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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-06 10:26:03 +0100
commitd4f443070017c5c2e6a938bf4d0a86b70ae6beaa (patch)
treef3a6f399981d69e66916544e34066af6bce3fd93 /src/crepe/api
parentec69f40540317215d0f30e1f8e43d0e18450f8cc (diff)
revert Animator
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Animator.cpp19
-rw-r--r--src/crepe/api/Animator.h21
-rw-r--r--src/crepe/api/Sprite.h13
3 files changed, 35 insertions, 18 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index f6f2654..c558d86 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -36,11 +36,24 @@ void Animator::pause() { this->active = false; }
void Animator::stop() {
this->active = false;
- this->data.frame = this->data.cycle_start;
+ this->data.col = 0;
+ this->data.row = 0;
}
void Animator::set_fps(int fps) { this->data.fps = fps; }
void Animator::set_cycle_range(int start, int end) {
- this->data.cycle_start = start;
- this->data.cycle_end = end;
+ this->data.cycle_start = start, this->data.cycle_end = end;
+}
+
+void Animator::set_anim(int col) {
+ Animator::Data & ctx = this->data;
+ this->spritesheet.mask.x = ctx.row = 0;
+ ctx.col = col;
+ this->spritesheet.mask.y = ctx.col * this->spritesheet.mask.h;
+}
+
+void Animator::next_anim() {
+ Animator::Data & ctx = this->data;
+ ctx.row = ++ctx.row % this->grid_size.x;
+ this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w;
}
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index bcf6379..102894d 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,6 +1,5 @@
#pragma once
-#include "../manager/LoopTimerManager.h"
#include "../types.h"
#include "Component.h"
@@ -23,15 +22,16 @@ public:
struct Data {
//! frames per second for animation
unsigned int fps = 1;
- //! The current frame being shown
- unsigned int frame = 0;
-
+ //! The current col being animated.
+ unsigned int col = 0;
+ //! The current row being animated.
+ unsigned int row = 0;
//! should the animation loop
bool looping = false;
//! starting frame for cycling
unsigned int cycle_start = 0;
//! end frame for cycling (-1 = use last frame)
- unsigned int cycle_end = -1;
+ int cycle_end = -1;
};
public:
@@ -60,6 +60,14 @@ public:
* \param end of row animation
*/
void set_cycle_range(int start, int end);
+ /**
+ * \brief select which column to animate from
+ *
+ * \param col animation column
+ */
+ void set_anim(int col);
+ //! will go to the next animaiton of current row
+ void next_anim();
public:
/**
@@ -93,9 +101,6 @@ private:
//! Uses the spritesheet
friend AnimatorSystem;
-
- //! Elasped time since last frame change
- duration_t elapsed;
};
} // namespace crepe
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index ef65f64..a3fc319 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -110,16 +110,15 @@ private:
*/
float aspect_ratio = 0;
-public:
- struct Mask {
- unsigned w = 0;
- unsigned h = 0;
- unsigned x = 0;
- unsigned y = 0;
+ struct Rect {
+ int w = 0;
+ int h = 0;
+ int x = 0;
+ int y = 0;
};
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
- Mask mask;
+ Rect mask;
};
} // namespace crepe