diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-20 10:43:32 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-20 10:43:32 +0100 |
commit | 690471c7c4536c074a4dca5aab7cc618d47bfb5f (patch) | |
tree | 35dcf3858b8f86a031cf5070de9caa069af4257d /src/crepe/api | |
parent | d81ecc242ff88ffd49e0b5296dfb23ab54a0cd78 (diff) |
merge with maser
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 9 |
3 files changed, 14 insertions, 6 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a4bc101..586919d 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -35,10 +35,8 @@ void LoopManager::start() { void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { - PhysicsSystem phys; - phys.update(); - CollisionSystem col; - col.update(); + this->get_system<PhysicsSystem>().update(); + this->get_system<CollisionSystem>().update(); } void LoopManager::loop() { diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index f6904be..37f13ac 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -4,6 +4,7 @@ #include "../ComponentManager.h" #include "../system/System.h" +#include "api/SceneManager.h" namespace crepe { @@ -71,7 +72,9 @@ private: private: //! Component manager instance ComponentManager component_manager{}; - +public: + //! Scene manager instance + SceneManager scene_manager{component_manager}; private: /** * \brief Collection of System instances diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 2b70379..939d142 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -63,7 +63,14 @@ protected: */ template <typename T> std::vector<std::reference_wrapper<T>> get_components() const; - + + /** + * \brief Gets game object id this script is attached to + * + * \returns game object id + */ + game_object_id_t get_game_object_id() const {return this->game_object_id;}; + protected: // NOTE: Script must have a constructor without arguments so the game programmer doesn't need // to manually add `using Script::Script` to their concrete script class. |