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authorJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-05 21:10:07 +0100
commit9604616001ac273f2c966c3c829638e905def7bf (patch)
tree7e958c2b658a4dbc9e79068d7309513efa928937 /src/crepe/api
parent018a451051669506be447aa925ecb6a9f5aaf418 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
merge with master and keypressed added to game
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/BehaviorScript.cpp6
-rw-r--r--src/crepe/api/BehaviorScript.h9
-rw-r--r--src/crepe/api/BehaviorScript.hpp10
-rw-r--r--src/crepe/api/Button.cpp11
-rw-r--r--src/crepe/api/Button.h67
-rw-r--r--src/crepe/api/CMakeLists.txt12
-rw-r--r--src/crepe/api/Event.h25
-rw-r--r--src/crepe/api/EventHandler.h58
-rw-r--r--src/crepe/api/EventManager.cpp46
-rw-r--r--src/crepe/api/EventManager.h161
-rw-r--r--src/crepe/api/EventManager.hpp36
-rw-r--r--src/crepe/api/GameObject.hpp2
-rw-r--r--src/crepe/api/IKeyListener.h25
-rw-r--r--src/crepe/api/IMouseListener.h45
-rw-r--r--src/crepe/api/KeyCodes.h21
-rw-r--r--src/crepe/api/LoopManager.cpp34
-rw-r--r--src/crepe/api/LoopManager.h19
-rw-r--r--src/crepe/api/LoopManager.hpp7
-rw-r--r--src/crepe/api/Rigidbody.h4
-rw-r--r--src/crepe/api/SaveManager.cpp173
-rw-r--r--src/crepe/api/SaveManager.h114
-rw-r--r--src/crepe/api/Scene.h8
-rw-r--r--src/crepe/api/SceneManager.cpp34
-rw-r--r--src/crepe/api/SceneManager.h53
-rw-r--r--src/crepe/api/SceneManager.hpp25
-rw-r--r--src/crepe/api/Script.cpp16
-rw-r--r--src/crepe/api/Script.h17
-rw-r--r--src/crepe/api/Script.hpp8
-rw-r--r--src/crepe/api/UIObject.cpp8
-rw-r--r--src/crepe/api/UIObject.h25
30 files changed, 299 insertions, 780 deletions
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 7bbace0..d22afdf 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -4,12 +4,12 @@
using namespace crepe;
-BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr)
+BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)
: Component(id),
- component_manager(mgr) {}
+ mediator(mediator) {}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->component_manager;
- return mgr.add_component<BehaviorScript>(this->id, mgr);
+ return mgr.add_component<BehaviorScript>(this->id, mgr.mediator);
}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index d556fe5..3909b96 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -23,14 +23,13 @@ class BehaviorScript : public Component {
protected:
/**
* \param id Parent \c GameObject id
- * \param component_manager Reference to component manager (passed through to \c Script
- * instance)
+ * \param mediator Mediator reference
*
* \note Calls to this constructor (should) always pass through \c GameObject::add_component,
* which has an exception for this specific component type. This was done so the user does
* not have to pass references used within \c Script to each \c BehaviorScript instance.
*/
- BehaviorScript(game_object_id_t id, ComponentManager & component_manager);
+ BehaviorScript(game_object_id_t id, Mediator & mediator);
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
@@ -55,8 +54,8 @@ protected:
friend class ScriptSystem;
protected:
- //! Reference to component manager (passed to Script)
- ComponentManager & component_manager;
+ //! Reference mediator
+ Mediator & mediator;
};
/**
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index bd59337..b9bb1e2 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -13,14 +13,12 @@ template <class T, typename... Args>
BehaviorScript & BehaviorScript::set_script(Args &&... args) {
dbg_trace();
static_assert(std::is_base_of<Script, T>::value);
- Script * s = new T(std::forward<Args>(args)...);
+ this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...));
- s->game_object_id = this->game_object_id;
- s->active = this->active;
- s->component_manager = this->component_manager;
- s->event_manager = EventManager::get_instance();
+ this->script->game_object_id = this->game_object_id;
+ this->script->active = this->active;
+ this->script->mediator = this->mediator;
- this->script = std::unique_ptr<Script>(s);
return *this;
}
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
new file mode 100644
index 0000000..76f74f0
--- /dev/null
+++ b/src/crepe/api/Button.cpp
@@ -0,0 +1,11 @@
+#include "Button.h"
+
+namespace crepe {
+
+Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::function<void()> & on_click, bool is_toggle)
+ : UIObject(id, dimensions, offset),
+ is_toggle(is_toggle),
+ on_click(on_click) {}
+
+} // namespace crepe
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
new file mode 100644
index 0000000..26e7526
--- /dev/null
+++ b/src/crepe/api/Button.h
@@ -0,0 +1,67 @@
+#pragma once
+
+#include <functional>
+
+#include "UIObject.h"
+
+namespace crepe {
+
+//! Represents a clickable UI button, derived from the UiObject class.
+class Button : public UIObject {
+public:
+ /**
+ * \brief Constructs a Button with the specified game object ID and dimensions.
+ *
+ * \param id The unique ID of the game object associated with this button.
+ * \param dimensions The width and height of the UIObject
+ * \param offset The offset relative this GameObjects Transform
+ * \param is_toggle Optional flag to indicate if the button is a toggle button. Defaults to false.
+ * \param on_click callback function that will be invoked when the button is clicked.
+ */
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::function<void()> & on_click, bool is_toggle = false);
+
+ /**
+ * \brief Indicates if the button is a toggle button (can be pressed and released).
