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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:00 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 21:50:00 +0100 |
commit | d10f220ff6c5d62bb51793a0ef4ee37090161d89 (patch) | |
tree | b709844a2fd689314d096cf0de72107a426c27f9 /src/crepe/api/UiObject.h | |
parent | c1f30c168fc95818ea75660d90c395b0a548412e (diff) |
feedback changes
Diffstat (limited to 'src/crepe/api/UiObject.h')
-rw-r--r-- | src/crepe/api/UiObject.h | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h deleted file mode 100644 index 0634f97..0000000 --- a/src/crepe/api/UiObject.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include "../Component.h" - -namespace crepe { - -/** - * @class UiObject - * \brief Represents a UI object in the game, derived from the Component class. - */ -class UIObject : public Component { -public: - /** - * \brief Constructs a UiObject with the specified game object ID. - * \param id The unique ID of the game object associated with this UI object. - * \param dimensions width and height of the UIObject - * \param offset Offset relative to the GameObject Transform - */ - UIObject(game_object_id_t id, vec2 dimensions, vec2 offset); - //! Width and height of the UIObject - vec2 dimensions; - vec2 offset; -}; - -} // namespace crepe |