diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 18:04:03 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-14 18:04:03 +0100 |
commit | ab0b4923c4f49e7a28f6d17e994d3e013ca344bb (patch) | |
tree | b385693017be292b8f4862e88b912dba7c6be619 /src/crepe/api | |
parent | 213f947d0907858cace470736c15f87caa934591 (diff) |
more WIP audio system + utilities
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/ResourceManager.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/ResourceManager.h | 13 |
2 files changed, 20 insertions, 6 deletions
diff --git a/src/crepe/api/ResourceManager.cpp b/src/crepe/api/ResourceManager.cpp index 17fbd9b..6eb4afd 100644 --- a/src/crepe/api/ResourceManager.cpp +++ b/src/crepe/api/ResourceManager.cpp @@ -2,6 +2,9 @@ #include "ResourceManager.h" +// default resource cache functions +#include "../facade/Sound.h" + using namespace crepe; ResourceManager & ResourceManager::get_instance() { @@ -11,3 +14,13 @@ ResourceManager & ResourceManager::get_instance() { ResourceManager::~ResourceManager() { dbg_trace(); } ResourceManager::ResourceManager() { dbg_trace(); } + +void ResourceManager::clear() { + this->resources.clear(); +} + +template <> +Sound & ResourceManager::cache<Sound>(const Asset & asset) { + return this->cache<Sound>(asset); +} + diff --git a/src/crepe/api/ResourceManager.h b/src/crepe/api/ResourceManager.h index a69a9fa..468af16 100644 --- a/src/crepe/api/ResourceManager.h +++ b/src/crepe/api/ResourceManager.h @@ -51,22 +51,23 @@ public: * it is already cached. * \tparam T The type of asset to cache (e.g., texture, sound, etc.). * - * \return A shared pointer to the cached asset. + * \return A reference to the resource * * This template function caches the asset at the given file path. If the - * asset is already cached and `reload` is false, the existing cached version - * will be returned. Otherwise, the asset will be reloaded and added to the + * asset is already cached, the existing instance will be returned. + * Otherwise, the concrete resource will be instantiated and added to the * cache. */ template <typename T> T & cache(const Asset & asset); - /** - * \brief Clear the resource cache - */ + //! Clear the resource cache void clear(); }; +template <> +Sound & ResourceManager::cache<Sound>(const Asset & asset); + } // namespace crepe #include "ResourceManager.hpp" |