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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-08 14:29:25 +0100
commit63bcd54e0e0ea64cfef5950568b4253d5dae5c1e (patch)
tree24f1f251259ca46566a4694b765dc4e99ee264ab /src/crepe/api
parent5c3ce63558f2d5dec06a124773f910d783bb22aa (diff)
removed singleton from SDLContext, problem now is cannot call functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/LoopManager.h7
-rw-r--r--src/crepe/api/LoopTimer.cpp3
-rw-r--r--src/crepe/api/Sprite.cpp12
-rw-r--r--src/crepe/api/Sprite.h5
-rw-r--r--src/crepe/api/Texture.cpp23
-rw-r--r--src/crepe/api/Texture.h15
7 files changed, 29 insertions, 38 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6472270..73c9a4e 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -26,7 +26,7 @@ struct Config final {
*
* Only messages with equal or higher priority than this value will be logged.
*/
- Log::Level level = Log::Level::INFO;
+ Log::Level level = Log::Level::TRACE;
/**
* \brief Colored log output
*
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index d8910a0..8a30602 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -8,6 +8,7 @@
#include "../system/System.h"
#include "LoopTimer.h"
+#include "manager/ResourceManager.h"
namespace crepe {
@@ -96,8 +97,10 @@ private:
//! Scene manager instance
SceneManager scene_manager{mediator};
- //! SDL context \todo no more singletons!
- SDLContext & sdl_context = SDLContext::get_instance();
+ SDLContext sdl_context {mediator};
+
+ ResourceManager res_man {mediator};
+
//! Loop timer \todo no more singletons!
LoopTimer & loop_timer = LoopTimer::get_instance();
diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp
index 15a0e3a..40fc94e 100644
--- a/src/crepe/api/LoopTimer.cpp
+++ b/src/crepe/api/LoopTimer.cpp
@@ -1,6 +1,5 @@
#include <chrono>
-#include "../facade/SDLContext.h"
#include "../util/Log.h"
#include "LoopTimer.h"
@@ -67,7 +66,7 @@ void LoopTimer::enforce_frame_rate() {
= std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time
- frame_duration);
if (delay_time.count() > 0) {
- SDLContext::get_instance().delay(delay_time.count());
+ //SDLContext::get_instance().delay(delay_time.count());
}
}
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index cc0e20a..bae5ad9 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -2,25 +2,25 @@
#include <utility>
#include "../util/Log.h"
+#include "api/Asset.h"
#include "Component.h"
#include "Sprite.h"
-#include "Texture.h"
#include "types.h"
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, Texture & texture, const Sprite::Data & data)
+Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
- texture(std::move(texture)),
+ source(texture),
data(data) {
dbg_trace();
- this->mask.w = this->texture.get_size().x;
- this->mask.h = this->texture.get_size().y;
- this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
+ //this->mask.w = this->texture.get_size().x;
+ //this->mask.h = this->texture.get_size().y;
+ //this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index dbf41e4..ec120c0 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -4,6 +4,7 @@
#include "Color.h"
#include "Texture.h"
+#include "api/Asset.h"
#include "types.h"
namespace crepe {
@@ -74,11 +75,11 @@ public:
* \param texture asset of the image
* \param ctx all the sprite data
*/
- Sprite(game_object_id_t id, Texture & texture, const Data & data);
+ Sprite(game_object_id_t id, const Asset & texture, const Data & data);
~Sprite();
//! Texture used for the sprite
- const Texture texture;
+ const Asset source;
Data data;
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 2b56271..9d8e02d 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,16 +1,16 @@
-#include "../facade/SDLContext.h"
#include "../util/Log.h"
#include "Asset.h"
+#include "Resource.h"
#include "Texture.h"
#include "types.h"
+#include <utility>
using namespace crepe;
using namespace std;
-Texture::Texture(const Asset & src) {
+Texture::Texture(const Asset & src) : Resource(src) {
dbg_trace();
- this->load(src);
}
Texture::~Texture() {
@@ -18,21 +18,12 @@ Texture::~Texture() {
this->texture.reset();
}
-Texture::Texture(Texture && other) noexcept : texture(std::move(other.texture)) {}
-
-Texture & Texture::operator=(Texture && other) noexcept {
- if (this != &other) {
- texture = std::move(other.texture);
- }
- return *this;
-}
-
-void Texture::load(const Asset & res) {
- SDLContext & ctx = SDLContext::get_instance();
- this->texture = ctx.texture_from_path(res.get_path());
+void Texture::load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture) {
+ this->texture = std::move(texture);
+ this->loaded = true;
}
ivec2 Texture::get_size() const {
if (this->texture == nullptr) return {};
- return SDLContext::get_instance().get_size(*this);
+ return {};
}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 1817910..f9c7919 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -8,6 +8,7 @@
#include <memory>
#include "Asset.h"
+#include "Resource.h"
#include "types.h"
namespace crepe {
@@ -22,7 +23,7 @@ class Animator;
* The Texture class is responsible for loading an image from a source and providing access to
* its dimensions. Textures can be used for rendering.
*/
-class Texture {
+class Texture : public Resource {
public:
/**
@@ -35,12 +36,6 @@ public:
* \brief Destroys the Texture instance, freeing associated resources.
*/
~Texture();
- // FIXME: this constructor shouldn't be necessary because this class doesn't manage memory
-
- Texture(Texture && other) noexcept;
- Texture & operator=(Texture && other) noexcept;
- Texture(const Texture &) = delete;
- Texture & operator=(const Texture &) = delete;
/**
* \brief Gets the width and height of the texture.
@@ -53,12 +48,14 @@ private:
* \brief Loads the texture from an Asset resource.
* \param res Unique pointer to an Asset resource to load the texture from.
*/
- void load(const Asset & res);
-
+ void load(std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture);
+
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
+ bool loaded = false;
+
//! Grants SDLContext access to private members.
friend class SDLContext;