brief The method responsible for handling the event. - * - * This method is implemented by derived classes to process the event. - * - * \param e The event to be processed. - * \return A boolean value indicating whether the event is handled. - */ + * \brief The method responsible for handling the event. + * + * This method is implemented by derived classes to process the event. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ virtual bool call(const Event & e) = 0; }; @@ -69,23 +69,23 @@ template <typename EventType> class EventHandlerWrapper : public IEventHandlerWrapper { public: /** - * \brief Constructs an EventHandlerWrapper with a given handler. - * - * The constructor takes an event handler function and stores it in the wrapper. - * - * \param handler The event handler function. - */ + * \brief Constructs an EventHandlerWrapper with a given handler. + * + * The constructor takes an event handler function and stores it in the wrapper. + * + * \param handler The event handler function. + */ explicit EventHandlerWrapper(const EventHandler<EventType> & handler); private: /** - * \brief Calls the stored event handler with the event. - * - * This method casts the event to the appropriate type and calls the handler. - * - * \param e The event to be handled. - * \return A boolean value indicating whether the event is handled. - */ + * \brief Calls the stored event handler with the event. + * + * This method casts the event to the appropriate type and calls the handler. + * + * \param e The event to be handled. + * \return A boolean value indicating whether the event is handled. + */ bool call(const Event & e) override; //! The event handler function. EventHandler<EventType> handler; diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp deleted file mode 100644 index 20f0dd3..0000000 --- a/src/crepe/api/EventManager.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "EventManager.h" - -using namespace crepe; -using namespace std; - -EventManager & EventManager::get_instance() { - static EventManager instance; - return instance; -} - -void EventManager::dispatch_events() { - for (auto & event : this->events_queue) { - this->handle_event(event.type, event.channel, *event.event.get()); - } - this->events_queue.clear(); -} - -void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) { - auto handlers_it = this->subscribers.find(type); - if (handlers_it == this->subscribers.end()) return; - - vector<CallbackEntry> & handlers = handlers_it->second; - for (auto & handler : handlers) { - bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL; - if (check_channel && handler.channel != channel) continue; - - bool handled = handler.callback->exec(data); - if (handled) return; - } -} - -void EventManager::clear() { - this->subscribers.clear(); - this->events_queue.clear(); -} - -void EventManager::unsubscribe(subscription_t id) { - for (auto & [event_type, handlers] : this->subscribers) { - for (auto it = handlers.begin(); it != handlers.end(); it++) { - // find listener with subscription id - if ((*it).id != id) continue; - it = handlers.erase(it); - return; - } - } -} diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h deleted file mode 100644 index 1a33023..0000000 --- a/src/crepe/api/EventManager.h +++ /dev/null @@ -1,161 +0,0 @@ -#pragma once - -#include <memory> -#include <typeindex> -#include <unordered_map> -#include <vector> - -#include "Event.h" -#include "EventHandler.h" - -namespace crepe { - -//! Event listener unique ID -typedef size_t subscription_t; - -/** - * \brief Event channel - * - * Events can be sent to a specific channel, which prevents listeners on other channels from - * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners. - */ -typedef size_t event_channel_t; - -/** - * \class EventManager - * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling. - * - * The `EventManager` acts as a centralized event system. It allows for registering callbacks - * for specific event types, triggering events synchronously, queueing events for later - * processing, and managing subscriptions via unique identifiers. - */ -class EventManager { -public: - static constexpr const event_channel_t CHANNEL_ALL = -1; - - /** - * \brief Get the singleton instance of the EventManager. - * - * This method returns the unique instance of the EventManager, creating it if it - * doesn't already exist. Ensures only one instance is active in the program. - * - * \return Reference to the singleton instance of