diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:21:32 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:21:32 +0100 |
commit | 7b63eb310dfd299b6d26169cb0981c9bfaf160b6 (patch) | |
tree | e39c00b0b2439e02232d78c0356c97d7cfac95e1 /src/crepe/api | |
parent | dc93b1e9b3e05dfd3e271aaccbee1210180a6906 (diff) |
update cleanup
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/AudioSource.cpp | 23 | ||||
-rw-r--r-- | src/crepe/api/AudioSource.h | 39 |
2 files changed, 0 insertions, 62 deletions
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp deleted file mode 100644 index 63fd0d7..0000000 --- a/src/crepe/api/AudioSource.cpp +++ /dev/null @@ -1,23 +0,0 @@ -#include <memory> - -#include "../facade/Sound.h" - -#include "AudioSource.h" - -using namespace crepe; - -AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) { - this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip)); -} - -void AudioSource::play() { return this->play(false); } - -void AudioSource::play(bool looping) { - this->sound->set_looping(looping); - this->sound->play(); -} - -void AudioSource::stop() { - this->sound->pause(); - this->sound->rewind(); -} diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h deleted file mode 100644 index 1e24ae8..0000000 --- a/src/crepe/api/AudioSource.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <memory> - -#include "../Asset.h" -#include "../Component.h" - -namespace crepe { - -class Sound; - -//! Audio source component -class AudioSource : public Component { -public: - AudioSource(std::unique_ptr<Asset> audio_clip); - virtual ~AudioSource() = default; - -public: - //! Start or resume this audio source - void play(); - void play(bool looping); - //! Stop this audio source - void stop(); - -public: - //! Sample file location - std::unique_ptr<Asset> audio_clip; - //! TODO: ????? - bool play_on_awake; - //! Repeat the current audio clip during playback - bool loop; - //! Normalized volume (0.0 - 1.0) - float volume; - -private: - std::unique_ptr<Sound> sound; -}; - -} // namespace crepe |