+ *
+ * A toggle button allows for a pressed/released state, whereas a regular button
+ * typically only has an on-click state.
+ */
+ bool is_toggle = false;
+ // TODO: create separate toggle button class
+ /**
+ * \brief The callback function to be executed when the button is clicked.
+ *
+ * This function is invoked whenever the button is clicked. It can be set to any
+ * function that matches the signature `void()`.
+ */
+ std::function<void()> on_click = nullptr;
+
+ /**
+ * \brief Callback function to be executed when the mouse enters the button's boundaries.
+ *
+ * This function is triggered when the mouse cursor moves over the button, allowing
+ * custom actions like visual effects, highlighting, or sound effects.
+ */
+ std::function<void()> on_mouse_enter = nullptr;
+
+ /**
+ * \brief Callback function to be executed when the mouse exits the button's boundaries.
+ *
+ * This function is triggered when the mouse cursor moves out of the button's area,
+ * allowing custom actions like resetting visual effects or playing exit-related effects.
+ */
+ std::function<void()> on_mouse_exit = nullptr;
+
+private:
+ //! friend relation for is_pressed and hover variables
+ friend class InputSystem;
+ //! Indicates whether the toggle button is pressed
+ bool is_pressed = false;
+ //! Indicates whether the mouse is currently hovering over the button
+ bool hover = false;
+
+public:
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index d8215b9..b2e3df8 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -9,15 +9,12 @@ target_sources(crepe PUBLIC
Texture.cpp
AssetManager.cpp
Sprite.cpp
- SaveManager.cpp
Config.cpp
Metadata.cpp
- SceneManager.cpp
Camera.cpp
Animator.cpp
BoxCollider.cpp
CircleCollider.cpp
- EventManager.cpp
IKeyListener.cpp
IMouseListener.cpp
LoopManager.cpp
@@ -25,6 +22,8 @@ target_sources(crepe PUBLIC
Asset.cpp
EventHandler.cpp
Script.cpp
+ Button.cpp
+ UIObject.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -43,17 +42,12 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Texture.h
AssetManager.h
AssetManager.hpp
- SaveManager.h
Scene.h
Metadata.h
- SceneManager.h
- SceneManager.hpp
Camera.h
Animator.h
BoxCollider.h
CircleCollider.h
- EventManager.h
- EventManager.hpp
EventHandler.h
EventHandler.hpp
Event.h
@@ -62,4 +56,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
LoopManager.h
LoopTimer.h
Asset.h
+ Button.h
+ UIObject.h
)
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 152bc2c..f2f3daf 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -3,8 +3,6 @@
#include <string>
-#include "system/CollisionSystem.h"
-
#include "KeyCodes.h"
namespace crepe {
@@ -90,16 +88,29 @@ public:
//! Y-coordinate of the mouse position at the time of the event.
int mouse_y = 0;
+
+ // Movement since last event in x
+ int delta_x = 0;
+
+ // Movement since last event in y
+ int delta_y = 0;
};
/**
- * \brief Event triggered during a collision between objects.
+ * \brief Event triggered when the mouse is moved.
*/
-class CollisionEvent : public Event {
+class MouseScrollEvent : public Event {
public:
- crepe::CollisionSystem::CollisionInfo info;
- CollisionEvent(const crepe::CollisionSystem::CollisionInfo & collisionInfo)
- : info(collisionInfo) {}
+ //! X-coordinate of the mouse position at the time of the event.
+ int mouse_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int mouse_y = 0;
+
+ //! scroll direction (-1 = down, 1 = up)
+ int scroll_direction = 0;
+ //! scroll amount in y axis (from and away from the person).
+ float scroll_delta = 0;
};
/**
diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h
index ef659fd..7bdd9a3 100644
--- a/src/crepe/api/EventHandler.h
+++ b/src/crepe/api/EventHandler.h
@@ -29,29 +29,29 @@ using EventHandler = std::function<bool(const EventType & e)>;
class IEventHandlerWrapper {
public:
/**
- * \brief Virtual destructor for IEventHandlerWrapper.
- */
+ * \brief Virtual destructor for IEventHandlerWrapper.
+ */
virtual ~IEventHandlerWrapper() = default;
/**
- * \brief Executes the handler with the given event.
- *
- * This method calls the `call()` method of the derived class, passing the event to the handler.
- *
- * \param e The event to be processed.
- * \return A boolean value indicating whether the event is handled.
- */
+ * \brief Executes the handler with the given event.
+ *
+ * This method calls the `call()` method of the derived class, passing the event to the handler.
+ *
+ * \param e The event to be processed.
+ * \return A boolean value indicating whether the event is handled.
+ */
bool exec(const Event & e);
private:
/**
- * \brief The method responsible for handling the event.
- *
- * This method is implemented by derived classes to process the event.
- *
- * \param e The event to be processed.
- * \return A boolean value indicating whether the event is handled.
- */
+ * \brief The method responsible for handling the event.
+ *
+ * This method is implemented by derived classes to process the event.
+ *
+ * \param e The event to be processed.
+ * \return A boolean value indicating whether the event is handled.
+ */
virtual bool call(const Event & e) = 0;
};
@@ -69,23 +69,23 @@ template <typename EventType>
class EventHandlerWrapper : public IEventHandlerWrapper {
public:
/**
- * \brief Constructs an EventHandlerWrapper with a given handler.
- *
- * The constructor takes an event handler function and stores it in the wrapper.
