diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:56:48 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-27 11:56:48 +0100 |
commit | 2b35e8f51a3536b62ea21dc82deec1e3b65568f6 (patch) | |
tree | 8245ca8f015634e0aca01e83822b02c869419b5c /src/crepe/api | |
parent | 7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (diff) |
make format and offset for the cameara relative from the transform gameobject
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Camera.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index 151e5d9..1505107 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -28,17 +28,19 @@ public: //! Background color of the camera view. Color bg_color; - //! pos The position of the camera in world units - vec2 pos = {0,0}; + //! offset postion from the game object transform component + vec2 offset = {0, 0}; + + //! pos the postion of the camera in world space this will be filled with + //pos = transform + offset + vec2 pos = {0, 0}; //! screen the display size in pixels ( output resolution ) - ivec2 screen = {1080,720}; + ivec2 screen = {1080, 720}; //! viewport is the area of the world visible through the camera (in world units) - //vec2 viewport = {1000, 2000}; ivec2 viewport = {500, 1000}; - //! scale scaling factor from world units to pixel coordinates //! Zoom level of the camera view. double zoom = 1.0f; |