the EventManager. - */ - static EventManager & get_instance(); - - /** - * \brief Subscribe to a specific event type. - * - * Registers a callback for a given event type and optional channel. Each callback - * is assigned a unique subscription ID that can be used for later unsubscription. - * - * \tparam EventType The type of the event to subscribe to. - * \param callback The callback function to be invoked when the event is triggered. - * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels). - * \return A unique subscription ID associated with the registered callback. - */ - template <typename EventType> - subscription_t subscribe(const EventHandler<EventType> & callback, - event_channel_t channel = CHANNEL_ALL); - - /** - * \brief Unsubscribe a previously registered callback. - * - * Removes a callback from the subscription list based on its unique subscription ID. - * - * \param event_id The unique subscription ID of the callback to remove. - */ - void unsubscribe(subscription_t event_id); - - /** - * \brief Trigger an event immediately. - * - * Synchronously invokes all registered callbacks for the given event type on the specified channel. - * - * \tparam EventType The type of the event to trigger. - * \param event The event instance to pass to the callbacks. - * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels). - */ - template <typename EventType> - void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); - - /** - * \brief Queue an event for later processing. - * - * Adds an event to the event queue to be processed during the next call to `dispatch_events`. - * - * \tparam EventType The type of the event to queue. - * \param event The event instance to queue. - * \param channel The channel to associate with the event (default is CHANNEL_ALL). - */ - template <typename EventType> - void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL); - - /** - * \brief Process all queued events. - * - * Iterates through the event queue and triggers callbacks for each queued event. - * Events are removed from the queue once processed. - */ - void dispatch_events(); - - /** - * \brief Clear all subscriptions. - * - * Removes all registered event handlers and clears the subscription list. - */ - void clear(); - -private: - /** - * \brief Default constructor for the EventManager. - * - * Constructor is private to enforce the singleton pattern. - */ - EventManager() = default; - - /** - * \struct QueueEntry - * \brief Represents an entry in the event queue. - */ - struct QueueEntry { - std::unique_ptr<Event> event; ///< The event instance. - event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event. - std::type_index type; ///< The type of the event. - }; - - /** - * \brief Internal event handler - * - * This function processes a single event, and is used to process events both during - * EventManager::dispatch_events and inside EventManager::trigger_event - * - * \param type \c typeid of concrete Event class - * \param channel Event channel - * \param data Event data - */ - void handle_event(std::type_index type, event_channel_t channel, const Event & data); - - /** - * \struct CallbackEntry - * \brief Represents a registered event handler callback. - */ - struct CallbackEntry { - std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper. - event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to. - subscription_t id = -1; ///< Unique subscription ID. - }; - - //! The queue of events to be processed during dispatch. - std::vector<QueueEntry> events_queue; - - //! A map of event type to registered callbacks. - std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers; - - //! Counter to generate unique subscription IDs. - subscription_t subscription_counter = 0; -}; - -} // namespace crepe - -#include "EventManager.hpp" diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp deleted file mode 100644 index a5f4556..0000000 --- a/src/crepe/api/EventManager.hpp +++ /dev/null @@ -1,36 +0,0 @@ -#pragma once - -#include "EventManager.h" - -namespace crepe { - -template <typename EventType> -subscription_t EventManager::subscribe(const EventHandler<EventType> & callback, - event_channel_t channel) { - subscription_counter++; - std::type_index event_type = typeid(EventType); - std::unique_ptr<EventHandlerWrapper<EventType>> handler - = std::make_unique<EventHandlerWrapper<EventType>>(callback); - std::vector<CallbackEntry> & handlers = this->subscribers[event_type]; - handlers.emplace_back(CallbackEntry{ - .callback = std::move(handler), .channel = channel, .id = subscription_counter}); - return subscription_counter; -} - -template <typename EventType> -void EventManager::queue_event(const EventType & event, event_channel_t channel) { - static_assert(std::is_base_of<Event, EventType>::value, - "EventType must derive from Event"); - this->events_queue.push_back(QueueEntry{ - .event = std::make_unique<EventType>(event), - .channel = channel, - .type = typeid(EventType), - }); -} - -template <typename EventType> -void EventManager::trigger_event(const EventType & event, event_channel_t channel) { - this->handle_event(typeid(EventType), channel, event); -} - -} // namespace crepe diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index 17b17d7..a6b45b0 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -1,6 +1,6 @@ #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "GameObject.h" diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h index 328a4c2..180a0a6 100644 --- a/src/crepe/api/IKeyListener.h +++ b/src/crepe/api/IKeyListener.h @@ -1,8 +1,9 @@ #pragma once +#include "../manager/EventManager.h" + #include "Event.h" #include "EventHandler.h" -#include "EventManager.h" namespace crepe { @@ -13,9 +14,9 @@ namespace crepe { class IKeyListener { public: /** - * \brief Constructs an IKeyListener with a specified channel. - * \param channel The channel ID for event handling. - */ + * \brief Constructs an IKeyListener with a specified channel. + * \param channel The channel ID for event handling. + */ IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IKeyListener(); IKeyListener(const IKeyListener &) = delete; @@ -24,17 +25,17 @@ public: IKeyListener(IKeyListener &&) = delete; /** - * \brief Pure virtual function to handle key press events. - * \param event The key press event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Pure virtual function to handle key press events. + * \param event The key press event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_key_pressed(const KeyPressEvent & event) = 0; /** - * \brief Pure virtual function to handle key release events. - * \param event The key release event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Pure virtual function to handle key release events. + * \param event The key release event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_key_released(const KeyReleaseEvent & event) = 0; private: diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h index 15e1619..e19897d 100644 --- a/src/crepe/api/IMouseListener.h +++ b/src/crepe/api/IMouseListener.h @@ -1,8 +1,9 @@ #pragma once +#include "../manager/EventManager.h" + #include "Event.h" #include "EventHandler.h" -#include "EventManager.h" namespace crepe { @@ -13,9 +14,9 @@ namespace crepe { class IMouseListener { public: /** - * \brief Constructs an IMouseListener with a specified channel. - * \param channel The channel ID for event handling. - */ + * \brief Constructs an IMouseListener with a specified channel. + * \param channel The channel ID for event handling. + */ IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL); virtual ~IMouseListener(); IMouseListener & operator=(const IMouseListener &) = delete; @@ -24,36 +25,36 @@ public: IMouseListener(IMouseListener &&) = delete; /** - * \brief Move assignment operator (deleted). - */ + * \brief Move assignment operator (deleted). + */ IMouseListener & operator=(IMouseListener &&) = delete; /** - * \brief Handles a mouse click event. - * \param event The mouse click event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse click event. + * \param event The mouse click event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0; /** - * \brief Handles a mouse press event. - * \param event The mouse press event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse press event. + * \param event The mouse press event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_pressed(const MousePressEvent & event) = 0; /** - * \brief Handles a mouse release event. - * \param event The mouse release event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse release event. + * \param event The mouse release event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0; /** - * \brief Handles a mouse move event. - * \param event The mouse move event to handle. - * \return True if the event was handled, false otherwise. - */ + * \brief Handles a mouse move event. + * \param event The mouse move event to handle. + * \return True if the event was handled, false otherwise. + */ virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; private: diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index 9e173e0..fcfc080 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -1,5 +1,5 @@ #pragma once - +namespace crepe { //! Enumeration for mouse button inputs, including standard and extended buttons. enum class MouseButton { NONE = 0, //!