- *
- * \param handler The event handler function.
- */
+ * \brief Constructs an EventHandlerWrapper with a given handler.
+ *
+ * The constructor takes an event handler function and stores it in the wrapper.
+ *
+ * \param handler The event handler function.
+ */
explicit EventHandlerWrapper(const EventHandler<EventType> & handler);
private:
/**
- * \brief Calls the stored event handler with the event.
- *
- * This method casts the event to the appropriate type and calls the handler.
- *
- * \param e The event to be handled.
- * \return A boolean value indicating whether the event is handled.
- */
+ * \brief Calls the stored event handler with the event.
+ *
+ * This method casts the event to the appropriate type and calls the handler.
+ *
+ * \param e The event to be handled.
+ * \return A boolean value indicating whether the event is handled.
+ */
bool call(const Event & e) override;
//! The event handler function.
EventHandler<EventType> handler;
diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp
deleted file mode 100644
index 20f0dd3..0000000
--- a/src/crepe/api/EventManager.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "EventManager.h"
-
-using namespace crepe;
-using namespace std;
-
-EventManager & EventManager::get_instance() {
- static EventManager instance;
- return instance;
-}
-
-void EventManager::dispatch_events() {
- for (auto & event : this->events_queue) {
- this->handle_event(event.type, event.channel, *event.event.get());
- }
- this->events_queue.clear();
-}
-
-void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) {
- auto handlers_it = this->subscribers.find(type);
- if (handlers_it == this->subscribers.end()) return;
-
- vector<CallbackEntry> & handlers = handlers_it->second;
- for (auto & handler : handlers) {
- bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL;
- if (check_channel && handler.channel != channel) continue;
-
- bool handled = handler.callback->exec(data);
- if (handled) return;
- }
-}
-
-void EventManager::clear() {
- this->subscribers.clear();
- this->events_queue.clear();
-}
-
-void EventManager::unsubscribe(subscription_t id) {
- for (auto & [event_type, handlers] : this->subscribers) {
- for (auto it = handlers.begin(); it != handlers.end(); it++) {
- // find listener with subscription id
- if ((*it).id != id) continue;
- it = handlers.erase(it);
- return;
- }
- }
-}
diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h
deleted file mode 100644
index 1a33023..0000000
--- a/src/crepe/api/EventManager.h
+++ /dev/null
@@ -1,161 +0,0 @@
-#pragma once
-
-#include <memory>
-#include <typeindex>
-#include <unordered_map>
-#include <vector>
-
-#include "Event.h"
-#include "EventHandler.h"
-
-namespace crepe {
-
-//! Event listener unique ID
-typedef size_t subscription_t;
-
-/**
- * \brief Event channel
- *
- * Events can be sent to a specific channel, which prevents listeners on other channels from
- * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners.
- */
-typedef size_t event_channel_t;
-
-/**
- * \class EventManager
- * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling.
- *
- * The `EventManager` acts as a centralized event system. It allows for registering callbacks
- * for specific event types, triggering events synchronously, queueing events for later
- * processing, and managing subscriptions via unique identifiers.
- */
-class EventManager {
-public:
- static constexpr const event_channel_t CHANNEL_ALL = -1;
-
- /**
- * \brief Get the singleton instance of the EventManager.
- *
- * This method returns the unique instance of the EventManager, creating it if it
- * doesn't already exist. Ensures only one instance is active in the program.
- *
- * \return Reference to the singleton instance of the EventManager.
- */
- static EventManager & get_instance();
-
- /**
- * \brief Subscribe to a specific event type.
- *
- * Registers a callback for a given event type and optional channel. Each callback
- * is assigned a unique subscription ID that can be used for later unsubscription.
- *
- * \tparam EventType The type of the event to subscribe to.
- * \param callback The callback function to be invoked when the event is triggered.
- * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels).
- * \return A unique subscription ID associated with the registered callback.
- */
- template <typename EventType>
- subscription_t subscribe(const EventHandler<EventType> & callback,
- event_channel_t channel = CHANNEL_ALL);
-
- /**
- * \brief Unsubscribe a previously registered callback.
- *
- * Removes a callback from the subscription list based on its unique subscription ID.
- *
- * \param event_id The unique subscription ID of the callback to remove.
- */
- void unsubscribe(subscription_t event_id);
-
- /**
- * \brief Trigger an event immediately.
- *
- * Synchronously invokes all registered callbacks for the given event type on the specified channel.
- *
- * \tparam EventType The type of the event to trigger.
- * \param event The event instance to pass to the callbacks.
- * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels).
- */
- template <typename EventType>
- void trigger_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
-
- /**
- * \brief Queue an event for later processing.
- *
- * Adds an event to the event queue to be processed during the next call to `dispatch_events`.
- *
- * \tparam EventType The type of the event to queue.
- * \param event The event instance to queue.
- * \param channel The channel to associate with the event (default is CHANNEL_ALL).
- */
- template <typename EventType>
- void queue_event(const EventType & event = {}, event_channel_t channel = CHANNEL_ALL);
-
- /**
- * \brief Process all queued events.
- *
- * Iterates through the event queue and triggers callbacks for each queued event.
- * Events are removed from the queue once processed.
- */
- void dispatch_events();
-
- /**
- * \brief Clear all subscriptions.
- *
- * Removes all registered event handlers and clears the subscription list.
- */
- void clear();
-
-private:
- /**
- * \brief Default constructor for the EventManager.
- *
- * Constructor is private to enforce the singleton pattern.
