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authorJaro <59013720+JaroWMR@users.noreply.github.com>2024-12-12 18:47:54 +0100
committerGitHub <noreply@github.com>2024-12-12 18:47:54 +0100
commitfd403d038b017ec8976023471073329896035e36 (patch)
treefcf4af55aa56b2de19e87e5246888e1af9f4f527 /src/crepe/api
parent05a33d4793520fa84a93bc79882ef29d39cd08e5 (diff)
parentab1423f48d82ba9b0619ec107639a80773edbfc2 (diff)
Merge pull request #64 from lonkaars/jaro/physics-system-improvement
Jaro/physics system improvement
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/Rigidbody.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6472270..ca2d3f1 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -53,7 +53,7 @@ struct Config final {
*
* Gravity value of game.
*/
- double gravity = 1;
+ float gravity = 10;
} physics;
//! default window settings
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 40c6bf1..b08c8db 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -53,7 +53,7 @@ public:
*/
struct Data {
//! objects mass
- float mass = 0.0;
+ float mass = 1;
/**
* \brief Gravity scale factor.
*
@@ -79,7 +79,7 @@ public:
//! Linear velocity of the object (speed and direction).
vec2 linear_velocity;
//! Maximum linear velocity of the object. This limits the object's speed.
- vec2 max_linear_velocity = {INFINITY, INFINITY};
+ float max_linear_velocity = INFINITY;
//! Linear velocity coefficient. This scales the object's velocity for adjustment or damping.
vec2 linear_velocity_coefficient = {1, 1};
//! \}