< No mouse button input. @@ -85,9 +85,9 @@ enum class Keycode { PRINT_SCREEN = 283, //!< Print Screen key. PAUSE = 284, //!< Pause key. /** - * \name Function keys (F1-F25). - * \{ - */ + * \name Function keys (F1-F25). + * \{ + */ F1 = 290, F2 = 291, F3 = 292, @@ -115,9 +115,9 @@ enum class Keycode { F25 = 314, /// \} /** - * \name Keypad digits and operators. - * \{ - */ + * \name Keypad digits and operators. + * \{ + */ KP0 = 320, KP1 = 321, KP2 = 322, @@ -137,9 +137,9 @@ enum class Keycode { KP_EQUAL = 336, /// \} /** - * \name Modifier keys. - * \{ - */ + * \name Modifier keys. + * \{ + */ LEFT_SHIFT = 340, LEFT_CONTROL = 341, LEFT_ALT = 342, @@ -151,3 +151,4 @@ enum class Keycode { /// \} MENU = 348, //!< Menu key. }; +} // namespace crepe diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 478c8ba..b9e91dd 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,30 +1,31 @@ -#include "../facade/SDLContext.h" - #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" +#include "../system/InputSystem.h" #include "../system/ParticleSystem.h" #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "manager/EventManager.h" #include "LoopManager.h" -#include "LoopTimer.h" using namespace crepe; using namespace std; LoopManager::LoopManager() { + this->mediator.component_manager = this->component_manager; + this->mediator.scene_manager = this->scene_manager; + this->load_system<AnimatorSystem>(); this->load_system<CollisionSystem>(); this->load_system<ParticleSystem>(); this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + this->load_system<InputSystem>(); } -void LoopManager::process_input() { - SDLContext::get_instance().handle_events(this->game_running); -} +void LoopManager::process_input() { this->get_system<InputSystem>().update(); } void LoopManager::start() { this->setup(); @@ -33,24 +34,26 @@ void LoopManager::start() { void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { + EventManager & ev = this->mediator.event_manager; + ev.dispatch_events(); this->get_system<ScriptSystem>().update(); this->get_system<PhysicsSystem>().update(); this->get_system<CollisionSystem>().update(); } void LoopManager::loop() { - LoopTimer & timer = LoopTimer::get_instance(); + LoopTimer & timer = this->loop_timer; timer.start(); while (game_running) { timer.update(); - + while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); } - + this->update(); this->render(); @@ -59,16 +62,17 @@ void LoopManager::loop() { } void LoopManager::setup() { + LoopTimer & timer = this->loop_timer; this->game_running = true; - LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(200); this->scene_manager.load_next_scene(); + timer.start(); + timer.set_fps(200); } void LoopManager::render() { - if (this->game_running) { - this->get_system<RenderSystem>().update(); - } + if (!this->game_running) return; + + this->get_system<RenderSystem>().update(); } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 13e6dac..d8910a0 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -2,9 +2,12 @@ #include <memory> -#include "../ComponentManager.h" +#include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" +#include "../manager/SceneManager.h" #include "../system/System.h" -#include "api/SceneManager.h" + +#include "LoopTimer.h" namespace crepe { @@ -85,10 +88,18 @@ private: bool game_running = false; private: + //! Global context + Mediator mediator; + //! Component manager instance - ComponentManager component_manager{}; + ComponentManager component_manager{mediator}; //! Scene manager instance - SceneManager scene_manager{component_manager}; + SceneManager scene_manager{mediator}; + + //! SDL context \todo no more singletons! + SDLContext & sdl_context = SDLContext::get_instance(); + //! Loop timer \todo no more singletons! + LoopTimer & loop_timer = LoopTimer::get_instance(); private: /** diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp index 9cf470b..266758a 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/api/LoopManager.hpp @@ -38,8 +38,11 @@ void LoopManager::load_system() { static_assert(is_base_of<System, T>::value, "load_system