- */
- EventManager() = default;
-
- /**
- * \struct QueueEntry
- * \brief Represents an entry in the event queue.
- */
- struct QueueEntry {
- std::unique_ptr<Event> event; ///< The event instance.
- event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event.
- std::type_index type; ///< The type of the event.
- };
-
- /**
- * \brief Internal event handler
- *
- * This function processes a single event, and is used to process events both during
- * EventManager::dispatch_events and inside EventManager::trigger_event
- *
- * \param type \c typeid of concrete Event class
- * \param channel Event channel
- * \param data Event data
- */
- void handle_event(std::type_index type, event_channel_t channel, const Event & data);
-
- /**
- * \struct CallbackEntry
- * \brief Represents a registered event handler callback.
- */
- struct CallbackEntry {
- std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper.
- event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to.
- subscription_t id = -1; ///< Unique subscription ID.
- };
-
- //! The queue of events to be processed during dispatch.
- std::vector<QueueEntry> events_queue;
-
- //! A map of event type to registered callbacks.
- std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers;
-
- //! Counter to generate unique subscription IDs.
- subscription_t subscription_counter = 0;
-};
-
-} // namespace crepe
-
-#include "EventManager.hpp"
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp
deleted file mode 100644
index a5f4556..0000000
--- a/src/crepe/api/EventManager.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#include "EventManager.h"
-
-namespace crepe {
-
-template <typename EventType>
-subscription_t EventManager::subscribe(const EventHandler<EventType> & callback,
- event_channel_t channel) {
- subscription_counter++;
- std::type_index event_type = typeid(EventType);
- std::unique_ptr<EventHandlerWrapper<EventType>> handler
- = std::make_unique<EventHandlerWrapper<EventType>>(callback);
- std::vector<CallbackEntry> & handlers = this->subscribers[event_type];
- handlers.emplace_back(CallbackEntry{
- .callback = std::move(handler), .channel = channel, .id = subscription_counter});
- return subscription_counter;
-}
-
-template <typename EventType>
-void EventManager::queue_event(const EventType & event, event_channel_t channel) {
- static_assert(std::is_base_of<Event, EventType>::value,
- "EventType must derive from Event");
- this->events_queue.push_back(QueueEntry{
- .event = std::make_unique<EventType>(event),
- .channel = channel,
- .type = typeid(EventType),
- });
-}
-
-template <typename EventType>
-void EventManager::trigger_event(const EventType & event, event_channel_t channel) {
- this->handle_event(typeid(EventType), channel, event);
-}
-
-} // namespace crepe
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 17b17d7..a6b45b0 100644
--- a/src/crepe/api/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "GameObject.h"
diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h
index 328a4c2..180a0a6 100644
--- a/src/crepe/api/IKeyListener.h
+++ b/src/crepe/api/IKeyListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
@@ -13,9 +14,9 @@ namespace crepe {
class IKeyListener {
public:
/**
- * \brief Constructs an IKeyListener with a specified channel.
- * \param channel The channel ID for event handling.
- */
+ * \brief Constructs an IKeyListener with a specified channel.
+ * \param channel The channel ID for event handling.
+ */
IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL);
virtual ~IKeyListener();
IKeyListener(const IKeyListener &) = delete;
@@ -24,17 +25,17 @@ public:
IKeyListener(IKeyListener &&) = delete;
/**
- * \brief Pure virtual function to handle key press events.
- * \param event The key press event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Pure virtual function to handle key press events.
+ * \param event The key press event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_key_pressed(const KeyPressEvent & event) = 0;
/**
- * \brief Pure virtual function to handle key release events.
- * \param event The key release event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Pure virtual function to handle key release events.
+ * \param event The key release event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_key_released(const KeyReleaseEvent & event) = 0;
private:
diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h
index 15e1619..e19897d 100644
--- a/src/crepe/api/IMouseListener.h
+++ b/src/crepe/api/IMouseListener.h
@@ -1,8 +1,9 @@
#pragma once
+#include "../manager/EventManager.h"
+
#include "Event.h"
#include "EventHandler.h"
-#include "EventManager.h"
namespace crepe {
@@ -13,9 +14,9 @@ namespace crepe {
class IMouseListener {
public:
/**
- * \brief Constructs an IMouseListener with a specified channel.
- * \param channel The channel ID for event handling.
- */
+ * \brief Constructs an IMouseListener with a specified channel.
+ * \param channel The channel ID for event handling.
+ */
IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL);
virtual ~IMouseListener();
IMouseListener & operator=(const IMouseListener &) = delete;
@@ -24,36 +25,36 @@ public:
IMouseListener(IMouseListener &&) = delete;
/**
- * \brief Move assignment operator (deleted).
- */
+ * \brief Move assignment operator (deleted).
+ */
IMouseListener & operator=(IMouseListener &&) = delete;
/**
- * \brief Handles a mouse click event.
- * \param event The mouse click event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Handles a mouse click event.
+ * \param event The mouse click event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0;
/**
- * \brief Handles a mouse press event.
- * \param event The mouse press event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Handles a mouse press event.
+ * \param event The mouse press event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_mouse_pressed(const MousePressEvent & event) = 0;
/**
- * \brief Handles a mouse release event.
- * \param event The mouse release event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Handles a mouse release event.
+ * \param event The mouse release event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0;
/**
- * \brief Handles a mouse move event.
- * \param event The mouse move event to handle.
- * \return True if the event was handled, false otherwise.
- */
+ * \brief Handles a mouse move event.
