diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-17 15:34:32 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-17 15:34:32 +0100 |
commit | 876a2e2ba115f6f8afa45155c8c6ed90d10576de (patch) | |
tree | 71dd70d555831eba188210d522993f1f249e772d /src/crepe/api | |
parent | b019b401c3a1de0ffea7e6776242ae73599651ef (diff) |
added functionality to example and added pictures
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2e9823f..f9c5362 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -2,6 +2,8 @@ #include "../facade/SDLContext.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "..//system/PhysicsSystem.h" +#include "..//system/CollisionSystem.h" #include "LoopManager.h" #include "LoopTimer.h" @@ -18,7 +20,12 @@ void LoopManager::start() { } void LoopManager::set_running(bool running) { this->game_running = running; } -void LoopManager::fixed_update() {} +void LoopManager::fixed_update() { + PhysicsSystem phys; + phys.update(); + CollisionSystem col; + col.update(); +} void LoopManager::loop() { LoopTimer & timer = LoopTimer::get_instance(); @@ -27,11 +34,11 @@ void LoopManager::loop() { while (game_running) { timer.update(); - while (timer.get_lag() >= timer.get_fixed_delta_time()) { + //while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); - } + //} this->update(); this->render(); |