must recieve a derivative class of System"); - System * system = new T(this->component_manager); - this->systems[typeid(T)] = unique_ptr<System>(system); + const type_info & type = typeid(T); + if (this->systems.contains(type)) + throw runtime_error(format("LoopManager: {} is already initialized", type.name())); + System * system = new T(this->mediator); + this->systems[type] = unique_ptr<System>(system); } } // namespace crepe diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 293b1a4..b0a24f7 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,11 +1,13 @@ #pragma once #include <cmath> +#include <set> #include "../Component.h" #include "types.h" + namespace crepe { /** @@ -138,7 +140,7 @@ public: * Each element in the vector represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::vector<int> collision_layers; + std::set<int> collision_layers; }; public: diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/api/SaveManager.cpp deleted file mode 100644 index c5f43ea..0000000 --- a/src/crepe/api/SaveManager.cpp +++ /dev/null @@ -1,173 +0,0 @@ -#include "../facade/DB.h" -#include "../util/Log.h" - -#include "Config.h" -#include "SaveManager.h" -#include "ValueBroker.h" - -using namespace std; -using namespace crepe; - -template <> -string SaveManager::serialize(const string & value) const noexcept { - return value; -} -template <typename T> -string SaveManager::serialize(const T & value) const noexcept { - return to_string(value); -} -template string SaveManager::serialize(const uint8_t &) const noexcept; -template string SaveManager::serialize(const int8_t &) const noexcept; -template string SaveManager::serialize(const uint16_t &) const noexcept; -template string SaveManager::serialize(const int16_t &) const noexcept; -template string SaveManager::serialize(const uint32_t &) const noexcept; -template string SaveManager::serialize(const int32_t &) const noexcept; -template string SaveManager::serialize(const uint64_t &) const noexcept; -template string SaveManager::serialize(const int64_t &) const noexcept; -template string SaveManager::serialize(const float &) const noexcept; -template string SaveManager::serialize(const double &) const noexcept; - -template <> -uint64_t SaveManager::deserialize(const string & value) const noexcept { - try { - return stoul(value); - } catch (std::invalid_argument &) { - return 0; - } -} -template <> -int64_t SaveManager::deserialize(const string & value) const noexcept { - try { - return stol(value); - } catch (std::invalid_argument &) { - return 0; - } -} -template <> -float SaveManager::deserialize(const string & value) const noexcept { - try { - return stof(value); - } catch (std::invalid_argument &) { - return 0; - } - return stof(value); -} -template <> -double SaveManager::deserialize(const string & value) const noexcept { - try { - return stod(value); - } catch (std::invalid_argument &) { - return 0; - } -} -template <> -string SaveManager::deserialize(const string & value) const noexcept { - return value; -} - -template <> -uint8_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<uint64_t>(value); -} -template <> -int8_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<int64_t>(value); -} -template <> -uint16_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<uint64_t>(value); -} -template <> -int16_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<int64_t>(value); -} -template <> -uint32_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<uint64_t>(value); -} -template <> -int32_t SaveManager::deserialize(const string & value) const noexcept { - return deserialize<int64_t>(value); -} - -SaveManager::SaveManager() { dbg_trace(); } - -SaveManager & SaveManager::get_instance() { - dbg_trace(); - static SaveManager instance; - return instance; -} - -DB & SaveManager::get_db() { - Config & cfg = Config::get_instance(); - // TODO: make this path relative to XDG_DATA_HOME on Linux and whatever the - // default equivalent is on Windows using some third party library - static DB db(cfg.savemgr.location); - return db; -} - -bool SaveManager::has(const string & key) { - DB & db = this->get_db(); - return db.has(key); -} - -template <> -void SaveManager::set(const string & key, const string & value) { - DB & db = this->get_db(); - db.set(key, value); -} -template <typename T> -void SaveManager::set(const string & key, const T & value) { - DB & db = this->get_db(); - db.set(key, std::to_string(value)); -} -template void SaveManager::set(const