+ * \param event The mouse move event to handle.
+ * \return True if the event was handled, false otherwise.
+ */
virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0;
private:
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h
index 9e173e0..fcfc080 100644
--- a/src/crepe/api/KeyCodes.h
+++ b/src/crepe/api/KeyCodes.h
@@ -1,5 +1,5 @@
#pragma once
-
+namespace crepe {
//! Enumeration for mouse button inputs, including standard and extended buttons.
enum class MouseButton {
NONE = 0, //!< No mouse button input.
@@ -85,9 +85,9 @@ enum class Keycode {
PRINT_SCREEN = 283, //!< Print Screen key.
PAUSE = 284, //!< Pause key.
/**
- * \name Function keys (F1-F25).
- * \{
- */
+ * \name Function keys (F1-F25).
+ * \{
+ */
F1 = 290,
F2 = 291,
F3 = 292,
@@ -115,9 +115,9 @@ enum class Keycode {
F25 = 314,
/// \}
/**
- * \name Keypad digits and operators.
- * \{
- */
+ * \name Keypad digits and operators.
+ * \{
+ */
KP0 = 320,
KP1 = 321,
KP2 = 322,
@@ -137,9 +137,9 @@ enum class Keycode {
KP_EQUAL = 336,
/// \}
/**
- * \name Modifier keys.
- * \{
- */
+ * \name Modifier keys.
+ * \{
+ */
LEFT_SHIFT = 340,
LEFT_CONTROL = 341,
LEFT_ALT = 342,
@@ -151,3 +151,4 @@ enum class Keycode {
/// \}
MENU = 348, //!< Menu key.
};
+} // namespace crepe
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 478c8ba..b9e91dd 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,30 +1,31 @@
-#include "../facade/SDLContext.h"
-
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
+#include "../system/InputSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
+#include "manager/EventManager.h"
#include "LoopManager.h"
-#include "LoopTimer.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager() {
+ this->mediator.component_manager = this->component_manager;
+ this->mediator.scene_manager = this->scene_manager;
+
this->load_system<AnimatorSystem>();
this->load_system<CollisionSystem>();
this->load_system<ParticleSystem>();
this->load_system<PhysicsSystem>();
this->load_system<RenderSystem>();
this->load_system<ScriptSystem>();
+ this->load_system<InputSystem>();
}
-void LoopManager::process_input() {
- SDLContext::get_instance().handle_events(this->game_running);
-}
+void LoopManager::process_input() { this->get_system<InputSystem>().update(); }
void LoopManager::start() {
this->setup();
@@ -33,24 +34,26 @@ void LoopManager::start() {
void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
+ EventManager & ev = this->mediator.event_manager;
+ ev.dispatch_events();
this->get_system<ScriptSystem>().update();
this->get_system<PhysicsSystem>().update();
this->get_system<CollisionSystem>().update();
}
void LoopManager::loop() {
- LoopTimer & timer = LoopTimer::get_instance();
+ LoopTimer & timer = this->loop_timer;
timer.start();
while (game_running) {
timer.update();
-
+
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
this->process_input();
this->fixed_update();
timer.advance_fixed_update();
}
-
+
this->update();
this->render();
@@ -59,16 +62,17 @@ void LoopManager::loop() {
}
void LoopManager::setup() {
+ LoopTimer & timer = this->loop_timer;
this->game_running = true;
- LoopTimer::get_instance().start();
- LoopTimer::get_instance().set_fps(200);
this->scene_manager.load_next_scene();
+ timer.start();
+ timer.set_fps(200);
}
void LoopManager::render() {
- if (this->game_running) {
- this->get_system<RenderSystem>().update();
- }
+ if (!this->game_running) return;
+
+ this->get_system<RenderSystem>().update();
}
-void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); }
+void LoopManager::update() {}
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 13e6dac..d8910a0 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -2,9 +2,12 @@
#include <memory>
-#include "../ComponentManager.h"
+#include "../facade/SDLContext.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/SceneManager.h"
#include "../system/System.h"
-#include "api/SceneManager.h"
+
+#include "LoopTimer.h"
namespace crepe {
@@ -85,10 +88,18 @@ private:
bool game_running = false;
private:
+ //! Global context
+ Mediator mediator;
+
//! Component manager instance
- ComponentManager component_manager{};
+ ComponentManager component_manager{mediator};
//! Scene manager instance
- SceneManager scene_manager{component_manager};
+ SceneManager scene_manager{mediator};
+
+ //! SDL context \todo no more singletons!
+ SDLContext & sdl_context = SDLContext::get_instance();
+ //! Loop timer \todo no more singletons!
+ LoopTimer & loop_timer = LoopTimer::get_instance();
private:
/**
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 9cf470b..266758a 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -38,8 +38,11 @@ void LoopManager::load_system() {
static_assert(is_base_of<System, T>::value,
"load_system must recieve a derivative class of System");
- System * system = new T(this->component_manager);
- this->systems[typeid(T)] = unique_ptr<System>(system);
+ const type_info & type = typeid(T);
+ if (this->systems.contains(type))
+ throw runtime_error(format("LoopManager: {} is already initialized", type.name()));
+ System * system = new T(this->mediator);
+ this->systems[type] = unique_ptr<System>(system);
}
} // namespace crepe
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 293b1a4..b0a24f7 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -1,11 +1,13 @@
#pragma once
#include <cmath>
+#include <set>
#include "../Component.h"
#include "types.h"
+
namespace crepe {
/**
@@ -138,7 +140,7 @@ public:
* Each element in the vector represents a layer ID, and the GameObject will only detect
* collisions with other GameObjects that belong to these layers.
