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authorLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:26:04 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-12-18 13:26:04 +0100
commita444da0b35123a9e51cde1f5be9aab0204eb5b66 (patch)
treecb3c02bbd94b2750c57c4579de5f7f8def05f324 /src/crepe/api
parentf71769f7d2e9530a49295d0c0c86c2f6add069d8 (diff)
parent81404db80bbf9463c3d535ae389e7fbb753a902c (diff)
merge master
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Config.h11
-rw-r--r--src/crepe/api/Engine.h15
-rw-r--r--src/crepe/api/Text.cpp12
-rw-r--r--src/crepe/api/Text.h66
5 files changed, 100 insertions, 6 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 18d6942..2bee3fb 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -20,6 +20,7 @@ target_sources(crepe PUBLIC
Button.cpp
UIObject.cpp
AI.cpp
+ Text.cpp
Scene.cpp
)
@@ -52,4 +53,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Button.h
UIObject.h
AI.h
+ Text.h
)
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index ed1cf38..6b9e3ca 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -76,6 +76,17 @@ struct Config final {
*/
std::string root_pattern = ".crepe-root";
} asset;
+ //! Default font options
+ struct {
+ /**
+ * \brief Default font size
+ *
+ * Using the SDL_ttf library the font size needs to be set when loading the font.
+ * This config option is the font size at which all fonts will be loaded initially.
+ *
+ */
+ unsigned int size = 16;
+ } font;
//! Configuration for click tolerance.
struct {
//! The maximum number of pixels the mouse can move between MouseDown and MouseUp events to be considered a click.
diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h
index 3145723..700a0cd 100644
--- a/src/crepe/api/Engine.h
+++ b/src/crepe/api/Engine.h
@@ -53,6 +53,15 @@ private:
//! Global context
Mediator mediator;
+ //! SystemManager
+ SystemManager system_manager{mediator};
+
+ //! SDLContext instance
+ SDLContext sdl_context{mediator};
+
+ //! Resource manager instance
+ ResourceManager resource_manager{mediator};
+
//! Component manager instance
ComponentManager component_manager{mediator};
//! Scene manager instance
@@ -61,16 +70,10 @@ private:
LoopTimerManager loop_timer{mediator};
//! EventManager instance
EventManager event_manager{mediator};
- //! Resource manager instance
- ResourceManager resource_manager{mediator};
//! Save manager instance
SaveManager save_manager{mediator};
- //! SDLContext instance
- SDLContext sdl_context{mediator};
//! ReplayManager instance
ReplayManager replay_manager{mediator};
- //! SystemManager
- SystemManager system_manager{mediator};
};
} // namespace crepe
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
new file mode 100644
index 0000000..54a4370
--- /dev/null
+++ b/src/crepe/api/Text.cpp
@@ -0,0 +1,12 @@
+#include "../facade/FontFacade.h"
+
+#include "Text.h"
+
+using namespace crepe;
+
+Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::string & font_family, const Data & data, const std::string & text)
+ : UIObject(id, dimensions, offset),
+ text(text),
+ data(data),
+ font_family(font_family) {}
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
new file mode 100644
index 0000000..c30dc80
--- /dev/null
+++ b/src/crepe/api/Text.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include <optional>
+#include <string>
+
+#include "../Component.h"
+
+#include "Asset.h"
+#include "Color.h"
+#include "UIObject.h"
+
+namespace crepe {
+/**
+ * \brief Text UIObject component for displaying text
+ *
+ * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in.
+ */
+class Text : public UIObject {
+public:
+ //! Text data that does not have to be set in the constructor
+ struct Data {
+ /**
+ * \brief fontsize for text rendering
+ *
+ * \note this is not the actual font size that is loaded in.
+ *
+ * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
+ * The default font size that is loaded is set in the Config.
+ * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
+ */
+ unsigned int font_size = 16;
+
+ //! Layer sorting level of the text
+ const int sorting_in_layer = 0;
+
+ //! Order within the sorting text
+ const int order_in_layer = 0;
+
+ //! Label text color.
+ Color text_color = Color::BLACK;
+ };
+
+public:
+ /**
+ *
+ * \param dimensions Width and height of the UIObject.
+ * \param offset Offset of the UIObject relative to its transform
+ * \param text The text to be displayed.
+ * \param font_family The font style name to be displayed.
+ * \param data Data struct containing extra text parameters.
+ * \param font Optional font asset that can be passed or left empty.
+ */
+ Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::string & font_family, const Data & data, const std::string & text = "");
+
+ //! Label text.
+ std::string text = "";
+ //! font family name
+ std::string font_family = "";
+ //! Font asset variable if this is not set, it will use the font_family to create an asset.
+ std::optional<Asset> font;
+ //! Data instance
+ Data data;
+};
+
+} // namespace crepe