string &, const uint8_t &); -template void SaveManager::set(const string &, const int8_t &); -template void SaveManager::set(const string &, const uint16_t &); -template void SaveManager::set(const string &, const int16_t &); -template void SaveManager::set(const string &, const uint32_t &); -template void SaveManager::set(const string &, const int32_t &); -template void SaveManager::set(const string &, const uint64_t &); -template void SaveManager::set(const string &, const int64_t &); -template void SaveManager::set(const string &, const float &); -template void SaveManager::set(const string &, const double &); - -template <typename T> -ValueBroker<T> SaveManager::get(const string & key, const T & default_value) { - if (!this->has(key)) this->set<T>(key, default_value); - return this->get<T>(key); -} -template ValueBroker<uint8_t> SaveManager::get(const string &, const uint8_t &); -template ValueBroker<int8_t> SaveManager::get(const string &, const int8_t &); -template ValueBroker<uint16_t> SaveManager::get(const string &, const uint16_t &); -template ValueBroker<int16_t> SaveManager::get(const string &, const int16_t &); -template ValueBroker<uint32_t> SaveManager::get(const string &, const uint32_t &); -template ValueBroker<int32_t> SaveManager::get(const string &, const int32_t &); -template ValueBroker<uint64_t> SaveManager::get(const string &, const uint64_t &); -template ValueBroker<int64_t> SaveManager::get(const string &, const int64_t &); -template ValueBroker<float> SaveManager::get(const string &, const float &); -template ValueBroker<double> SaveManager::get(const string &, const double &); -template ValueBroker<string> SaveManager::get(const string &, const string &); - -template <typename T> -ValueBroker<T> SaveManager::get(const string & key) { - T value; - return { - [this, key](const T & target) { this->set<T>(key, target); }, - [this, key, value]() mutable -> const T & { - value = this->deserialize<T>(this->get_db().get(key)); - return value; - }, - }; -} -template ValueBroker<uint8_t> SaveManager::get(const string &); -template ValueBroker<int8_t> SaveManager::get(const string &); -template ValueBroker<uint16_t> SaveManager::get(const string &); -template ValueBroker<int16_t> SaveManager::get(const string &); -template ValueBroker<uint32_t> SaveManager::get(const string &); -template ValueBroker<int32_t> SaveManager::get(const string &); -template ValueBroker<uint64_t> SaveManager::get(const string &); -template ValueBroker<int64_t> SaveManager::get(const string &); -template ValueBroker<float> SaveManager::get(const string &); -template ValueBroker<double> SaveManager::get(const string &); -template ValueBroker<string> SaveManager::get(const string &); diff --git a/src/crepe/api/SaveManager.h b/src/crepe/api/SaveManager.h deleted file mode 100644 index 3d8c852..0000000 --- a/src/crepe/api/SaveManager.h +++ /dev/null @@ -1,114 +0,0 @@ -#pragma once - -#include <memory> - -#include "../ValueBroker.h" - -namespace crepe { - -class DB; - -/** - * \brief Save data manager - * - * This class provides access to a simple key-value store that stores - * - integers (8-64 bit, signed or unsigned) - * - real numbers (float or double) - * - string (std::string) - * - * The underlying database is a key-value store. - */ -class SaveManager { -public: - /** - * \brief Get a read/write reference to a value and initialize it if it does not yet exist - * - * \param key The value key - * \param default_value Value to initialize \c key with if it does not already exist in the - * database - * - * \return Read/write reference to the value - */ - template <typename T> - ValueBroker<T> get(const std::string & key, const T & default_value); - - /** - * \brief Get a read/write reference to a value - * - * \param key The value key - * - * \return Read/write reference to the value - * - * \note Attempting to read this value before it is initialized (i.e. set) will result in an - * exception - */ - template <typename T> - ValueBroker<T> get(const std::string & key); - - /** - * \brief Set a value directly - * - * \param key The value key - * \param value The value to store - */ - template <typename T> - void set(const std::string & key, const T & value); - - /** - * \brief Check if the save file has a value for this \c key - * - * \param key The value key - * - * \returns True if the key exists, or false if it does not - */ - bool has(const std::string & key); - -private: - SaveManager(); - virtual ~SaveManager() = default; - -private: - /** - * \brief Serialize an arbitrary value to STL string - * - * \tparam T Type of arbitrary value - * - * \returns String representation of value - */ - template <typename T> - std::string serialize(const T &) const noexcept; - - /** - * \brief Deserialize an STL string back to type \c T - * - * \tparam T Type of value - * \param value Serialized value - * - * \returns Deserialized value - */ - template <typename T> - T deserialize(const std::string & value) const noexcept; - -public: - // singleton - static SaveManager & get_instance(); - SaveManager(const SaveManager &) = delete; - SaveManager(SaveManager &&) = delete; - SaveManager & operator=(const SaveManager &) = delete; - SaveManager & operator=(SaveManager &&) = delete; - -private: - /** - * \brief Create an instance of DB and return its reference - * - * \returns DB instance - * - * This function exists because DB is a facade class, which can't directly be used in the API - * without workarounds - * - * TODO: better solution - */ - static DB & get_db(); -}; - -} // namespace crepe diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index f6fdb2a..9f1e8ce 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -2,6 +2,7 @@ #include <string> +#include "../manager/Mediator.h" #include "../util/OptionalRef.h" namespace crepe { @@ -34,6 +35,9 @@ public: */ virtual std::string get_name() const = 0; + // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests + // keep passing, but this reference should not be directly accessible by the user!!! + protected: /** * \name Late references @@ -46,8 +50,8 @@ protected: * * \{ */ - //! Reference to the ComponentManager - OptionalRef<ComponentManager> component_manager; + //! Mediator reference + OptionalRef<Mediator> mediator; //! \} }; diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp deleted file mode 100644 index 1f783ad..0000000 --- a/src/crepe/api/SceneManager.cpp +++ /dev/null @@ -1,34 +0,0 @@ -#include <algorithm> -#include <memory> - -#include "../ComponentManager.h" - -#include "SceneManager.h" - -using namespace crepe; -using namespace std; - -SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {} - -void SceneManager::set_next_scene(const string & name) { next_scene = name; } - -void SceneManager::load_next_scene() { - // next scene not set - if (this->next_scene.empty()) return; - - auto it = find_if(this->scenes.begin(), this->scenes.end(), - [&next_scene = this->next_scene](unique_ptr<Scene> & scene) { - return scene.get()->get_name() == next_scene; - }); - - // next scene not found - if (it == this->scenes.end()) return; - unique_ptr<Scene> & scene = *it; - - // Delete all components of the current scene - ComponentManager & mgr = this->component_manager; - mgr.delete_all_components(); - - // Load the new scene - scene->load_scene(); -} diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h deleted file mode 100644 index f6f62cd..0000000 --- a/src/crepe/api/SceneManager.h +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include <memory> -#include <vector> - -#include "Scene.h" - -namespace crepe { - -class ComponentManager; - -/** - * \brief Manages scenes - * - * This class manages scenes. It can add new scenes and load them. It also manages the current scene - * and the next scene. - */ -class SceneManager { -public: - //! \param mgr Reference to the ComponentManager - SceneManager(ComponentManager & mgr); - -public: - /** - * \brief Add a new concrete scene to the scene manager - * - * \tparam T Type of concrete scene - */ - template <typename T, typename... Args> - void add_scene(Args &&... args); - /** - * \brief Set the next scene - * - * This scene will be loaded at the end of the frame - * - * \param name Name of the next scene - */ - void set_next_scene(const std::string & name); - //! Load a new scene (if there is one) - void load_next_scene(); - -private: - //! Vector of concrete scenes (added by add_scene()) - std::vector<std::unique_ptr<Scene>> scenes; - //! Next scene to load - std::string next_scene; - //! Reference to the ComponentManager - ComponentManager & component_manager; -}; - -} // namespace crepe - -#include "SceneManager.hpp" diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp deleted file mode 100644 index 5c8e417..0000000 --- a/src/crepe/api/SceneManager.