*/
- std::vector<int> collision_layers;
+ std::set<int> collision_layers;
};
public:
diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/api/SaveManager.cpp
deleted file mode 100644
index c5f43ea..0000000
--- a/src/crepe/api/SaveManager.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-#include "../facade/DB.h"
-#include "../util/Log.h"
-
-#include "Config.h"
-#include "SaveManager.h"
-#include "ValueBroker.h"
-
-using namespace std;
-using namespace crepe;
-
-template <>
-string SaveManager::serialize(const string & value) const noexcept {
- return value;
-}
-template <typename T>
-string SaveManager::serialize(const T & value) const noexcept {
- return to_string(value);
-}
-template string SaveManager::serialize(const uint8_t &) const noexcept;
-template string SaveManager::serialize(const int8_t &) const noexcept;
-template string SaveManager::serialize(const uint16_t &) const noexcept;
-template string SaveManager::serialize(const int16_t &) const noexcept;
-template string SaveManager::serialize(const uint32_t &) const noexcept;
-template string SaveManager::serialize(const int32_t &) const noexcept;
-template string SaveManager::serialize(const uint64_t &) const noexcept;
-template string SaveManager::serialize(const int64_t &) const noexcept;
-template string SaveManager::serialize(const float &) const noexcept;
-template string SaveManager::serialize(const double &) const noexcept;
-
-template <>
-uint64_t SaveManager::deserialize(const string & value) const noexcept {
- try {
- return stoul(value);
- } catch (std::invalid_argument &) {
- return 0;
- }
-}
-template <>
-int64_t SaveManager::deserialize(const string & value) const noexcept {
- try {
- return stol(value);
- } catch (std::invalid_argument &) {
- return 0;
- }
-}
-template <>
-float SaveManager::deserialize(const string & value) const noexcept {
- try {
- return stof(value);
- } catch (std::invalid_argument &) {
- return 0;
- }
- return stof(value);
-}
-template <>
-double SaveManager::deserialize(const string & value) const noexcept {
- try {
- return stod(value);
- } catch (std::invalid_argument &) {
- return 0;
- }
-}
-template <>
-string SaveManager::deserialize(const string & value) const noexcept {
- return value;
-}
-
-template <>
-uint8_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<uint64_t>(value);
-}
-template <>
-int8_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<int64_t>(value);
-}
-template <>
-uint16_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<uint64_t>(value);
-}
-template <>
-int16_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<int64_t>(value);
-}
-template <>
-uint32_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<uint64_t>(value);
-}
-template <>
-int32_t SaveManager::deserialize(const string & value) const noexcept {
- return deserialize<int64_t>(value);
-}
-
-SaveManager::SaveManager() { dbg_trace(); }
-
-SaveManager & SaveManager::get_instance() {
- dbg_trace();
- static SaveManager instance;
- return instance;
-}
-
-DB & SaveManager::get_db() {
- Config & cfg = Config::get_instance();
- // TODO: make this path relative to XDG_DATA_HOME on Linux and whatever the
- // default equivalent is on Windows using some third party library
- static DB db(cfg.savemgr.location);
- return db;
-}
-
-bool SaveManager::has(const string & key) {
- DB & db = this->get_db();
- return db.has(key);
-}
-
-template <>
-void SaveManager::set(const string & key, const string & value) {
- DB & db = this->get_db();
- db.set(key, value);
-}
-template <typename T>
-void SaveManager::set(const string & key, const T & value) {
- DB & db = this->get_db();
- db.set(key, std::to_string(value));
-}
-template void SaveManager::set(const string &, const uint8_t &);
-template void SaveManager::set(const string &, const int8_t &);
-template void SaveManager::set(const string &, const uint16_t &);
-template void SaveManager::set(const string &, const int16_t &);
-template void SaveManager::set(const string &, const uint32_t &);
-template void SaveManager::set(const string &, const int32_t &);
-template void SaveManager::set(const string &, const uint64_t &);
-template void SaveManager::set(const string &, const int64_t &);
-template void SaveManager::set(const string &, const float &);
-template void SaveManager::set(const string &, const double &);
-
-template <typename T>
-ValueBroker<T> SaveManager::get(const string & key, const T & default_value) {
- if (!this->has(key)) this->set<T>(key, default_value);
- return this->get<T>(key);
-}
-template ValueBroker<uint8_t> SaveManager::get(const string &, const uint8_t &);
-template ValueBroker<int8_t> SaveManager::get(const string &, const int8_t &);
-template ValueBroker<uint16_t> SaveManager::get(const string &, const uint16_t &);
-template ValueBroker<int16_t> SaveManager::get(const string &, const int16_t &);
-template ValueBroker<uint32_t> SaveManager::get(const string &, const uint32_t &);
-template ValueBroker<int32_t> SaveManager::get(const string &, const int32_t &);
-template ValueBroker<uint64_t> SaveManager::get(const string &, const uint64_t &);
-template ValueBroker<int64_t> SaveManager::get(const string &, const int64_t &);
-template ValueBroker<float> SaveManager::get(const string &, const float &);
-template ValueBroker<double> SaveManager::get(const string &, const double &);
-template ValueBroker<string> SaveManager::get(const string &, const string &);
-
-template <typename T>
-ValueBroker<T> SaveManager::get(const string & key) {
- T value;
- return {
- [this, key](const T & target) { this->set<T>(key, target); },
- [this, key, value]() mutable -> const T & {
- value = this->deserialize<T>(this->get_db().get(key));
- return value;
- },
- };
-}
-template ValueBroker<uint8_t> SaveManager::get(const string &);
-template ValueBroker<int8_t> SaveManager::get(const string &);
-template ValueBroker<uint16_t> SaveManager::get(const string &);
-template ValueBroker<int16_t> SaveManager::get(const string &);
-template ValueBroker<uint32_t> SaveManager::get(const string &);
-template ValueBroker<int32_t> SaveManager::get(const string &);
-template ValueBroker<uint64_t> SaveManager::get(const string &);
-template ValueBroker<int64_t> SaveManager::get(const string &);
-template ValueBroker<float> SaveManager::get(const string &);
-template ValueBroker<double> SaveManager::get(const string &);
-template ValueBroker<string> SaveManager::get(const string &);
diff --git a/src/crepe/api/SaveManager.h b/src/crepe/api/SaveManager.h
deleted file mode 100644
index 3d8c852..0000000
--- a/src/crepe/api/SaveManager.h
+++ /dev/null
@@ -1,114 +0,0 @@
-#pragma once
-
-#include <memory>
-
-#include "../ValueBroker.h"
-
-namespace crepe {
-
-class DB;
-
-/**
- * \brief Save data manager
- *
- * This class provides access to a simple key-value store that stores
- * - integers (8-64 bit, signed or unsigned)
- * - real numbers (float or double)
- * - string (std::string)
- *
- * The underlying database is a key-value store.
