diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-20 11:42:23 +0100 |
commit | e585e01b625fcdbc00709c1bbade1b542b1f6139 (patch) | |
tree | 7ab095da8955a4299110a98a3b4f11de2087edde /src/crepe/api | |
parent | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (diff) |
Added Doxygen comments/explanation for GameObjects and Scenes
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/Scene.h | 14 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.h | 10 |
2 files changed, 24 insertions, 0 deletions
diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 0e516b6..6647135 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -7,19 +7,33 @@ namespace crepe { class SceneManager; class ComponentManager; +/** + * \brief Represents a Scene + * + * This class represents a Scene. The Scene class is only used as an interface for the game + * programmer. + */ class Scene { protected: + /** + * \param mgr Reference to the ComponentManager + * \param name Name of the scene + */ Scene(ComponentManager & mgr, const std::string & name); + //! SceneManager instances Scene friend class SceneManager; public: virtual ~Scene() = default; public: + //! Load the scene virtual void load_scene() = 0; + //! The scene name const std::string name; protected: + //! Reference to the ComponentManager ComponentManager & component_manager; }; diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index e854794..16d6004 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -10,8 +10,15 @@ namespace crepe { class ComponentManager; +/** + * \brief Manages scenes + * + * This class manages scenes. It can add new scenes and load them. It also manages the current scene + * and the next scene. + */ class SceneManager { public: + //! \param mgr Reference to the ComponentManager SceneManager(ComponentManager & mgr); public: @@ -35,8 +42,11 @@ public: void load_next_scene(); private: + //! Vector of scenes std::vector<std::unique_ptr<Scene>> scenes; + //! Next scene to load std::string next_scene; + //! Reference to the ComponentManager ComponentManager & component_manager; }; |