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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-22 17:08:55 +0100
commit8513b2dad0ec43678f17cca0510db4d1a938279a (patch)
tree8437473da7eb9c7fae6369d2767fcd305fab856f /src/crepe/api
parent4ce924b1b1322ee4da3ba50d6da856ad13a2190b (diff)
working moving camera, flip animations, resizing with animations, and black bars
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Animator.cpp5
-rw-r--r--src/crepe/api/Sprite.h10
2 files changed, 12 insertions, 3 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index d206428..178b165 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -18,7 +18,10 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a
animator_rect.h /= col;
animator_rect.w /= row;
animator_rect.x = 0;
- animator_rect.y = (col_animator - 1) * animator_rect.h;
+ animator_rect.y = col_animator * animator_rect.h;
this->active = false;
+
+ // need to do this for to get the aspect ratio for a single clipping in the spritesheet
+ this->spritesheet.aspect_ratio = (double)animator_rect.w / (double)animator_rect.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 66599c9..89f9121 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -68,7 +68,13 @@ public:
//! height in world units
int height = 0;
- const double aspect_ratio;
+ /**
+ * \aspect_ratio ratio of the img so that scaling will not become weird
+ *
+ * cannot be const because if Animator component is addded then ratio becomes scuffed and
+ * does it need to be calculated again in the Animator
+ */
+ double aspect_ratio;
public:
/**
@@ -90,7 +96,7 @@ private:
friend class AnimatorSystem;
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
- // object is present in GameObject
+ // object is present in GameObject. this is in sprite pixels
Rect sprite_rect;
};