- */
-class SaveManager {
-public:
- /**
- * \brief Get a read/write reference to a value and initialize it if it does not yet exist
- *
- * \param key The value key
- * \param default_value Value to initialize \c key with if it does not already exist in the
- * database
- *
- * \return Read/write reference to the value
- */
- template <typename T>
- ValueBroker<T> get(const std::string & key, const T & default_value);
-
- /**
- * \brief Get a read/write reference to a value
- *
- * \param key The value key
- *
- * \return Read/write reference to the value
- *
- * \note Attempting to read this value before it is initialized (i.e. set) will result in an
- * exception
- */
- template <typename T>
- ValueBroker<T> get(const std::string & key);
-
- /**
- * \brief Set a value directly
- *
- * \param key The value key
- * \param value The value to store
- */
- template <typename T>
- void set(const std::string & key, const T & value);
-
- /**
- * \brief Check if the save file has a value for this \c key
- *
- * \param key The value key
- *
- * \returns True if the key exists, or false if it does not
- */
- bool has(const std::string & key);
-
-private:
- SaveManager();
- virtual ~SaveManager() = default;
-
-private:
- /**
- * \brief Serialize an arbitrary value to STL string
- *
- * \tparam T Type of arbitrary value
- *
- * \returns String representation of value
- */
- template <typename T>
- std::string serialize(const T &) const noexcept;
-
- /**
- * \brief Deserialize an STL string back to type \c T
- *
- * \tparam T Type of value
- * \param value Serialized value
- *
- * \returns Deserialized value
- */
- template <typename T>
- T deserialize(const std::string & value) const noexcept;
-
-public:
- // singleton
- static SaveManager & get_instance();
- SaveManager(const SaveManager &) = delete;
- SaveManager(SaveManager &&) = delete;
- SaveManager & operator=(const SaveManager &) = delete;
- SaveManager & operator=(SaveManager &&) = delete;
-
-private:
- /**
- * \brief Create an instance of DB and return its reference
- *
- * \returns DB instance
- *
- * This function exists because DB is a facade class, which can't directly be used in the API
- * without workarounds
- *
- * TODO: better solution
- */
- static DB & get_db();
-};
-
-} // namespace crepe
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h
index f6fdb2a..9f1e8ce 100644
--- a/src/crepe/api/Scene.h
+++ b/src/crepe/api/Scene.h
@@ -2,6 +2,7 @@
#include <string>
+#include "../manager/Mediator.h"
#include "../util/OptionalRef.h"
namespace crepe {
@@ -34,6 +35,9 @@ public:
*/
virtual std::string get_name() const = 0;
+ // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests
+ // keep passing, but this reference should not be directly accessible by the user!!!
+
protected:
/**
* \name Late references
@@ -46,8 +50,8 @@ protected:
*
* \{
*/
- //! Reference to the ComponentManager
- OptionalRef<ComponentManager> component_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
};
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
deleted file mode 100644
index 1f783ad..0000000
--- a/src/crepe/api/SceneManager.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-#include <algorithm>
-#include <memory>
-
-#include "../ComponentManager.h"
-
-#include "SceneManager.h"
-
-using namespace crepe;
-using namespace std;
-
-SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {}
-
-void SceneManager::set_next_scene(const string & name) { next_scene = name; }
-
-void SceneManager::load_next_scene() {
- // next scene not set
- if (this->next_scene.empty()) return;
-
- auto it = find_if(this->scenes.begin(), this->scenes.end(),
- [&next_scene = this->next_scene](unique_ptr<Scene> & scene) {
- return scene.get()->get_name() == next_scene;
- });
-
- // next scene not found
- if (it == this->scenes.end()) return;
- unique_ptr<Scene> & scene = *it;
-
- // Delete all components of the current scene
- ComponentManager & mgr = this->component_manager;
- mgr.delete_all_components();
-
- // Load the new scene
- scene->load_scene();
-}
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
deleted file mode 100644
index f6f62cd..0000000
--- a/src/crepe/api/SceneManager.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "Scene.h"
-
-namespace crepe {
-
-class ComponentManager;
-
-/**
- * \brief Manages scenes
- *
- * This class manages scenes. It can add new scenes and load them. It also manages the current scene
- * and the next scene.
