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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-18 18:02:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-18 18:02:09 +0100
commit8d78727d6e7badca16ba7a1328643928a0039569 (patch)
tree3b0bab3c1a800f74e9f80292c9b5b7b3955ad999 /src/crepe/api
parent121b64b1cb6cfead5814070c8b0185d3d7308095 (diff)
move utilities from loek/audio
Diffstat (limited to 'src/crepe/api')
-rw-r--r--src/crepe/api/Asset.cpp58
-rw-r--r--src/crepe/api/Asset.h60
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Config.h14
-rw-r--r--src/crepe/api/Texture.cpp2
5 files changed, 135 insertions, 1 deletions
diff --git a/src/crepe/api/Asset.cpp b/src/crepe/api/Asset.cpp
new file mode 100644
index 0000000..5271cf7
--- /dev/null
+++ b/src/crepe/api/Asset.cpp
@@ -0,0 +1,58 @@
+#include <filesystem>
+#include <stdexcept>
+#include <whereami.h>
+
+#include "Asset.h"
+#include "api/Config.h"
+
+using namespace crepe;
+using namespace std;
+
+Asset::Asset(const string & src) : src(find_asset(src)) { }
+Asset::Asset(const char * src) : src(find_asset(src)) { }
+
+const string & Asset::get_path() const noexcept { return this->src; }
+
+string Asset::find_asset(const string & src) const {
+ auto & cfg = Config::get_instance();
+ auto & root_pattern = cfg.asset.root_pattern;
+
+ // if root_pattern is empty, find_asset must return all paths as-is
+ if (root_pattern.empty()) return src;
+
+ // absolute paths do not need to be resolved, only canonicalized
+ filesystem::path path = src;
+ if (path.is_absolute())
+ return filesystem::canonical(path);
+
+ // find directory matching root_pattern
+ filesystem::path root = this->whereami();
+ while (1) {
+ if (filesystem::exists(root / root_pattern))
+ break;
+ if (!root.has_parent_path())
+ throw runtime_error(format("Asset: Cannot find root pattern ({})", root_pattern));
+ root = root.parent_path();
+ }
+
+ // join path to root (base directory) and canonicalize
+ return filesystem::canonical(root / path);
+}
+
+string Asset::whereami() const noexcept {
+ string path;
+ size_t path_length = wai_getExecutablePath(NULL, 0, NULL);
+ path.resize(path_length + 1); // wai writes null byte
+ wai_getExecutablePath(path.data(), path_length, NULL);
+ path.resize(path_length);
+ return path;
+}
+
+bool Asset::operator==(const Asset & other) const noexcept {
+ return this->src == other.src;
+}
+
+size_t std::hash<const Asset>::operator()(const Asset & asset) const noexcept {
+ return std::hash<string>{}(asset.get_path());
+};
+
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
new file mode 100644
index 0000000..05dccba
--- /dev/null
+++ b/src/crepe/api/Asset.h
@@ -0,0 +1,60 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate game asset files, and should *always* be used
+ * instead of reading file paths directly.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const char * src);
+
+public:
+ /**
+ * \brief Get the path to this asset
+ * \return path to this asset
+ */
+ const std::string & get_path() const noexcept;
+
+ /**
+ * \brief Comparison operator
+ * \param other Possibly different instance of \c Asset to test equality against
+ * \return True if \c this and \c other are equal
+ */
+ bool operator == (const Asset & other) const noexcept;
+
+private:
+ //! path to asset
+ const std::string src;
+
+private:
+ std::string find_asset(const std::string & src) const;
+ /**
+ * \returns The path to the current executable
+ */
+ std::string whereami() const noexcept;
+};
+
+} // namespace crepe
+
+namespace std {
+
+template<> struct hash<const crepe::Asset> {
+ size_t operator()(const crepe::Asset & asset) const noexcept;
+};
+
+}
+
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index f9b370f..6557656 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -19,6 +19,7 @@ target_sources(crepe PUBLIC
Animator.cpp
LoopManager.cpp
LoopTimer.cpp
+ Asset.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -45,4 +46,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Animator.h
LoopManager.h
LoopTimer.h
+ Asset.h
)
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 3ab877a..13eabd1 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -62,6 +62,20 @@ public:
*/
double gravity = 1;
} physics;
+
+ //! Asset loading options
+ struct {
+ /**
+ * \brief Pattern to match for Asset base directory
+ *
+ * All non-absolute paths resolved using \c Asset will be made relative to
+ * the first parent directory relative to the calling executable where
+ * appending this pattern results in a path that exists. If this string is
+ * empty, path resolution is disabled, and Asset will return all paths
+ * as-is.
+ */
+ std::string root_pattern = ".crepe-root";
+ } asset;
};
} // namespace crepe
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index de0d0ea..6a1e4d8 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -26,7 +26,7 @@ Texture::~Texture() {
void Texture::load(unique_ptr<Asset> res) {
SDLContext & ctx = SDLContext::get_instance();
- this->texture = std::move(ctx.texture_from_path(res->get_canonical()));
+ this->texture = std::move(ctx.texture_from_path(res->get_path()));
}
int Texture::get_width() const {