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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:31:06 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-18 13:31:06 +0100 |
commit | 1d182abe4278b6bf4410cb25a9ae41f501833990 (patch) | |
tree | 931fb2f3ea876d25abbfcd89ce3a9fb7b962c23c /src/crepe/api | |
parent | bec22107c6754f5f3440d79503ddbc828d7e0cba (diff) |
process feedback
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Script.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 0ec3476..a87af4e 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -53,13 +53,7 @@ protected: * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript * component holding this script instance is active. */ - virtual void update(duration_t delta_time) { return this->update(); } - /** - * \brief Fallback script update function (empty by default) - * - * Allows the game programmer to ignore parameters passed to \c update() - */ - virtual void update() {} + virtual void update(duration_t delta_time) {} //! \} //! ScriptSystem calls \c init() and \c update() |