- */
-class SceneManager {
-public:
- //! \param mgr Reference to the ComponentManager
- SceneManager(ComponentManager & mgr);
-
-public:
- /**
- * \brief Add a new concrete scene to the scene manager
- *
- * \tparam T Type of concrete scene
- */
- template <typename T, typename... Args>
- void add_scene(Args &&... args);
- /**
- * \brief Set the next scene
- *
- * This scene will be loaded at the end of the frame
- *
- * \param name Name of the next scene
- */
- void set_next_scene(const std::string & name);
- //! Load a new scene (if there is one)
- void load_next_scene();
-
-private:
- //! Vector of concrete scenes (added by add_scene())
- std::vector<std::unique_ptr<Scene>> scenes;
- //! Next scene to load
- std::string next_scene;
- //! Reference to the ComponentManager
- ComponentManager & component_manager;
-};
-
-} // namespace crepe
-
-#include "SceneManager.hpp"
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
deleted file mode 100644
index 5c8e417..0000000
--- a/src/crepe/api/SceneManager.hpp
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include "SceneManager.h"
-
-namespace crepe {
-
-template <typename T, typename... Args>
-void SceneManager::add_scene(Args &&... args) {
- using namespace std;
- static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");
-
- Scene * scene = new T(std::forward<Args>(args)...);
- unique_ptr<Scene> unique_scene(scene);
-
- unique_scene->component_manager = this->component_manager;
-
- this->scenes.emplace_back(std::move(unique_scene));
-
- // The first scene added, is the one that will be loaded at the beginning
- if (next_scene.empty()) {
- next_scene = scene->get_name();
- }
-}
-
-} // namespace crepe
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index fcbe4c7..4091fd4 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -1,11 +1,17 @@
+#include <string>
+
+#include "../manager/SceneManager.h"
+
#include "Script.h"
using namespace crepe;
+using namespace std;
Script::~Script() {
- EventManager & evmgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
for (auto id : this->listeners) {
- evmgr.unsubscribe(id);
+ mgr.unsubscribe(id);
}
}
@@ -13,3 +19,9 @@ template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
this->subscribe_internal(callback, this->game_object_id);
}
+
+void Script::set_next_scene(const string & name) {
+ Mediator & mediator = this->mediator;
+ SceneManager & mgr = mediator.scene_manager;
+ mgr.set_next_scene(name);
+}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index a0870cb..1474a09 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -2,11 +2,12 @@
#include <vector>
+#include "../manager/EventManager.h"
+#include "system/CollisionSystem.h"
+#include "../manager/Mediator.h"
#include "../types.h"
#include "../util/OptionalRef.h"
-#include "EventManager.h"
-
namespace crepe {
class ScriptSystem;
@@ -106,6 +107,12 @@ protected:
template <typename EventType>
void subscribe(const EventHandler<EventType> & callback);
+ /**
+ * \brief Set the next scene using SceneManager
+ * \see SceneManager::set_next_scene
+ */
+ void set_next_scene(const std::string & name);
+
//! \}
private:
@@ -160,10 +167,8 @@ private:
game_object_id_t game_object_id;
//! Reference to parent component
OptionalRef<bool> active;
- //! Reference to component manager instance
- OptionalRef<ComponentManager> component_manager;
- //! Reference to event manager instance
- OptionalRef<EventManager> event_manager;
+ //! Mediator reference
+ OptionalRef<Mediator> mediator;
//! \}
private:
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index a2463bf..45f1ff1 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include "../ComponentManager.h"
+#include "../manager/ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
@@ -20,7 +20,8 @@ T & Script::get_component() const {
template <typename T>
RefVector<T> Script::get_components() const {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_id<T>(this->game_object_id);
}
@@ -33,7 +34,8 @@ void Script::logf(Args &&... args) {
template <typename EventType>
void Script::subscribe_internal(const EventHandler<EventType> & callback,
event_channel_t channel) {
- EventManager & mgr = this->event_manager;
+ Mediator & mediator = this->mediator;
+ EventManager & mgr = mediator.event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
bool & active = this->active;
diff --git a/src/crepe/api/UIObject.cpp b/src/crepe/api/UIObject.cpp
new file mode 100644
index 0000000..d239b89
--- /dev/null
+++ b/src/crepe/api/UIObject.cpp
@@ -0,0 +1,8 @@
+#include "UIObject.h"
+
+using namespace crepe;
+
+UIObject::UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
+ : Component(id),
+ dimensions(dimensions),
+ offset(offset) {}
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
new file mode 100644
index 0000000..f7f4fba
--- /dev/null
+++ b/src/crepe/api/UIObject.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "../Component.h"
+
+namespace crepe {
+
+/**
+ * \brief Represents a UI object in the game, derived from the Component class.
+ */
+class UIObject : public Component {
+public:
+ /**
+ * \brief Constructs a UiObject with the specified game object ID.
+ * \param id The unique ID of the game object associated with this UI object.
+ * \param dimensions width and height of the UIObject
+ * \param offset Offset relative to the GameObject Transform
+ */
+ UIObject(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
+ //! Width and height of the UIObject
+ vec2 dimensions;
+ //! Position offset relative to this GameObjects Transform
+ vec2 offset;
+};
+
+} // namespace crepe