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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:49:37 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 20:49:37 +0100
commitfdd5c471dffd4a204a91e8d1d70567fa56ea29a5 (patch)
treeece2c3e32261fe9b0f7ccd3aa3bd4e98f74e3b28 /src/crepe/api
parente8cd950b8ebd152d76d588d4fedc7f4c239b0835 (diff)
`make format`
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Animator.cpp3
-rw-r--r--src/crepe/api/Camera.cpp4
-rw-r--r--src/crepe/api/GameObject.cpp12
-rw-r--r--src/crepe/api/GameObject.h4
-rw-r--r--src/crepe/api/LoopManager.cpp4
-rw-r--r--src/crepe/api/LoopManager.hpp2
-rw-r--r--src/crepe/api/Script.hpp3
-rw-r--r--src/crepe/api/Vector2.cpp20
8 files changed, 25 insertions, 27 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index cccbc67..464b0fd 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -7,8 +7,7 @@
using namespace crepe;
-Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col,
- int col_animator)
+Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_animator)
: Component(id),
spritesheet(ss),
row(row),
diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp
index eb99f7f..5835bdd 100644
--- a/src/crepe/api/Camera.cpp
+++ b/src/crepe/api/Camera.cpp
@@ -6,7 +6,9 @@
using namespace crepe;
-Camera::Camera(game_object_id_t id, const Color & bg_color) : Component(id), bg_color(bg_color) {
+Camera::Camera(game_object_id_t id, const Color & bg_color)
+ : Component(id),
+ bg_color(bg_color) {
dbg_trace();
}
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 2b836e1..287e81d 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -7,7 +7,11 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale) : id(id), component_manager(component_manager) {
+GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id,
+ const std::string & name, const std::string & tag,
+ const Vector2 & position, double rotation, double scale)
+ : id(id),
+ component_manager(component_manager) {
// Add Transform and Metadata components
ComponentManager & mgr = this->component_manager;
@@ -19,10 +23,12 @@ void GameObject::set_parent(const GameObject & parent) {
ComponentManager & mgr = this->component_manager;
// Set parent on own Metadata component
- vector<reference_wrapper<Metadata>> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> this_metadata
+ = mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
// Add own id to children list of parent's Metadata component
- vector<reference_wrapper<Metadata>> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
+ vector<reference_wrapper<Metadata>> parent_metadata
+ = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index cf6765a..34ef8bb 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -29,7 +29,9 @@ private:
* \param rotation The rotation of the GameObject
* \param scale The scale of the GameObject
*/
- GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name, const std::string & tag, const Vector2 & position, double rotation, double scale);
+ GameObject(ComponentManager & component_manager, game_object_id_t id,
+ const std::string & name, const std::string & tag, const Vector2 & position,
+ double rotation, double scale);
//! ComponentManager instances GameObject
friend class ComponentManager;
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index f0788ab..6303e2b 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -22,9 +22,7 @@ LoopManager::LoopManager() {
this->load_system<ScriptSystem>();
}
-ComponentManager & LoopManager::get_component_manager() {
- return this->component_manager;
-}
+ComponentManager & LoopManager::get_component_manager() { return this->component_manager; }
void LoopManager::process_input() {
SDLContext::get_instance().handle_events(this->game_running);
diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp
index 85a329b..0b14fdb 100644
--- a/src/crepe/api/LoopManager.hpp
+++ b/src/crepe/api/LoopManager.hpp
@@ -1,8 +1,8 @@
#pragma once
#include <cassert>
-#include <memory>
#include <format>
+#include <memory>
#include "../system/System.h"
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index 13b8077..c4e07e8 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -12,7 +12,8 @@ T & Script::get_component() const {
using namespace std;
vector<reference_wrapper<T>> all_components = this->get_components<T>();
if (all_components.size() < 1)
- throw runtime_error(format("Script: no component found with type = {}", typeid(T).name()));
+ throw runtime_error(
+ format("Script: no component found with type = {}", typeid(T).name()));
return all_components.back().get();
}
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 97b74ac..30b968e 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -2,17 +2,11 @@
using namespace crepe;
-Vector2 Vector2::operator-(const Vector2 & other) const {
- return {x - other.x, y - other.y};
-}
+Vector2 Vector2::operator-(const Vector2 & other) const { return {x - other.x, y - other.y}; }
-Vector2 Vector2::operator+(const Vector2 & other) const {
- return {x + other.x, y + other.y};
-}
+Vector2 Vector2::operator+(const Vector2 & other) const { return {x + other.x, y + other.y}; }
-Vector2 Vector2::operator*(double scalar) const {
- return {x * scalar, y * scalar};
-}
+Vector2 Vector2::operator*(double scalar) const { return {x * scalar, y * scalar}; }
Vector2 & Vector2::operator*=(const Vector2 & other) {
x *= other.x;
@@ -34,10 +28,6 @@ Vector2 & Vector2::operator+=(double other) {
Vector2 Vector2::operator-() const { return {-x, -y}; }
-bool Vector2::operator==(const Vector2 & other) const {
- return x == other.x && y == other.y;
-}
+bool Vector2::operator==(const Vector2 & other) const { return x == other.x && y == other.y; }
-bool Vector2::operator!=(const Vector2 & other) const {
- return !(*this == other);
-}
+bool Vector2::operator!=(const Vector2 & other) const { return !(*this == other); }