diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 19:53:34 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-13 19:53:34 +0100 |
commit | 8600b8a29351aae26ec7b22f84aeeef92d8cb421 (patch) | |
tree | 2beccceafc57554b5c8659031a8ce5fe8db3a869 /src/crepe/api | |
parent | 56cf219a25e66f38c50a51afd01ed515de149711 (diff) | |
parent | be1e97bc7a494963ab1567492fafcda99e36f683 (diff) |
merge `master` into `loek/cleanup`
Diffstat (limited to 'src/crepe/api')
-rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/ParticleEmitter.h | 9 |
2 files changed, 6 insertions, 10 deletions
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 7032f9e..35f960d 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,10 +1,11 @@ #include "ParticleEmitter.h" -#include "Particle.h" using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) - : Component(game_object_id), data(data) { +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, + const Data & data) + : Component(game_object_id), + data(data) { for (size_t i = 0; i < this->data.max_particles; i++) { this->data.particles.emplace_back(); } diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 6e29e60..a9e872f 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,24 +1,21 @@ #pragma once -#include <cstdint> #include <vector> #include "Component.h" #include "Particle.h" -#include "Sprite.h" #include "Vector2.h" -// class Sprite; - namespace crepe { +class Sprite; + /** * \brief Data holder for particle emission parameters. * * The ParticleEmitter class stores configuration data for particle properties, * defining the characteristics and boundaries of particle emissions. */ - class ParticleEmitter : public Component { public: /** @@ -75,8 +72,6 @@ public: public: /** - * \brief Constructs a ParticleEmitter data holder with specified settings. - * * \param game_object_id Identifier for the game object using this emitter. * \param data Configuration data defining particle properties. */ |