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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:15:02 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-27 11:15:02 +0100
commit7f66cd4a9b609f6bf36d005f5e38ef2a57d1c0d3 (patch)
treedd1338bc5589d882d5c5d3b2ec56d0cb0532e891 /src/crepe/api
parent72e605528ebe8347e1457358fe9025c215afe163 (diff)
removed shared_ptr from sprite
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Sprite.cpp9
-rw-r--r--src/crepe/api/Sprite.h4
2 files changed, 6 insertions, 7 deletions
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 58e0884..2c2ca65 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -1,5 +1,4 @@
#include <cmath>
-#include <memory>
#include "../util/Log.h"
@@ -10,17 +9,17 @@
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color,
+Sprite::Sprite(game_object_id_t id, const Texture & image, const Color & color,
const FlipSettings & flip)
: Component(id),
color(color),
flip(flip),
sprite_image(image),
- aspect_ratio(static_cast<double>(sprite_image->get_width()) / sprite_image->get_height()) {
+ aspect_ratio(static_cast<double>(sprite_image.get_width()) / sprite_image.get_height()) {
dbg_trace();
- this->sprite_rect.w = sprite_image->get_width();
- this->sprite_rect.h = sprite_image->get_height();
+ this->sprite_rect.w = sprite_image.get_width();
+ this->sprite_rect.h = sprite_image.get_height();
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 7d5f4c3..82dc4a7 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -44,7 +44,7 @@ public:
* \param color Color tint applied to the sprite.
* \param flip Flip settings for horizontal and vertical orientation.
*/
- Sprite(game_object_id_t id, const std::shared_ptr<Texture> image, const Color & color,
+ Sprite(game_object_id_t id, const Texture & image, const Color & color,
const FlipSettings & flip);
/**
@@ -53,7 +53,7 @@ public:
~Sprite();
//! Texture used for the sprite
- const std::shared_ptr<Texture> sprite_image;
+ const Texture & sprite_image;
//! Color tint of the sprite
Color color;
//! Flip settings for the sprite