diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 15:25:13 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 15:25:13 +0100 |
commit | b668abb3a0671c1233bb30d038a5a53018aa8620 (patch) | |
tree | d84c244301e76b2e36302b84f4ac000c88edfef4 /src/crepe/api | |
parent | 4e6f10f2d6ed593a21b985ccabe305a9cd6212cc (diff) |
added unit test for particles
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 45 |
2 files changed, 37 insertions, 10 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index f585a81..000bf30 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -3,7 +3,7 @@ using namespace crepe; -ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data) : Component(game_object_id),data(data) { +ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data& data) : Component(game_object_id),data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { this->data.particles.emplace_back(); } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index f931e8c..2cda1bb 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -11,24 +11,44 @@ class Sprite; namespace crepe { + +/** + * \brief Data holder for particle emission parameters. + * + * The ParticleEmitter class stores configuration data for particle properties, + * defining the characteristics and boundaries of particle emissions. + */ + class ParticleEmitter : public Component { public: - struct ParticleBoundary{ + /** + * \brief Defines the boundary within which particles are constrained. + * + * This structure specifies the boundary's size and offset, as well as the + * behavior of particles upon reaching the boundary limits. + */ + struct Boundary{ //! boundary width (midpoint is emitter location) - double boundary_width = 0.0; + double width = 0.0; //! boundary height (midpoint is emitter location) - double boundary_height = 0.0; + double height = 0.0; //! boundary offset from particle emitter location - Vector2 boundary_offset; + Vector2 offset; //! reset on exit or stop velocity and set max postion bool reset_on_exit = false; }; - struct ParticleEmitterData{ + /** + * \brief Holds parameters that control particle emission. + * + * Contains settings for the emitter’s position, particle speed, angle, lifespan, + * boundary, and the sprite used for rendering particles. + */ + struct Data{ //! position of the emitter Vector2 position; //! maximum number of particles - uint32_t max_particles = 0; + const uint32_t max_particles = 0; //! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) double emission_rate = 0; //! min speed of the particles @@ -46,17 +66,24 @@ public: //! force over time (physics) Vector2 force_over_time; //! particle boundary - ParticleBoundary boundary; + Boundary boundary; //! collection of particles std::vector<Particle> particles; //! sprite reference const Sprite* sprite; }; public: - ParticleEmitter(uint32_t game_object_id, const ParticleEmitterData& data); + /** + * \brief Constructs a ParticleEmitter data holder with specified settings. + * + * \param game_object_id Identifier for the game object using this emitter. + * \param data Configuration data defining particle properties. + */ + ParticleEmitter(uint32_t game_object_id, const Data& data); ~ParticleEmitter(); public: - ParticleEmitterData data; + //! Configuration data for particle emission settings. + Data data; }; } // namespace crepe |