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include "SceneManager.h" - -namespace crepe { - -template <typename T, typename... Args> -void SceneManager::add_scene(Args &&... args) { - using namespace std; - static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); - - Scene * scene = new T(std::forward<Args>(args)...); - unique_ptr<Scene> unique_scene(scene); - - unique_scene->component_manager = this->component_manager; - - this->scenes.emplace_back(std::move(unique_scene)); - - // The first scene added, is the one that will be loaded at the beginning - if (next_scene.empty()) { - next_scene = scene->get_name(); - } -} - -} // namespace crepe diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index fcbe4c7..4091fd4 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -1,11 +1,17 @@ +#include <string> + +#include "../manager/SceneManager.h" + #include "Script.h" using namespace crepe; +using namespace std; Script::~Script() { - EventManager & evmgr = this->event_manager; + Mediator & mediator = this->mediator; + EventManager & mgr = mediator.event_manager; for (auto id : this->listeners) { - evmgr.unsubscribe(id); + mgr.unsubscribe(id); } } @@ -13,3 +19,9 @@ template <> void Script::subscribe(const EventHandler<CollisionEvent> & callback) { this->subscribe_internal(callback, this->game_object_id); } + +void Script::set_next_scene(const string & name) { + Mediator & mediator = this->mediator; + SceneManager & mgr = mediator.scene_manager; + mgr.set_next_scene(name); +} diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index a0870cb..1474a09 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -2,11 +2,12 @@ #include <vector> +#include "../manager/EventManager.h" +#include "system/CollisionSystem.h" +#include "../manager/Mediator.h" #include "../types.h" #include "../util/OptionalRef.h" -#include "EventManager.h" - namespace crepe { class ScriptSystem; @@ -106,6 +107,12 @@ protected: template <typename EventType> void subscribe(const EventHandler<EventType> & callback); + /** + * \brief Set the next scene using SceneManager + * \see SceneManager::set_next_scene + */ + void set_next_scene(const std::string & name); + //! \} private: @@ -160,10 +167,8 @@ private: game_object_id_t game_object_id; //! Reference to parent component OptionalRef<bool> active; - //! Reference to component manager instance - OptionalRef<ComponentManager> component_manager; - //! Reference to event manager instance - OptionalRef<EventManager> event_manager; + //! Mediator reference + OptionalRef<Mediator> mediator; //! \} private: diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a2463bf..45f1ff1 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,6 @@ #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "BehaviorScript.h" #include "Script.h" @@ -20,7 +20,8 @@ T & Script::get_component() const { template <typename T> RefVector<T> Script::get_components() const { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; return mgr.get_components_by_id<T>(this->game_object_id); } @@ -33,7 +34,8 @@ void Script::logf(Args &&... args) { template <typename EventType> void Script::subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel) { - EventManager & mgr = this->event_manager; + Mediator & mediator = this->mediator; + EventManager & mgr = mediator.event_manager; subscription_t listener = mgr.subscribe<EventType>( [this, callback](const EventType & data) -> bool { bool & active = this->active; diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp new file mode 100644 index 0000000..d239b89 --- /dev/null +++ b/src/crepe/api/UIObject.cpp @@ -0,0 +1,8 @@ +#include "UIObject.h" + +using namespace crepe; + +UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) + : Component(id), + dimensions(dimensions), + offset(offset) {} diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h new file mode 100644 index 0000000..f7f4fba --- /dev/null +++ b/src/crepe/api/UIObject.h @@ -0,0 +1,25 @@ +#pragma once + +#include "../Component.h" + +namespace crepe { + +/** + * \brief Represents a UI object in the game, derived from the Component class. + */ +class UIObject : public Component { +public: + /** + * \brief Constructs a UiObject with the specified game object ID. + * \param id The unique ID of the game object associated with this UI object. + * \param dimensions width and height of the UIObject + * \param offset Offset relative to the GameObject Transform + */ + UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset); + //! Width and height of the UIObject + vec2 dimensions; + //! Position offset relative to this GameObjects Transform + vec2 offset; +}; + +} // namespace crepe |